wined3d: Implement SM4 ine instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2983,6 +2983,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
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case WINED3DSIH_LT: op = "lessThan"; break;
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case WINED3DSIH_ILT: op = "lessThan"; break;
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case WINED3DSIH_NE: op = "notEqual"; break;
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case WINED3DSIH_INE: op = "notEqual"; break;
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default:
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op = "<unhandled operator>";
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ERR("Unhandled opcode %#x.\n", ins->handler_idx);
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@ -3004,6 +3005,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
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case WINED3DSIH_LT: op = "<"; break;
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case WINED3DSIH_ILT: op = "<"; break;
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case WINED3DSIH_NE: op = "!="; break;
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case WINED3DSIH_INE: op = "!="; break;
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default:
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op = "<unhandled operator>";
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ERR("Unhandled opcode %#x.\n", ins->handler_idx);
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@ -8036,7 +8038,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_IMAX */ shader_glsl_map2gl,
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/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
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/* WINED3DSIH_IMUL */ shader_glsl_imul,
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/* WINED3DSIH_INE */ NULL,
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/* WINED3DSIH_INE */ shader_glsl_relop,
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/* WINED3DSIH_INEG */ shader_glsl_unary_op,
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/* WINED3DSIH_ISHL */ shader_glsl_binop,
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/* WINED3DSIH_ITOF */ shader_glsl_to_float,
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