d3dcompiler: Don't write the shader version tag from the header backend function.
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@ -744,12 +744,8 @@ static void vs_1_x_header(struct bc_writer *This, const struct bwriter_shader *s
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return;
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}
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/* Declare the shader type and version */
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put_dword(buffer, This->version);
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write_declarations(This, buffer, FALSE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
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write_constF(shader, buffer, FALSE);
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return;
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}
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static HRESULT find_ps_builtin_semantics(struct bc_writer *This,
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@ -826,8 +822,6 @@ static void ps_1_x_header(struct bc_writer *This, const struct bwriter_shader *s
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return;
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}
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/* Declare the shader type and version */
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put_dword(buffer, This->version);
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write_constF(shader, buffer, FALSE);
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}
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@ -847,8 +841,6 @@ static void ps_1_4_header(struct bc_writer *This, const struct bwriter_shader *s
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return;
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}
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/* Declare the shader type and version */
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put_dword(buffer, This->version);
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write_constF(shader, buffer, FALSE);
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}
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@ -1595,14 +1587,10 @@ static void vs_2_header(struct bc_writer *This,
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return;
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}
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/* Declare the shader type and version */
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put_dword(buffer, This->version);
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write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
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write_constF(shader, buffer, TRUE);
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write_constB(shader, buffer, TRUE);
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write_constI(shader, buffer, TRUE);
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return;
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}
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static void vs_2_srcreg(struct bc_writer *This,
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@ -1875,8 +1863,6 @@ static void ps_2_header(struct bc_writer *This, const struct bwriter_shader *sha
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return;
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}
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/* Declare the shader type and version */
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put_dword(buffer, This->version);
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write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
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write_samplers(shader, buffer);
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write_constF(shader, buffer, TRUE);
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@ -2112,16 +2098,12 @@ static const struct bytecode_backend ps_2_x_backend = {
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};
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static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
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/* Declare the shader type and version */
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put_dword(buffer, This->version);
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write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
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write_declarations(This, buffer, TRUE, shader->outputs, shader->num_outputs, BWRITERSPR_OUTPUT);
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write_constF(shader, buffer, TRUE);
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write_constB(shader, buffer, TRUE);
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write_constI(shader, buffer, TRUE);
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write_samplers(shader, buffer);
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return;
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}
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static void sm_3_srcreg(struct bc_writer *This,
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@ -2571,6 +2553,9 @@ HRESULT SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWOR
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goto error;
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}
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/* Write shader type and version */
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put_dword(buffer, shader->version);
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writer->funcs->header(writer, shader, buffer);
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if(FAILED(writer->state)) {
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hr = writer->state;
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