Commit Graph

355 Commits

Author SHA1 Message Date
Markus Amsler 5f1a80a47b d3d8: Backport d3d9 surface tests. 2006-10-17 11:16:05 +02:00
Markus Amsler dd8682e9c5 d3d8: Fix wrong function name in FIXME. 2006-10-17 11:14:15 +02:00
Stefan Dösinger 1e6a38967c d3d8: Implement CopyRects with BltFast. 2006-10-16 11:26:00 +02:00
Francois Gouget 58162f87fd Assorted spelling fixes. 2006-10-13 11:55:04 +02:00
Ivan Gyurdiev 9628a1b2e2 wined3d: Merge D3DRECT types into one type in WINED3D namespace. 2006-10-12 12:37:08 +02:00
Ivan Gyurdiev ac37163124 wined3d: Merge D3DMATRIX types into one type in WINED3D namespace. 2006-10-12 12:35:00 +02:00
Ivan Gyurdiev 732e0e908b wined3d: Merge GAMMARAMP types into one type in WINED3D namespace. 2006-10-11 12:22:01 +02:00
Ivan Gyurdiev 5f2987ae32 wined3d: Merge VIEWPORT types into one type in WINED3D namespace. 2006-10-11 12:21:54 +02:00
Ivan Gyurdiev 90f5be2bef wined3d: Merge MATERIAL types into one type in WINED3D namespace. 2006-10-11 12:21:14 +02:00
Ivan Gyurdiev 70bbf734b1 wined3d: Merge LIGHT types into one type in WINED3D namespace. 2006-10-11 12:21:06 +02:00
H. Verbeet a5d0342010 d3d8/tests: Win64 printf format warning fixes. 2006-10-10 19:59:01 +02:00
H. Verbeet c6e0ca28d5 d3d8: Win64 printf format warning fixes. 2006-10-10 19:58:56 +02:00
Mike McCormack 7d0f8a32e2 d3d8: Don't crash if d3d8 can't be loaded. 2006-10-07 18:04:43 +02:00
Stefan Dösinger 3529560cd7 wined3d: Add WINED3DUSAGE_OVERLAY. 2006-10-06 12:53:24 +02:00
Francois Gouget 82babbee0b Add missing '\n's to Wine traces. 2006-10-05 17:46:48 +02:00
Francois Gouget 3adb46f050 d3d8: Fix '\n' typo. 2006-10-05 17:44:51 +02:00
Michael Stefaniuc 85ce5117c5 Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int. 2006-09-29 16:08:30 +02:00
Vitaliy Margolen 9e0426538a d3d8: Remove no longer used imports. 2006-09-26 20:01:43 +02:00
Louis. Lenders 34e03fc042 d3d8: More correct stub for ValidatePixelShader + tests. 2006-09-20 12:24:23 +02:00
Alexandre Julliard 32ab895e46 makefiles: Generate the dependencies line to avoid some code duplication. 2006-09-14 09:38:16 +02:00
H. Verbeet 112810a480 d3d8: Free the shader handle table. 2006-09-12 10:52:47 +02:00
Louis. Lenders 9002468c7b d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
Alexandre Julliard 5cf75e615a makefiles: Only run test and documentation targets in directories that need them. 2006-08-28 13:37:44 +02:00
H. Verbeet 9a4ce31737 d3d8: Use proper handles for pixel shaders. 2006-08-28 11:49:06 +02:00
H. Verbeet 4a48e38e7d d3d8: Improve shader handle management. 2006-08-28 11:47:02 +02:00
H. Verbeet 7ac5bd67d5 d3d: Don't crash when SetRenderTarget() is called with a NULL pSurface. 2006-08-07 13:12:37 +02:00
Alexandre Julliard 77dc0d9be5 .gitignore: Added wildcards to ignore generated resource files. 2006-07-10 21:39:00 +02:00
Alexandre Julliard 0fa8baafcb make_dlls: Recursively ignore .ok files in all tests directories. 2006-07-10 21:26:50 +02:00
Alexandre Julliard edd100b899 make_dlls: Recursively ignore testlist.c in all tests directories. 2006-07-10 21:19:42 +02:00
Alexandre Julliard 5258e061dc make_dlls: Ignore generated import libraries from the top-level .gitignore. 2006-07-10 20:55:58 +02:00
Alexandre Julliard cc2b3b48e6 Take advantage of the recursive nature of .gitignore for Makefile entries.
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Vitaliy Margolen 145442a79d d3d8: Fix remaining refcount tests and tighten all tests. 2006-07-07 16:57:41 +02:00
Stefan Dösinger cea41b0a0f wined3d: Vertex buffer can be locked multiple times. 2006-06-27 21:14:02 +02:00
Alexandre Julliard 558fbb8af8 d3d8: Remove dependencies on OpenGL headers and libraries. 2006-06-15 16:51:57 +02:00
Stefan Dösinger 3862f8e3d7 wined3d: Support more than one back buffer. 2006-06-15 16:51:41 +02:00
Alexandre Julliard 7bf49faf23 d3d8: Don't use sizeof in traces to avoid printf format warnings. 2006-06-13 14:09:36 +02:00
H. Verbeet 142a62be74 d3d8: Make some test functions static. 2006-06-12 13:21:47 +02:00
Alexandre Julliard c3bd09e563 d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
H. Verbeet d06aa8d857 d3d8: Fix QueryInterface.
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:06 +02:00
Stefan Dösinger 6311d44488 d3d8: Backport of the d3d9 swapchain test to d3d8. 2006-05-31 11:44:47 +02:00
Stefan Dösinger 1c46c693c7 d3d8: Back buffer count fix. 2006-05-31 11:44:32 +02:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Vitaliy Margolen 4054c06e55 directx: Update file versions to dx9c (compared to win2k). 2006-05-22 11:32:17 +02:00
Vitaliy Margolen 1175a2f3a2 d3d8: Add refcount test. 2006-05-22 11:31:36 +02:00
Vitaliy Margolen 1cc318c5a6 d3d8: All objects created by device should keep reference to it. 2006-05-22 11:29:27 +02:00
Peter Beutner 5c4a1fc8de d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures.
In DX8 the D3DSURFACE_DESC structure has a size field which needs to be set.
2006-05-20 17:47:45 +02:00
Stefan Dösinger d04f0507cf wined3d: Implement Init3D and Uninit3D. 2006-04-19 12:43:22 +02:00
Stefan Dösinger 03b256b16d wined3d: Add a parameter for surface type selection. 2006-04-18 11:09:17 +02:00
Stefan Dösinger ffc8e46e76 wined3d: Add IWineD3DSurface::Blt. 2006-04-17 11:19:30 +02:00
Stefan Dösinger d2510847b0 wined3d: Split device creation and opengl initialization. 2006-04-13 11:22:45 +02:00