Commit Graph

1092 Commits

Author SHA1 Message Date
Henri Verbeet ffc66f471c d3dx9: Get rid of the ID3DXLineImpl typedef. 2013-09-24 12:57:29 +02:00
Henri Verbeet 49a3dbc453 d3dx9: Avoid CONST. 2013-09-20 11:27:49 +02:00
Rico Schüller 196766cb77 d3dx9/tests: Add matrix column register count clamp test. 2013-09-19 09:30:56 +02:00
Rico Schüller ae95176c0d d3dx9: Clamp register count for D3DXPC_MATRIX_COLUMNS. 2013-09-19 09:30:54 +02:00
Stefan Dösinger 7aa17eaa5c d3dx9_36/tests: Create*TextureFromFileInMemory doesn't fail.
If the format is unsupported it picks a replacement format. Our d3dx9
cannot handle d3dx9 decompression yet, so mark the tests todo_wine in
this case.
2013-09-17 16:22:29 +02:00
Henri Verbeet 871967d0fb d3dx9: Avoid LPVOID. 2013-09-04 11:37:06 +02:00
Matteo Bruni 686f0a62df d3dx9/tests: Add some more tests for D3DX[Assemble|Preprocess]ShaderFromFile. 2013-09-03 16:58:39 +02:00
Matteo Bruni 613d27ebeb d3dx9: Use the ID3DXInclude object to open the initial file in D3DX[Assemble|Compile|Preprocess]ShaderFromFile. 2013-09-03 16:58:37 +02:00
Matteo Bruni 1f6173a69f d3dx9: Add / improve traces in some shader-related functions. 2013-09-03 16:58:34 +02:00
Henri Verbeet 76e35a2939 d3dx9: Avoid LPCVOID. 2013-09-03 16:58:18 +02:00
Henri Verbeet 77ee90b59f d3dx9: Avoid LPSTR. 2013-09-03 16:58:17 +02:00
Henri Verbeet 75511e351c d3dx9: Avoid LPCSTR. 2013-09-02 18:02:48 +02:00
Henri Verbeet 2a24b11af5 d3dx9: Avoid LPWSTR. 2013-09-02 18:02:46 +02:00
Henri Verbeet 82710124e3 d3dx9: Avoid LPCWSTR. 2013-08-30 11:19:05 +02:00
Henri Verbeet 7175367ad5 d3dx9: Avoid some needless casts. 2013-08-30 11:18:57 +02:00
Henri Verbeet d35c67becd d3dx9: Simplify D3DXCreateTextureFromResourceExW(). 2013-08-29 19:56:17 +02:00
Henri Verbeet 4b56eae0f1 d3dx9: Simplify D3DXCreateTextureFromResourceExA(). 2013-08-29 19:56:17 +02:00
Henri Verbeet 9595dd873e d3dx9: Simplify D3DXLoadSurfaceFromResourceW(). 2013-08-28 11:17:09 +02:00
Henri Verbeet d16402b10c d3dx9: Simplify D3DXLoadSurfaceFromResourceA(). 2013-08-28 11:17:09 +02:00
Henri Verbeet 4c850f0e79 d3dx9: Simplify D3DXGetImageInfoFromResourceW(). 2013-08-27 11:50:53 +02:00
Henri Verbeet aaff163ae0 d3dx9: Simplify D3DXGetImageInfoFromResourceA(). 2013-08-27 11:50:53 +02:00
Stefan Dösinger 421b7a17ad wined3d: Enforce volume mapping restrictions. 2013-08-26 19:01:23 +02:00
Henri Verbeet 34c7024790 d3dx9: Simplify D3DXCreateEffectCompilerFromResourceW(). 2013-08-26 10:50:51 +02:00
Henri Verbeet 1be05ff731 d3dx9: Simplify D3DXCreateEffectCompilerFromResourceA(). 2013-08-26 10:50:49 +02:00
Henri Verbeet 37d67eb629 d3dx9: Simplify D3DXCreateEffectFromResourceExW(). 2013-08-23 10:41:40 +02:00
Henri Verbeet f60b28138e d3dx9: Simplify D3DXCreateEffectFromResourceExA(). 2013-08-23 10:41:38 +02:00
Henri Verbeet 6ea59b9157 d3dx9: Get rid of the ID3DXMatrixStack_Vtbl forward declaration. 2013-08-22 10:26:53 +02:00
Henri Verbeet c2eabf9e68 d3dx9: Get rid of some unused vtbl forward declarations. 2013-08-22 10:26:51 +02:00
Henri Verbeet 1cb70eb07a d3dx9: ID3DXBaseEffectImpl doesn't need to be a COM implementation. 2013-08-21 12:13:56 +02:00
Henri Verbeet 3b4b61f03a d3dx9: Avoid LPD3DXMATRIX. 2013-08-21 12:13:56 +02:00
Rico Schüller e5a9dcf945 d3dx9: Introduce a helper function for the annotations. 2013-08-16 11:55:24 +02:00
Rico Schüller b9b6b0585f d3dx9/tests: Test all registers set by the constant table. 2013-08-02 11:38:51 +02:00
Rico Schüller fab44cbbfb d3dx9: Use d3dx_parameter instead of D3DXHANDLE. 2013-08-02 11:38:35 +02:00
Rico Schüller d3b4dc92d9 d3dx9: Warn when submitting invalid flags to ID3DXEffect::Begin(). 2013-08-02 11:37:25 +02:00
Rico Schüller 3ff2255a83 d3dx9: Track ID3DXEffect::Begin/End(). 2013-08-02 11:37:18 +02:00
Rico Schüller a6d3883211 d3dx9/tests: Add ID3DXConstantTable big vector test. 2013-07-29 15:01:42 +02:00
Rico Schüller faf7dd3131 d3dx9/tests: Add ID3DXConstantTable RegisterCount test for D3DXRS_INT4. 2013-07-29 15:01:40 +02:00
Rico Schüller 4dc11cc3aa d3dx9/tests: Add ID3DXConstantTable::SetDefaults() test. 2013-07-29 15:01:36 +02:00
Rico Schüller 1099bb5e76 d3dx9: Improve ID3DXConstantTable::SetDefaults(). 2013-07-29 15:01:31 +02:00
Rico Schüller c76f6085b2 d3dx9/tests: Add ID3DXConstantTable struct struct test. 2013-07-29 15:01:25 +02:00
Christian Costa a8728893b7 d3dx9_36: Release shader if getting constant table fails in D3DXCompileShader. 2013-07-29 14:11:08 +02:00
Rico Schüller b196d0ccdc d3dx9/tests: Add ID3DXConstantTable struct array test. 2013-07-27 11:49:27 -05:00
Rico Schüller cf5a2b6417 d3dx9/tests: Add ID3DXConstantTable struct test. 2013-07-27 11:49:16 -05:00
Rico Schüller bdec3f951b d3dx9: Add support for structs to ID3DXConstantTable. 2013-07-27 11:49:07 -05:00
Rico Schüller 6705073016 d3dx9/tests: Add ID3DXConstantTable matrix row array test. 2013-07-27 11:48:59 -05:00
Rico Schüller 4e925d7d31 d3dx9/tests: Add ID3DXConstantTable matrix row test. 2013-07-27 11:48:48 -05:00
Rico Schüller cb47245585 d3dx9: Use d3dx_pass instead of D3DXHANDLE. 2013-07-27 11:46:38 -05:00
Rico Schüller 695921564b d3dx9: Use d3dx_technique instead of D3DXHANDLE. 2013-07-27 11:46:35 -05:00
Rico Schüller 55a4be12f8 d3dx9: Fix initialization of D3DXPC_OBJECTs. 2013-07-27 11:46:29 -05:00
Rico Schüller b7702177bc d3dx9/tests: Add ID3DXConstantTable matrix column array test. 2013-07-24 11:10:58 -05:00
Rico Schüller 2bfd3e9867 d3dx9/tests: Add ID3DXConstantTable matrix column test. 2013-07-24 11:10:51 -05:00
Rico Schüller 787707025f d3dx9/tests: Add ID3DXConstantTable vector array test. 2013-07-24 11:10:44 -05:00
Rico Schüller 89ecbde31d d3dx9/tests: Add ID3DXConstantTable vector test. 2013-07-24 11:10:38 -05:00
Rico Schüller 833c0ce18d d3dx9/tests: Add ID3DXConstantTable scalar array test. 2013-07-24 11:10:32 -05:00
Rico Schüller 0a2085f502 d3dx9/tests: Add ID3DXConstantTable scalar test. 2013-07-22 17:17:29 +02:00
Rico Schüller 8231c8ef50 d3dx9: Improve ID3DXConstantTable::Set*(). 2013-07-22 17:17:15 +02:00
Rico Schüller 918abfef6a d3dx9: Merge get/is_valid_constant(). 2013-07-22 17:16:28 +02:00
Rico Schüller e6e09eb465 d3dx9: Improve shader constant table parsing. 2013-07-22 17:16:22 +02:00
Christian Costa 61bf3d45dc d3dx9_36: Show object number in traces. 2013-07-22 17:16:03 +02:00
Christian Costa a119f2666a d3dx9_36: Add trace to D3DAssembleShader and D3DCompileShader. 2013-07-22 17:16:03 +02:00
Christian Costa 582945faac d3dx9_36: Display bpp in decimal in traces. 2013-07-22 17:16:03 +02:00
Christian Costa c6106428f6 d3dxof: Add support for case sensitive legacy type indexColor. 2013-06-24 11:57:52 +02:00
Rico Schüller ee66470477 d3dx9: Apply rotationcenter only when a rotation is done. 2013-06-17 19:30:38 +02:00
Christian Costa fcb72f399d d3dx9_36: Set compilation_errors to NULL when no error encountered + tests. 2013-06-13 17:14:06 +02:00
Christian Costa 66414c46c9 d3dxof/tests: Add test for case sensitive 'indexColor' type. 2013-06-12 12:12:10 +02:00
Nozomi Kodama b3dff5b354 d3dx9: Fix the case output = input in D3DXVec3Cross. 2013-06-10 14:24:47 +02:00
Christian Costa cfe08e719b d3dx9_36: Simplify code + fix typo. 2013-06-07 12:26:15 +02:00
Christian Costa 550415ec78 d3dx9_36: Remove 'relay' in traces for functions that do not forward to another ones. 2013-06-04 10:14:05 +02:00
Christian Costa 539d28a112 d3dx9_36: Fix typo. 2013-06-04 10:13:56 +02:00
Christian Costa e558925d75 d3dx9_36: Implement skin mesh loading. 2013-05-28 19:46:42 +02:00
Christian Costa 31ae8b6a12 d3dx9_36: Port mesh code to use ID3DXFile instead of IDirectXFile and enable D3DXLoadSkinMeshFromXof. 2013-05-28 19:45:38 +02:00
Marcus Meissner 64fb92ab38 d3dx9_36: Allocate the right size (Coverity). 2013-05-27 19:02:25 +02:00
Christian Costa edb01d2662 d3dx9_36: Add support for D3DFMT_P8 and conversion to other ARGB formats + tests. 2013-05-23 20:51:23 +02:00
Christian Costa 635f76b085 d3dx9_36: Fix ID3DXFileDataImpl_GetName + add some tests. 2013-05-16 12:11:00 +02:00
Christian Costa a131d714ff d3dx9_36: Fix D3DXCheckTextureRequirements to return D3DFMT_A8R8G8B8 when d3d doesn't support D3DFMT_P8 + tests. 2013-05-14 22:00:14 +02:00
Christian Costa aa1d24f09b d3dx9_36: Report D3DFMT_P8 for image with indexed colors in D3DGetImageInfoFromFileInMemory. 2013-05-14 22:00:06 +02:00
Christian Costa 2fc4b953d8 d3dx9_36: Add tests for D3DXGetImageInfoFromFileInMemory with bmp with 1 to 8 bpp. 2013-05-10 17:53:09 +02:00
Christian Costa 5966a087d3 d3dx9_36/tests: Add dump function for X files. 2013-05-10 17:53:08 +02:00
Christian Costa bdc5c3211c d3dx9_36: Add stub for DisassembleEffect. 2013-05-06 15:55:23 +02:00
Rico Schüller ae0d8b5e59 d3dx9: Remove unneeded variables. 2013-05-01 16:00:56 +02:00
Christian Costa 1bd5bfebae d3dxof: Only parse templates for object files, but with RegisterTemplates parse the whole file. 2013-04-30 12:32:41 +02:00
Marcus Meissner 563f3cbc92 d3dx9_36: Use correct loop index (Coverity). 2013-04-30 11:48:50 +02:00
Christian Costa 9d18b3de14 d3dx9_36: Use more appropriate function names. 2013-04-26 16:28:02 +02:00
Christian Costa 0321e63641 d3dx9_36: Add DIB file support to D3DXSaveSurfaceToFileInMemory. 2013-04-25 20:25:07 +02:00
Christian Costa 792e2ee248 d3dx9_36: Add DIB file support to D3DXLoadSurfaceFromFileInMemory. 2013-04-25 20:25:07 +02:00
Christian Costa 4653b839e7 d3dx9_36: Add support for DIB file in D3DXGetImageInfoFromFileInMemory. 2013-04-25 20:25:06 +02:00
Michael Stefaniuc 938b62079c d3dx9_36: Remove left over "stub" from a TRACE calls. 2013-04-19 16:16:16 +02:00
Francois Gouget 2dc0235272 d3dx9_36: Add a trailing '\n' to a TRACE(). 2013-04-18 19:13:00 +02:00
Alexandre Julliard f02cdd877f Remove empty DLL_PROCESS_DETACH case statements. 2013-04-15 16:45:35 +02:00
Matteo Bruni 3fd07694c4 d3dx9/tests: Don't use an arbitrary number in relative_error macro. 2013-04-10 11:43:27 +02:00
Matteo Bruni 7802ab15ce d3dx9/tests: Raise admitted error a bit in D3DXSHEvalSphericalLight tests. 2013-04-10 11:43:14 +02:00
Nozomi Kodama e2d3553642 d3dx9: Floatify sqrt into sqrtf. 2013-04-09 12:24:18 +02:00
Nozomi Kodama 574d4cfba9 d3dx9: Floatify fabs into fabsf. 2013-04-09 12:24:10 +02:00
Nozomi Kodama 6d6603b495 d3dx9: Implement D3DXSHEvalHemisphereLight. 2013-04-04 19:27:52 +02:00
Nozomi Kodama 6247dae2ac d3dx9: Implement D3DXSHEvalSphericalLight. 2013-04-04 19:27:23 +02:00
Nozomi Kodama 9731752831 d3dx9: Do not use relative error for small numbers. 2013-04-04 19:27:06 +02:00
Nozomi Kodama 479195ea41 d3dx9: Save multiplications for better performance. 2013-03-07 17:35:40 +01:00
Nozomi Kodama 9085f1d27f d3dx9: Implement D3DXSHEvalConeLight. 2013-03-07 17:33:13 +01:00
Nozomi Kodama bb3549fc2f d3dx9: Explicit computations in D3DXMatrixInverse to speed them up. 2013-02-28 21:37:19 +01:00
Nozomi Kodama c66d9eb2fe d3dx9: Explicit computations in D3DXMatrixDeterminant to speed them up. 2013-02-28 21:37:18 +01:00