Matteo Bruni
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ddefb49a30
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d3d8/tests: Port the vertex shader input test to D3D8.
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2015-06-12 21:23:12 +09:00 |
Matteo Bruni
|
db1bee5b9e
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d3d8/tests: Add a test for reordering texture coordinates via D3DTSS_TEXCOORDINDEX.
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2015-06-11 19:34:56 +09:00 |
Stefan Dösinger
|
e09f980c83
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d3d8: Reject FBs with mismatching multisample settings.
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2015-06-10 23:25:05 +09:00 |
Matteo Bruni
|
53ff3279e4
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d3d8/tests: Port the point size test to D3D8.
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2015-06-05 16:53:06 +09:00 |
Matteo Bruni
|
67bdfd3d8e
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d3d8/tests: Add a specular lighting test.
|
2015-04-29 17:02:20 +09:00 |
Matteo Bruni
|
b963c73abb
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wined3d: Introduce D3D7+ normal matrix computation.
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2015-04-24 19:07:52 +09:00 |
Matteo Bruni
|
589f1072df
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d3d8/tests: Add a lighting test with non-affine worldview matrix.
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2015-04-22 23:24:06 +09:00 |
Matteo Bruni
|
848991fc11
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d3d8/tests: Add more lighting tests.
|
2015-03-27 20:40:38 +09:00 |
Stefan Dösinger
|
b003cefe9e
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d3d8/tests: oFog is not initialized on r200.
|
2015-03-13 22:28:29 +09:00 |
Stefan Dösinger
|
a46cad41b3
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d3d8/tests: Add a test for signed formats.
|
2015-03-11 22:09:09 +09:00 |
Matteo Bruni
|
04fa54fc44
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d3d8/tests: Move a Present out of the loops in fog_with_shader_test().
|
2015-02-25 20:35:27 +09:00 |
Matteo Bruni
|
d49d2a5d47
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d3d8/tests: Allow more alternative results in the ATI1N test.
|
2015-02-19 17:51:32 +09:00 |
Stefan Dösinger
|
f75d1b0c2f
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d3d/tests: Geforce8+ GPUs abs() table fog.
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2015-02-13 22:37:07 +09:00 |
Stefan Dösinger
|
f460db7c80
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d3d8/tests: Test rhw depth clip with z enabled but no depth buffer set.
|
2015-02-12 22:19:58 +09:00 |
Stefan Dösinger
|
77eb58b54e
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d3d8/tests: Test rhw table fog z vs rhw.
|
2015-02-12 22:19:09 +09:00 |
Axel Davy
|
c5d420b35a
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d3d8/tests: Fix test_3dc_formats getPixelColor check.
|
2015-01-13 19:53:56 +01:00 |
Axel Davy
|
58083dfb12
|
d3d8/tests: Fix volume_dxt5_test getPixelColor check.
getPixelColor should be called before Present, because the device
swapchain was created with discard mode.
|
2015-01-13 19:53:53 +01:00 |
Stefan Dösinger
|
871fc4a38f
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d3d/tests: Rename fog_interpolation_test for consistency.
|
2014-11-27 13:27:24 +01:00 |
Stefan Dösinger
|
96519f9be9
|
d3d/tests: Table fog does not abs the fog coordinate.
|
2014-11-27 13:27:21 +01:00 |
Stefan Dösinger
|
cfd741c6b6
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d3d/tests: Show that the vfog abs is not a property of D3DFOG_LINEAR.
|
2014-11-27 13:27:17 +01:00 |
Stefan Dösinger
|
c9b10beb36
|
wined3d: Vertex fog uses the absolute eye position z.
|
2014-11-27 13:27:13 +01:00 |
Henri Verbeet
|
1c116c3527
|
d3d10core/tests: Port alpha_test() to d3d10core.
|
2014-11-17 19:30:40 +09:00 |
Stefan Dösinger
|
38548df04b
|
d3d/tests: Test fog interpolation.
|
2014-11-12 20:07:56 +09:00 |
Matteo Bruni
|
8f3477e106
|
d3d8/tests: Add a test for ATI1N and ATI2N texture formats.
|
2014-11-04 21:15:58 +09:00 |
Michael Stefaniuc
|
4a67e66a3d
|
d3d8/tests: Remove an always false condition (PVS-Studio).
|
2014-11-03 16:34:14 +09:00 |
Henri Verbeet
|
4cb91a69b0
|
d3d8/tests: Get rid of struct nvertex.
|
2014-07-15 15:30:01 +02:00 |
Henri Verbeet
|
59208edffe
|
d3d8/tests: Get rid of struct tvertex.
|
2014-07-15 15:29:59 +02:00 |
Henri Verbeet
|
ab1a53c1b9
|
d3d8/tests: Get rid of struct vertex.
|
2014-07-15 15:29:57 +02:00 |
Henri Verbeet
|
2a258bd0c5
|
d3d8/tests: Handle the Windows 8 testbot results in cnd_test().
|
2014-04-22 11:26:29 +02:00 |
Henri Verbeet
|
41abcf6048
|
d3d8/tests: Handle the Windows 8 testbot results in zenable_test().
|
2014-04-22 11:26:27 +02:00 |
Henri Verbeet
|
a8248847f5
|
d3d8/tests: Use a separate device for test_sanity().
|
2014-04-22 11:26:26 +02:00 |
Henri Verbeet
|
25d2de7b93
|
d3d8/tests: Use a separate device for depth_clamp_test().
|
2014-04-22 11:26:24 +02:00 |
Henri Verbeet
|
9994cf8aec
|
d3d8/tests: Use a separate device for lighting_test().
|
2014-04-21 11:09:57 +02:00 |
Henri Verbeet
|
00630f67a4
|
d3d8/tests: Use a separate device for clear_test().
|
2014-04-21 11:09:56 +02:00 |
Henri Verbeet
|
322e6dd587
|
d3d8/tests: Use a separate device for fog_test().
|
2014-04-21 11:09:55 +02:00 |
Henri Verbeet
|
2428049753
|
d3d8/tests: Use a separate device for z_range_test().
|
2014-04-21 11:09:54 +02:00 |
Henri Verbeet
|
f8bd052366
|
d3d8/tests: Use a separate device for offscreen_test().
|
2014-04-21 11:09:54 +02:00 |
Henri Verbeet
|
18ba1bce71
|
d3d8/tests: Use a separate device for alpha_test().
|
2014-04-18 10:44:49 +02:00 |
Henri Verbeet
|
b2ab682234
|
d3d8/tests: Use a separate device for test_scalar_instructions().
|
2014-04-18 10:44:47 +02:00 |
Henri Verbeet
|
f693254d2c
|
d3d8/tests: Use a separate device for fog_with_shader_test().
|
2014-04-18 10:44:45 +02:00 |
Henri Verbeet
|
af8cd4a7af
|
d3d8/tests: Use a separate device for cnd_test().
|
2014-04-18 10:44:43 +02:00 |
Henri Verbeet
|
9166b74039
|
d3d8/tests: Use a separate device for p8_texture_test().
|
2014-04-18 10:44:39 +02:00 |
Henri Verbeet
|
f719ef3858
|
d3d8/tests: Use a separate device for texop_test().
|
2014-04-17 10:44:34 +02:00 |
Henri Verbeet
|
8cd5f7fdca
|
d3d8/tests: Use a separate device for depth_buffer_test().
|
2014-04-17 10:44:32 +02:00 |
Henri Verbeet
|
f798db55c8
|
d3d8/tests: Use a separate device for depth_buffer2_test().
|
2014-04-17 10:44:30 +02:00 |
Henri Verbeet
|
e43d7c4f8a
|
d3d8/tests: Use a separate device for intz_test().
|
2014-04-17 10:44:28 +02:00 |
Henri Verbeet
|
527882d4e2
|
d3d8/tests: Use a separate device for shadow_test().
|
2014-04-17 10:44:26 +02:00 |
Henri Verbeet
|
b2d8573848
|
d3d8/tests: Use a separate device for multisample_copy_rects_test().
|
2014-04-16 10:53:56 +02:00 |
Henri Verbeet
|
36f5debb88
|
d3d8/tests: Use a separate device for zenable_test().
|
2014-04-16 10:53:52 +02:00 |
Henri Verbeet
|
46a7517fed
|
d3d8/tests: Use a separate device for resz_test().
|
2014-04-16 10:53:48 +02:00 |