d3d11: Avoid calling D3D11CreateDevice() from D3D11CreateDeviceAndSwapChain().

Signed-off-by: Stefan Riesenberger <stefan.riesenberger@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Riesenberger 2019-02-26 22:39:00 +03:30 committed by Alexandre Julliard
parent 4285c619a0
commit e728156d2c
1 changed files with 13 additions and 3 deletions

View File

@ -136,7 +136,7 @@ HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapte
return S_OK;
}
HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out,
D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
{
@ -278,6 +278,14 @@ HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_t
return (device_out || immediate_context) ? S_OK : S_FALSE;
}
HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out,
D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
{
return d3d11_create_device(adapter, driver_type, swrast, flags, feature_levels,
levels, sdk_version, device_out, obtained_feature_level, immediate_context);
}
HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels,
UINT sdk_version, const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain,
@ -299,8 +307,10 @@ HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_T
if (device_out)
*device_out = NULL;
if (FAILED(hr = D3D11CreateDevice(adapter, driver_type, swrast, flags, feature_levels, levels, sdk_version,
&device, obtained_feature_level, immediate_context)))
/* Avoid forwarding to D3D11CreateDevice(), since it breaks applications
* hooking these entry-points. */
if (FAILED(hr = d3d11_create_device(adapter, driver_type, swrast, flags, feature_levels,
levels, sdk_version, &device, obtained_feature_level, immediate_context)))
{
WARN("Failed to create a device, returning %#x.\n", hr);
return hr;