Stefan Dösinger
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630d602631
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d3d8: Only test pixel shaders for refcounting if they are supported.
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2007-07-30 12:50:12 +02:00 |
Stefan Dösinger
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5016f48daa
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d3d8: Skip volume test if volume textures are not supported.
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2007-07-30 12:50:06 +02:00 |
Stefan Dösinger
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a1f83aae8e
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wined3d: rsq and rcp use the .w component if no swizzle is given.
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2007-07-03 12:29:34 +02:00 |
Stefan Dösinger
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527295e57f
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d3d8: Convert fvfs to vertex declarations.
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2007-06-21 13:08:57 +02:00 |
Stefan Dösinger
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078523f73e
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wined3d: Present does not clear the depth stencil.
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2007-06-14 13:22:19 +02:00 |
Stefan Dösinger
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00c8dbe2aa
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d3d8: Hold the lock in IDirect3Dtexture8 methods.
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2007-06-13 11:08:20 +02:00 |
Stefan Dösinger
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e980058f58
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d3d8: Hold the lock in IDirect3DVolumeTexture8 methods.
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2007-06-13 11:08:14 +02:00 |
Stefan Dösinger
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3e8948c173
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d3d8: Hold the lock in volume methods.
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2007-06-13 11:08:06 +02:00 |
Stefan Dösinger
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68d4fbeab3
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d3d8: Hold the lock in IDirect3DVertexBuffer methods.
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2007-06-13 11:07:59 +02:00 |
Stefan Dösinger
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1bf30c037c
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d3d8: Hold the lock in swapchain methods.
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2007-06-13 11:07:52 +02:00 |
Stefan Dösinger
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34d1beed74
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d3d8: Hold the lock in IDirect3DSurface8 methods.
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2007-06-12 11:14:16 +02:00 |
Stefan Dösinger
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1ec8788b34
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d3d8: Hold the lock in IDirect3DIndexBuffer8 methods.
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2007-06-12 11:14:01 +02:00 |
Stefan Dösinger
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e96287e49c
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d3d8: Hold the lock in cubetexture methods.
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2007-06-12 11:13:49 +02:00 |
Stefan Dösinger
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09aefe2108
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d3d8: Hold the lock in IDirect3DDevice8 methods.
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2007-06-11 13:54:33 +02:00 |
H. Verbeet
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6ee356fca0
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wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
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2007-06-07 11:20:48 +02:00 |
Stefan Dösinger
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4f14c4700e
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d3d8: Hold the DLL lock in IDirect3D8 methods.
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2007-06-06 13:39:49 +02:00 |
Stefan Dösinger
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193ccecaee
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d3d8: Add a dll global critical section.
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2007-06-06 13:39:36 +02:00 |
H. Verbeet
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785771272a
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wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
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2007-06-06 12:10:47 +02:00 |
Francois Gouget
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f64f30cdba
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d3d8/tests: Fix the Visual C++ double to float conversion warnings.
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2007-05-29 13:46:56 +02:00 |
Francois Gouget
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d476313a49
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direct3d: Remove misspelled constants as they exist correctly spelled.
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2007-05-21 12:38:54 +02:00 |
Stefan Dösinger
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5c48d504fc
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wined3d: Destroying the resource frees all private data.
Also adds a test for ddraw, d3d8 and d3d9.
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2007-05-11 11:22:31 +02:00 |
H. Verbeet
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2c7328891b
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d3d8: Add a surface locking test.
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2007-05-04 13:41:30 +02:00 |
H. Verbeet
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7b48db196f
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d3d: Fix the surface locking rectangle validation.
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2007-05-04 13:41:13 +02:00 |
Stefan Dösinger
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94b3fddec8
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d3d: Pass the cube face to Create*Texture's surface creation callback.
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2007-05-01 11:42:25 +02:00 |
Stefan Dösinger
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725057da47
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d3d: Remove dependency on ddraw.h header.
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2007-04-16 13:20:15 +02:00 |
Andrew Talbot
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fb367f813a
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d3d8: Void functions should not return a value.
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2007-04-09 12:15:28 +02:00 |
Felix Nawothnig
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ea0d7f17ca
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d3d8: Add missing relay trace.
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2007-04-07 11:01:26 +02:00 |
Felix Nawothnig
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c343fb1cdf
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wined3d: Make CreateCubeTexture fail when not supported.
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2007-04-02 11:28:39 +02:00 |
Stefan Dösinger
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022e884342
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wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
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2007-03-19 12:17:18 +01:00 |
Stefan Dösinger
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4b445124d3
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direct3d: Add a fixed function fog test.
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2007-03-15 12:14:50 +01:00 |
Paul Vriens
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c912f791ee
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d3d8/tests: Use skip as is done in the other tests.
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2007-03-12 12:21:49 +01:00 |
H. Verbeet
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6bed8536be
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d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction.
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2007-03-08 11:58:57 +01:00 |
H. Verbeet
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b68c72faef
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d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclaration.
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2007-03-08 11:58:41 +01:00 |
H. Verbeet
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138826b8cc
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d3d8: Save the d3d8 vertex declaration.
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2007-03-08 11:58:23 +01:00 |
Stefan Dösinger
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4a16dbbbec
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wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
|
2007-02-27 12:20:10 +01:00 |
Stefan Dösinger
|
bbcf98209c
|
wined3d: No bounds checking is done on sampler / texture numbers.
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2007-02-20 11:49:42 +01:00 |
Stefan Dösinger
|
ef68e32b03
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wined3d/d3d8: Move todo about sw vp usage to d3d8.
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2007-02-20 11:45:56 +01:00 |
Stefan Dösinger
|
266fc77cf0
|
wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
|
2007-02-19 13:08:35 +01:00 |
Stefan Dösinger
|
03bc11fa16
|
wined3d: Visual test framework.
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2007-02-19 13:07:44 +01:00 |
H. Verbeet
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a4bc52a89c
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wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS.
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2007-02-16 12:31:03 +01:00 |
Stefan Dösinger
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d74712690c
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d3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality to a valid pointer.
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2007-02-15 17:22:35 +01:00 |
Alexandre Julliard
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a43cb2807a
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d3d8: Avoid a size_t printf format warning.
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2007-02-14 14:43:14 +01:00 |
H. Verbeet
|
157205c085
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d3d8: Don't store the d3d8 declaration in the wined3d object.
|
2007-02-14 13:56:50 +01:00 |
H. Verbeet
|
efed9aea1f
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d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
|
2007-02-14 13:54:55 +01:00 |
H. Verbeet
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dea795f7ac
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d3d9: Don't store the d3d9 declaration in the wined3d object.
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2007-02-14 13:54:42 +01:00 |
H. Verbeet
|
32e5cac2be
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wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
|
2007-02-14 13:54:29 +01:00 |
H. Verbeet
|
5ad6766c85
|
d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader.
|
2007-02-14 13:54:17 +01:00 |
H. Verbeet
|
a0b417725a
|
d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration.
|
2007-02-14 13:50:57 +01:00 |
Stefan Dösinger
|
00aa8ab08c
|
d3d8: Deleting bound shaders unbinds them.
|
2007-02-13 12:07:46 +01:00 |
Stefan Dösinger
|
67b1f4a7e9
|
wined3d: BeginScene and EndScene tests and fixes.
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2007-02-12 12:08:34 +01:00 |