Henri Verbeet
1d3a8a5ded
wined3d: Also check for "Mesa" in GL_VERSION in wined3d_guess_gl_vendor().
...
The existing checks should be sufficient, but the GL_VERSION one is
potentially more reliable.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-12 18:30:12 +02:00
Michael Müller
f52ead4b4d
wined3d: Implement WINED3D_QUERY_TYPE_PIPELINE_STATISTICS.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-05 19:47:31 +02:00
Józef Kucia
9128ec0bce
wined3d: Extend wined3d_check_device_format() to allow querying general format support.
...
For D3D10+.
When WINED3D_RTYPE_NONE is passed the wined3d_check_device_format()
function checks if a format is supported for all reasonable resource
types for a given usage. For now render target and depth stencil support
can be queried using this method.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-31 20:51:45 +02:00
Józef Kucia
f20bdd8dee
wined3d: Remove outdated comment in CheckRenderTargetCapability().
...
The WINED3DFMT_FLAG_RENDERTARGET flag is cleared in
init_format_fbo_compat_info().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:04:02 +02:00
Józef Kucia
0a923d5233
wined3d: Require just specific OpenGL extensions and SM4 support for SM5.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:03:53 +02:00
Józef Kucia
dfa3be5c9d
wined3d: Implement SO statistics queries.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:47 +02:00
Sven Hesse
741bc05118
wined3d: Add EXT_texture_shared_exponent extension.
...
Signed-off-by: Sven Hesse <drmccoy@drmccoy.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 13:18:01 +02:00
Henri Verbeet
01092d645f
wined3d: Just fail if looking up the guessed GPU info fails in wined3d_adapter_init_gl_caps().
...
This should never happen. Note that the previous code would return a GPU with
64 TiB of VRAM.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-24 15:30:23 +02:00
Henri Verbeet
0f8b0d9d0a
wined3d: Clarify the status of ORM_BACKBUFFER.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:08 +02:00
Józef Kucia
cc8fbe7887
wined3d: Add ARB_clear_buffer_object extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:18 +02:00
Józef Kucia
68590a412d
wined3d: Add ARB_clear_texture extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:15 +02:00
Józef Kucia
89a19317dd
wined3d: Disable only ARB_clip_control when ARB_viewport_array cannot be used for pixel center offsets.
...
We still may want to use ARB_viewport_array, even if only for multiple
viewports.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:41 -05:00
Björn Bidar
5f0fd6c063
wined3d: Add NVIDIA GTX 1080 Ti to the GPU list.
...
Signed-off-by: Björn Bidar <theodorstormgrade@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:34 -05:00
Józef Kucia
08e68f4fe8
wined3d: Initialize geometry shader limits when OpenGL 3.2 is supported.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-25 20:53:06 +02:00
Józef Kucia
4db17152f5
wined3d: Add ARB_tessellation_shader extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-25 20:53:04 +02:00
Christopher Berner
dad06728ce
wined3d: Add Nvidia TitanX (Pascal).
...
Signed-off-by: Christopher Berner <christopherberner@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-24 19:16:43 +02:00
Henri Verbeet
c09bb22c81
wined3d: Get rid of the "Multisampling" setting.
...
There should be no reason to set this anymore. Note that "SampleCount" can be
used to force a specific sample count.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-24 10:01:32 +02:00
Józef Kucia
451f583585
wined3d: Avoid using deprecated built-in shader inputs/outputs.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-12 19:03:31 +02:00
Józef Kucia
9ddc01e0c1
wined3d: Explicitly bind frag data location for fragment shader outputs.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-12 19:03:27 +02:00
Józef Kucia
ec5cb71bd9
wined3d: Add ARB_texture_gather extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-11 19:45:13 +02:00
Józef Kucia
acb480e7e4
wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-06 12:43:33 +02:00
Józef Kucia
f424a77375
wined3d: Add basic support for rendering to 3D textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-06 12:43:23 +02:00
Henri Verbeet
cad4badbcf
wined3d: Get rid of wined3d_select_blitter().
...
Instead, chain the blitters themselves. This also fixes the issue that
currently only a single blitter can store extra data in the "blit_priv" field
of struct wined3d_device.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-04 09:42:21 +02:00
Henri Verbeet
8c98be4791
wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability().
...
Rendertarget, depth/stencil and texturing restrictions are applied later in
wined3d_check_device_format(), so to the extent this make a difference it
mostly affects off-screen plain surfaces. Note that if the blitter check were
to be implemented properly it would practically always return TRUE as well,
because of the CPU based blitter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-03 12:00:04 +02:00
Józef Kucia
d50745b7ae
wined3d: Add ARB_transform_feedback3 extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-28 22:11:33 +02:00
Józef Kucia
e9bc775c24
wined3d: Add ARB_transform_feedback2 extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-28 22:11:32 +02:00
Henri Verbeet
a6862f9170
wined3d: Rename struct blit_shader to struct wined3d_blitter_ops.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-27 10:58:01 +02:00
Józef Kucia
4a8a7a09f6
wined3d: Load core GL transform feedback functions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-23 15:14:24 +01:00
Józef Kucia
8ca5577ed1
wined3d: Recompute sampler count before allocating sampler range for compute shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-15 17:33:00 +01:00
Józef Kucia
09fa9fbcf1
wined3d: Store GL sampler limits as array.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-15 17:32:58 +01:00
Józef Kucia
2ac254a0ff
wined3d: Add support for samplers in geometry shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:41 +01:00
Józef Kucia
1865352e3f
wined3d: Allow using more than MAX_COMBINED_SAMPLERS texture image units.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:36 +01:00
Bruno Jesus
992dcc4db5
wined3d: Recognize GeForce 940M.
...
Signed-off-by: Bruno Jesus <bjesus@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:01 +01:00
Józef Kucia
c7f3308db7
wined3d: Add support for seamless cube map filtering.
...
Seamless cube map filtering should always be enabled in D3D10+.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 16:37:35 +01:00
Józef Kucia
c565541685
wined3d: Add ARB_shader_atomic_counters extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-03 13:23:50 +01:00
Józef Kucia
700dd3518b
wined3d: Add ARB_shader_storage_buffer_object extension.
...
Nvidia binary drivers require the ARB_shader_storage_buffer_object
extension to be enabled in order to use atomic operations on compute
shader shared variables.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-02 10:20:43 +01:00
Bruno Jesus
3a81311870
wined3d: Recognize Geforce GT 525M.
...
Signed-off-by: Bruno Jesus <bjesus@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 20:40:02 +01:00
Józef Kucia
6823abd521
wined3d: Add quirk for Nvidia viewport subpixel bits bug.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 09:39:11 +01:00
Józef Kucia
0d6b6ec33d
wined3d: Pass wined3d_caps_gl_ctx to driver quirk match() function.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 09:39:06 +01:00
Józef Kucia
a9fdb4a099
wined3d: Use GL_ARB_shading_language_420pack for swizzle operations on scalars.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:57:10 +01:00
Matteo Bruni
4f8c502ea7
wined3d: Fix querying texture-related limits on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:56:23 +01:00
Józef Kucia
b3a7d3adaa
wined3d: Allocate texture binding set for compute pipeline.
...
It seems that a majority of OpenGL implementations allow to statically
partition texture bindings. For other implementations we are going to
invalidate graphics pipeline texture bindings when appplying compute
pipeline texture bindings, and vice versa.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:19 +01:00
Józef Kucia
3f3b3e1772
wined3d: Store actual GL_MAX_TEXTURE_IMAGE_UNITS in "fragment_samplers".
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:23:10 +01:00
Józef Kucia
9acc780aad
wined3d: Get rid of "tmp" variables in wined3d_adapter_init_limits().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:23:08 +01:00
Józef Kucia
def13f3f81
wined3d: Expose double precision shader capability in WINED3DCAPS.
...
None of shader backends supports double precision yet.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-20 17:23:09 +01:00
Józef Kucia
987096e0e1
wined3d: Honor buffer ranges for shader resource views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-14 22:46:58 +01:00
Józef Kucia
2f6dd58099
wined3d: Get rid of initPixelFormatsNoGL().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:17 +01:00
Andrew Wesie
73979e7112
wined3d: Add cube array sampler support.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:08 +01:00
Józef Kucia
5061abe437
wined3d: Add ARB_compute_shader extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:37 +01:00
Matteo Bruni
ab9cc27331
wined3d: Query supported geometry shader uniform buffers count on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:36 +01:00