Eric Pouech
46aa3fafaa
d3d11: Build without -DWINE_NO_LONG_TYPES.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 20:35:27 +02:00
Rémi Bernon
943d48896e
d3d11: Create an initial device ID3DDeviceContextState.
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And use its emulated_interface. This adds a private_refcount to track
hidden references, and a reference to the wined3d_device, to keep the
d3d_device alive while not publicly referencing it.
This uses d3d_device_context_state_AddRef on init so that the initial
references are also traced, making it easier to verify that nothing is
leaked.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-17 21:42:18 +01:00
Rémi Bernon
b85af44374
d3d11: Add initial implementation of SwapDeviceContextState.
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Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:45 +01:00
Rémi Bernon
2814e5ce0b
d3d11: Stop advertising the ID3D10Device interface on devices created by d3d11.
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The UPlay overlay tries to detect the device D3D version by querying
this interface first. On d3d11 games, and as we are incorrectly
advertising ID3D10Device, it decides to use d3d10 hooks and crashes the
game after ~10 minutes.
This is happening with "Splinter Cell: Blacklist" for instance.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:15:02 +02:00
Alexandre Julliard
d216374962
d3d11: Build with msvcrt.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 10:00:29 +02:00
Stefan Riesenberger
e728156d2c
d3d11: Avoid calling D3D11CreateDevice() from D3D11CreateDeviceAndSwapChain().
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Signed-off-by: Stefan Riesenberger <stefan.riesenberger@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 20:48:37 +01:00
Józef Kucia
23ad7f6a8b
dxgi: Get rid of set_feature_level() from dxgi_device_layer.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 22:41:30 +02:00
Józef Kucia
8a985174eb
d3d11: Add D3D11On12CreateDevice() stub.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-17 21:19:35 +02:00
Henri Verbeet
6cad331f50
d3d11: Handle D3D_DRIVER_TYPE_WARP in D3D11CreateDevice().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:00 +02:00
Józef Kucia
45aaffd142
d3d11: Use ARRAY_SIZE() macro.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-23 15:14:40 +01:00
Jacek Caban
c0fa655d9e
d3d11: Removed no longer needed wine_rb_init error handling.
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Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-31 22:23:00 +09:00
Józef Kucia
1b3399ce07
d3d11: Fix return values returned by D3D11CreateDevice functions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 21:37:38 +09:00
Henri Verbeet
16afe47b9d
d3d11: Use %#x for tracing the feature level in layer_set_feature_level().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 11:50:57 +09:00
Matteo Bruni
ce32dccee7
d3d11: Pass the requested feature levels to dxgi.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-11 20:23:11 +09:00
Matteo Bruni
1e77bb01db
d3d11: Implement device_GetFeatureLevel().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-11 20:23:05 +09:00
Matteo Bruni
ffce30bc31
dxgi: Add feature level support.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-11 20:23:02 +09:00
Józef Kucia
cd8be0b431
d3d11: Trace actual swapchain pointer in D3D11CreateDeviceAndSwapChain().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-04 20:55:03 +09:00
Józef Kucia
22c28d9f5c
d3d11: Use CreateDXGIFactory1 to create factory in D3D11CreateDevice.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:32:30 +09:00
Józef Kucia
7e4453c4fb
d3d11: Remove outdated FIXME comment.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:32:27 +09:00
Marcus Meissner
59a0e3d1f5
d3d11: Remove useless NULL check (Coverity).
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Signed-off-by: Marcus Meissner <marcus@jet.franken.de>
2015-10-05 19:24:41 +09:00
Józef Kucia
5fb0281399
d3d11: Rename d3d10_device_init() to d3d_device_init().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-01 00:01:27 +09:00
Józef Kucia
e441e7b4a9
d3d11: Implement D3D11CreateDeviceAndSwapChain().
2015-09-16 22:10:20 +09:00
Józef Kucia
77844e2a0e
d3d11: Set output parameters to NULL when D3D11CreateDevice() fails.
2015-09-15 20:03:49 +09:00
Henri Verbeet
b87eb8d947
d3d11: Make "layers" static in D3D11CoreRegisterLayers().
2015-08-25 21:13:33 +09:00
Józef Kucia
4cf1bb929f
d3d11: Allow to pass NULL as device to D3D11CreateDevice.
2015-08-24 20:46:18 +09:00
Józef Kucia
e29a0cf417
d3d11: Rename d3d10_device to d3d_device.
2015-08-21 21:50:16 +09:00
Józef Kucia
b2f5fad4b6
d3d11: Implement D3D11CreateDevice.
2015-08-21 21:50:07 +09:00
Józef Kucia
a9cb14dd71
d3d11: Move d3d10core to d3d11.
2015-08-21 21:49:43 +09:00
Austin English
9e94232711
d3d11: Add a stub for D3D11CreateDeviceAndSwapChain.
2015-07-10 21:43:07 +09:00
Stefan Dösinger
9d93af793d
d3d11: Switch to d3d-style formatting.
2015-02-05 19:59:06 +09:00
Stefan Dösinger
e25a115b72
d3d11: Print UINT sdk_version with %u.
2015-02-05 19:58:55 +09:00
Jacek Caban
0e5d64cc44
d3d11: Use proper D3D11CreateDevice argument types.
2013-09-11 16:08:54 +02:00
Francois Gouget
aaabd02cff
d3d11: Make debug_d3d_driver_type() static.
2013-02-15 11:52:55 +01:00
Austin English
0130eca6a0
d3d11: Add a stub for D3D11CreateDevice.
2013-02-13 16:13:54 +01:00