Gerald Pfeifer
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d04324f0fa
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d3dcompiler_43: Replace 14 instances of 1 << 31 by 1u << 31 to avoid shift shift overflow.
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2015-09-07 15:06:23 +09:00 |
Alexandre Julliard
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8a9483400a
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d3dcompiler_43: Add a helper function for register token to avoid compiler warnings.
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2015-06-26 20:35:07 +09:00 |
Matteo Bruni
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aa167f92d7
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d3dcompiler: Free the relative addressing data of destination registers (Valgrind).
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2014-08-26 16:44:47 +02:00 |
Andrew Talbot
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80e4d899ed
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d3dcompiler_43: Avoid signed-unsigned integer comparisons.
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2013-01-02 13:35:53 +01:00 |
Matteo Bruni
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4ccffd8fa9
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d3dcompiler: Don't write the shader version tag from the header backend function.
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2012-09-18 19:05:30 +02:00 |
Matteo Bruni
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233101b0ca
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d3dcompiler: Use a separate bytecodewriter debug channel.
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2012-06-05 10:20:07 +02:00 |
Matteo Bruni
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ddab7fcda9
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d3dcompiler: Make SlWriteBytecode return the shader size.
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2012-05-16 16:44:35 +02:00 |
Matteo Bruni
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491d0e9d6b
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d3dcompiler: Rename asm_alloc/realloc/free functions to more generic names.
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2012-05-08 20:21:18 +02:00 |
Henri Verbeet
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72d5b9ddab
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d3dcompiler: Move some bytecode output functions to bytecodewriter.c.
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2010-10-18 19:08:37 +02:00 |
Matteo Bruni
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422d57e2fc
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d3dcompiler: Don't store instruction length in DEF opcode in PS 1.x.
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2010-10-14 17:54:52 +02:00 |
Francois Gouget
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aaf78f1a0b
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d3dcompiler_43: Don't use nameless unions in our private structures to avoid trouble with compilers where they are not supported.
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2010-08-30 11:26:46 +02:00 |
Matteo Bruni
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5dcb2e4b7e
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d3dcompiler: Move shader assembler implementation from d3dx9_36.
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2010-08-25 17:34:24 +02:00 |