d3d11: Switch to d3d-style formatting.

This commit is contained in:
Stefan Dösinger 2015-02-05 10:03:07 +01:00 committed by Alexandre Julliard
parent e25a115b72
commit 9d93af793d
1 changed files with 6 additions and 6 deletions

View File

@ -30,7 +30,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
static const char *debug_d3d_driver_type(D3D_DRIVER_TYPE driver_type)
{
switch(driver_type)
switch (driver_type)
{
#define D3D11_TO_STR(x) case x: return #x
D3D11_TO_STR(D3D_DRIVER_TYPE_UNKNOWN);
@ -46,11 +46,11 @@ static const char *debug_d3d_driver_type(D3D_DRIVER_TYPE driver_type)
}
HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
ID3D11Device **device, D3D_FEATURE_LEVEL *feature_level, ID3D11DeviceContext **context)
const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device,
D3D_FEATURE_LEVEL *feature_level, ID3D11DeviceContext **context)
{
FIXME("stub: adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %#x, sdk_version %u, "
"device %p, feature_level %p, context %p\n", adapter, debug_d3d_driver_type(driver_type), swrast,
flags, feature_levels, levels, sdk_version, device, feature_level, context);
FIXME("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %#x, sdk_version %u, "
"device %p, feature_level %p, context %p stub!\n", adapter, debug_d3d_driver_type(driver_type), swrast,
flags, feature_levels, levels, sdk_version, device, feature_level, context);
return E_OUTOFMEMORY;
}