d3dcompiler: Don't store instruction length in DEF opcode in PS 1.x.
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@ -598,7 +598,7 @@ static void ps_1_x_header(struct bc_writer *This, const struct bwriter_shader *s
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/* Declare the shader type and version */
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put_dword(buffer, This->version);
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write_constF(shader, buffer, TRUE);
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write_constF(shader, buffer, FALSE);
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}
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static void ps_1_4_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
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@ -619,7 +619,7 @@ static void ps_1_4_header(struct bc_writer *This, const struct bwriter_shader *s
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/* Declare the shader type and version */
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put_dword(buffer, This->version);
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write_constF(shader, buffer, TRUE);
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write_constF(shader, buffer, FALSE);
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}
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static void end(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
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