d3d11: Switch to d3d-style formatting.
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@ -30,7 +30,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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static const char *debug_d3d_driver_type(D3D_DRIVER_TYPE driver_type)
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{
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switch(driver_type)
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switch (driver_type)
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{
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#define D3D11_TO_STR(x) case x: return #x
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D3D11_TO_STR(D3D_DRIVER_TYPE_UNKNOWN);
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@ -46,11 +46,11 @@ static const char *debug_d3d_driver_type(D3D_DRIVER_TYPE driver_type)
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}
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HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
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const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
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ID3D11Device **device, D3D_FEATURE_LEVEL *feature_level, ID3D11DeviceContext **context)
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const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device,
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D3D_FEATURE_LEVEL *feature_level, ID3D11DeviceContext **context)
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{
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FIXME("stub: adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %#x, sdk_version %u, "
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"device %p, feature_level %p, context %p\n", adapter, debug_d3d_driver_type(driver_type), swrast,
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flags, feature_levels, levels, sdk_version, device, feature_level, context);
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FIXME("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %#x, sdk_version %u, "
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"device %p, feature_level %p, context %p stub!\n", adapter, debug_d3d_driver_type(driver_type), swrast,
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flags, feature_levels, levels, sdk_version, device, feature_level, context);
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return E_OUTOFMEMORY;
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}
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