Nikolay Sivov
6c2bda6e33
d3d9/tests: Use BOOL variable for ShowCursor return value (PVS-Studio).
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-14 12:47:18 +09:00
Stefan Dösinger
2e8e2da5ee
d3d9/tests: Test D3DBACKBUFFER_TYPE.
2015-09-08 21:59:16 +09:00
Stefan Dösinger
fc987aaaf6
d3d9/tests: Add more GetBackBuffer error handling tests.
2015-09-03 21:11:08 +09:00
Stefan Dösinger
9261bbb1a6
d3d9/tests: Test presentation parameter combinations.
2015-08-27 21:43:47 +09:00
Henri Verbeet
0c8e78f80d
d3d9: Don't assert on invalid IDirect3DBaseTexture9 interfaces.
2015-08-04 12:21:58 +02:00
Stefan Dösinger
7109bebd02
wined3d: Move volume DXTn handling to apply_format_fixups.
2015-04-27 15:07:42 +09:00
Henri Verbeet
dc53f6c2e6
wined3d: Use the display format if WINED3DFMT_UNKNOWN is passed as backbuffer format for windowed mode resets.
2015-04-15 22:21:58 +09:00
Henri Verbeet
3ccac1a71f
d3d9: Update the backbuffer D3DPRESENT_PARAMETERS after a successful reset.
2015-04-14 17:26:44 +09:00
Henri Verbeet
af438d451c
d3d9/tests: Test D3DPRESENT_PARAMETERS after a successful reset.
2015-04-14 17:26:36 +09:00
Michael Stefaniuc
148d6e3c10
d3d9/tests: Actually test some return values (PVS-Studio).
2015-03-04 21:50:41 +09:00
Stefan Dösinger
28a9d6324a
d3d9/tests: Extend the FPU setup test.
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Games created by GameMaker modify the FPU control word to enable
division by zero exceptions. The game Risk of Rain, which is written
with GameMaker, furthermore sets fogstart == fogend, which triggers an
exception when the GL driver attempts to calculate 1 / (fogend -
fogstart). This test adds some evidence that we are not supposed to
temporarily restore the FPU CW if D3DCREATE_FPU_PRESERVE is used.
2015-02-27 21:53:33 +09:00
Stefan Dösinger
63d52c7317
d3d/tests: Show that WM_SYSCOMMAND(SC_RESTORE) is delivered only once.
2015-01-28 11:06:56 +01:00
Stefan Dösinger
3ef1d6bcd9
wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc.
2015-01-28 11:06:48 +01:00
Michael Stefaniuc
51406b471a
d3d9: Don't assert for shaders with the wrong vtbl.
2014-12-16 11:39:40 +01:00
Stefan Dösinger
19c860499a
wined3d: Filter messages generated by focus handling.
2014-12-08 14:18:43 +01:00
Stefan Dösinger
f217636e2d
d3d9/test: Test WM_SYSCOMMAND handling.
2014-12-08 14:17:22 +01:00
Stefan Dösinger
36553d862b
d3d9/tests: Test focus loss message filtering.
2014-12-08 14:17:09 +01:00
Stefan Dösinger
aa9bc4c509
d3d9: Refuse to reset a lost device.
2014-12-02 13:05:48 +01:00
Alexandre Julliard
099bc21df7
d3d9/tests: Don't require a WM_MOVE message.
2014-11-26 20:40:49 +01:00
Stefan Dösinger
abf44708a4
d3d9/tests: Fix test_cursor().
2014-11-25 19:49:42 +01:00
Stefan Dösinger
8b6a7a9c02
d3d9: Only one fullscreen swapchain is allowed.
2014-11-25 19:49:30 +01:00
Stefan Dösinger
f4d520d6e2
wined3d: Don't minimize hidden windows.
2014-11-20 22:31:26 +09:00
Stefan Dösinger
09a91231a6
wined3d: Set the device window size on focus window activation.
2014-11-20 22:31:13 +09:00
Stefan Dösinger
f6dde70624
wined3d: Restore the display mode on focus change.
2014-11-19 17:56:44 +09:00
Stefan Dösinger
1851e2618b
d3d9/tests: Test mode restoration on focus loss.
2014-11-19 16:41:03 +09:00
Stefan Dösinger
ef60604d44
d3d9/tests: Test style changes on focus loss.
2014-11-18 14:14:37 +09:00
Stefan Dösinger
9bcd9722f1
d3d9/tests: Test messages on focus loss.
2014-11-18 14:14:32 +09:00
Stefan Dösinger
6ad7d50958
d3d9/tests: Allow passing a resolution to reset_device.
2014-11-11 21:57:27 +09:00
Stefan Dösinger
5e369853f1
d3d9/tests: Fix some wndproc comparison error messages.
2014-11-11 21:57:19 +09:00
Stefan Dösinger
7fb22f502e
d3d9/tests: The device restores the mode settings from the registry.
2014-11-07 14:04:00 +09:00
Stefan Dösinger
40c2fc215d
d3d9/tests: Check if the current display settings match the registry settings.
2014-11-04 21:16:13 +09:00
Matteo Bruni
d690aaeeb6
d3d9/tests: Add an ATI1N entry to the test_volume_blocks test.
2014-11-04 21:15:59 +09:00
Matteo Bruni
da54670a94
d3d9/tests: Add a test for ATI1N and ATI2N texture formats.
2014-11-04 21:15:58 +09:00
Stefan Dösinger
6334bf09b7
d3d9/tests: Skip unsupported resources in test_resource_type.
2014-10-23 18:48:20 +09:00
Stefan Dösinger
8633f7f123
d3d9/tests: Use create_device for test_swvp_buffer.
2014-10-22 21:01:39 +09:00
Stefan Dösinger
d5b2e8af39
d3d9/tests: Use create_device in test_fpu_setup (v2).
2014-10-22 21:01:35 +09:00
Stefan Dösinger
ee0733863e
d3d9/tests: Add style and size tests for D3DCREATE_NOWINDOWCHANGES.
2014-10-21 18:47:42 +09:00
Matteo Bruni
894298d502
d3d9/tests: Port the unsupported shaders test to D3D9Ex.
2014-10-16 21:23:07 +09:00
Matteo Bruni
d897db7605
d3d9/tests: Add some tests for shaders using more than the maximum number of supported constants.
2014-10-14 14:00:50 +09:00
Henri Verbeet
1bec6ab0bc
d3d9/tests: Use create_device() in test_scissor_size().
2014-10-09 17:36:22 +02:00
Henri Verbeet
2291c72caf
d3d9/tests: Allow a width and height to be passed to create_device().
2014-10-09 17:36:22 +02:00
Stefan Dösinger
9329e996b4
d3d9/tests: Fix some ok() call style issues.
2014-07-09 14:43:56 +02:00
Stefan Dösinger
509c49bdb5
d3d9/tests: Add a test for SetPriority and GetPriority.
2014-07-09 14:43:40 +02:00
Henri Verbeet
d50350886a
d3d9: Check the device status in present calls.
2014-06-27 10:37:39 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Henri Verbeet
04acac207a
d3d9/tests: Add some lost device tests.
2014-06-27 10:37:23 +02:00
Matteo Bruni
b42fe709d6
wined3d: Validate and handle query size parameter.
2014-06-16 13:56:35 +02:00
Matteo Bruni
7162820845
d3d9/tests: Test GetData behavior with various size values.
2014-06-16 13:56:33 +02:00
Stefan Dösinger
acf890e2b2
d3d9/tests: Add a test for D3DUSAGE_WRITEONLY.
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This test seeks to demonstrate that readbacks of WRITEONLY resources
still work, even after a resource has been used for rendering.
2014-06-11 16:14:45 +02:00
Henri Verbeet
301a17d556
d3d9/tests: Merge vertexdeclaration.c into device.c.
2014-05-02 14:08:42 +02:00