d3d11: Avoid calling D3D11CreateDevice() from D3D11CreateDeviceAndSwapChain().
Signed-off-by: Stefan Riesenberger <stefan.riesenberger@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -136,7 +136,7 @@ HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapte
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return S_OK;
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}
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HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
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static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
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const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out,
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D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
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{
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@ -278,6 +278,14 @@ HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_t
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return (device_out || immediate_context) ? S_OK : S_FALSE;
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}
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HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
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const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out,
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D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
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{
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return d3d11_create_device(adapter, driver_type, swrast, flags, feature_levels,
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levels, sdk_version, device_out, obtained_feature_level, immediate_context);
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}
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HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
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HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels,
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UINT sdk_version, const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain,
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@ -299,8 +307,10 @@ HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_T
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if (device_out)
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*device_out = NULL;
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if (FAILED(hr = D3D11CreateDevice(adapter, driver_type, swrast, flags, feature_levels, levels, sdk_version,
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&device, obtained_feature_level, immediate_context)))
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/* Avoid forwarding to D3D11CreateDevice(), since it breaks applications
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* hooking these entry-points. */
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if (FAILED(hr = d3d11_create_device(adapter, driver_type, swrast, flags, feature_levels,
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levels, sdk_version, &device, obtained_feature_level, immediate_context)))
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{
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WARN("Failed to create a device, returning %#x.\n", hr);
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return hr;
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