Sweden-Number/dlls/wined3d
Józef Kucia 3b13ba3323 wined3d: Implement SM4 ine instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 00:42:24 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Improve wined3d_popcount() implementation. 2016-01-27 23:35:31 +09:00
ati_fragment_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
buffer.c wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well. 2016-01-05 15:45:22 +01:00
context.c wined3d: Don't leak the device context on failure in context_create(). 2016-01-27 23:35:32 +09:00
cs.c wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view(). 2015-11-06 14:45:42 +09:00
device.c d3d9: Implement d3d9_device_UpdateSurface() on top of wined3d_device_copy_sub_resource_region(). 2016-01-28 13:44:08 +09:00
directx.c wined3d: Add ARB_internalformat_query extension. 2016-01-27 23:35:32 +09:00
drawprim.c wined3d: Avoid double initialization. 2016-01-03 20:03:41 +01:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Implement SM4 ine instruction. 2016-01-29 00:42:24 +09:00
nvidia_texture_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
palette.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
query.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
resource.c wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D. 2016-01-27 12:38:50 +09:00
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader.c wined3d: Improve wined3d_popcount() implementation. 2016-01-27 23:35:31 +09:00
shader_sm1.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
shader_sm4.c wined3d: Recognize SM4 not opcode. 2016-01-27 23:34:08 +09:00
state.c wined3d: Fix incorrect indentation of several break statements in in set_tex_op. 2016-01-12 16:03:36 +09:00
stateblock.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
surface.c wined3d: Require non-NULL rectangles in wined3d_surface_blt(). 2016-01-28 13:43:58 +09:00
swapchain.c wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE. 2016-01-27 12:38:46 +09:00
texture.c wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in wined3d_texture_blt(). 2016-01-28 13:43:55 +09:00
utils.c wined3d: Improve wined3d_popcount() implementation. 2016-01-27 23:35:31 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource(). 2015-10-28 22:31:28 +09:00
volume.c wined3d: Get rid of GL_APPLE_client_storage support. 2016-01-05 15:45:26 +01:00
wined3d.spec ddraw: Mark surfaces as lost when the device window is deactivated. 2015-12-04 21:56:19 +09:00
wined3d_gl.h wined3d: Add ARB_internalformat_query extension. 2016-01-27 23:35:32 +09:00
wined3d_main.c wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_private.h wined3d: Improve wined3d_popcount() implementation. 2016-01-27 23:35:31 +09:00