wined3d: Add ARB_shader_atomic_counters extension.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-03-03 01:30:29 +01:00 committed by Alexandre Julliard
parent 7da88d0066
commit c565541685
3 changed files with 25 additions and 0 deletions

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@ -147,6 +147,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_point_sprite", ARB_POINT_SPRITE },
{"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
{"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
{"GL_ARB_shader_atomic_counters", ARB_SHADER_ATOMIC_COUNTERS },
{"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
{"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE },
{"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE },
@ -2788,6 +2789,8 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glGetSamplerParameterfv)
USE_GL_FUNC(glGetSamplerParameterIiv)
USE_GL_FUNC(glGetSamplerParameterIuiv)
/* GL_ARB_shader_atomic_counters */
USE_GL_FUNC(glGetActiveAtomicCounterBufferiv)
/* GL_ARB_shader_image_load_store */
USE_GL_FUNC(glBindImageTexture)
USE_GL_FUNC(glMemoryBarrier)
@ -3659,6 +3662,23 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info->limits.texture_buffer_offset_alignment = gl_max;
TRACE("Minimum required texture buffer offset alignment %d.\n", gl_max);
}
if (gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS])
{
GLint max_fragment_buffers, max_combined_buffers, max_bindings;
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, &max_fragment_buffers);
TRACE("Max fragment atomic counter buffers: %d.\n", max_fragment_buffers);
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &max_combined_buffers);
TRACE("Max combined atomic counter buffers: %d.\n", max_combined_buffers);
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &max_bindings);
TRACE("Max atomic counter buffer bindings: %d.\n", max_bindings);
if (max_fragment_buffers < MAX_UNORDERED_ACCESS_VIEWS
|| max_combined_buffers < MAX_UNORDERED_ACCESS_VIEWS
|| max_bindings < MAX_UNORDERED_ACCESS_VIEWS)
{
WARN("Disabling ARB_shader_atomic_counters.\n");
gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS] = FALSE;
}
}
if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
@ -3766,6 +3786,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
{ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
{ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
{ARB_SHADER_ATOMIC_COUNTERS, MAKEDWORD_VERSION(4, 2)},
{ARB_SHADER_IMAGE_LOAD_STORE, MAKEDWORD_VERSION(4, 2)},
{ARB_SHADING_LANGUAGE_420PACK, MAKEDWORD_VERSION(4, 2)},
{ARB_SHADING_LANGUAGE_PACKING, MAKEDWORD_VERSION(4, 2)},

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@ -6619,6 +6619,8 @@ static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer,
{
if (gl_info->supported[ARB_GPU_SHADER5])
shader_addline(buffer, "#extension GL_ARB_gpu_shader5 : enable\n");
if (gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS])
shader_addline(buffer, "#extension GL_ARB_shader_atomic_counters : enable\n");
if (gl_info->supported[ARB_SHADER_BIT_ENCODING])
shader_addline(buffer, "#extension GL_ARB_shader_bit_encoding : enable\n");
if (gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE])
@ -9444,6 +9446,7 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
&& gl_info->supported[ARB_COMPUTE_SHADER]
&& gl_info->supported[ARB_DERIVATIVE_CONTROL]
&& gl_info->supported[ARB_GPU_SHADER5]
&& gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS]
&& gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE]
&& gl_info->supported[ARB_SHADER_IMAGE_SIZE]
&& gl_info->supported[ARB_SHADING_LANGUAGE_PACKING])

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@ -80,6 +80,7 @@ enum wined3d_gl_extension
ARB_POINT_SPRITE,
ARB_PROVOKING_VERTEX,
ARB_SAMPLER_OBJECTS,
ARB_SHADER_ATOMIC_COUNTERS,
ARB_SHADER_BIT_ENCODING,
ARB_SHADER_IMAGE_LOAD_STORE,
ARB_SHADER_IMAGE_SIZE,