d3d11: Add a stub for D3D11CreateDevice.
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@ -1,3 +1,6 @@
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MODULE = d3d11.dll
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C_SRCS = \
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d3d11_main.c
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@MAKE_DLL_RULES@
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@ -2,7 +2,7 @@
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@ stub D3D11CoreCreateLayeredDevice
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@ stub D3D11CoreGetLayeredDeviceSize
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@ stub D3D11CoreRegisterLayers
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@ stub D3D11CreateDevice
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@ stdcall D3D11CreateDevice(ptr long ptr long long long long ptr ptr ptr)
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@ stub D3D11CreateDeviceAndSwapChain
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@ stub D3DKMTCloseAdapter
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@ stub D3DKMTCreateAllocation
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@ -0,0 +1,56 @@
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/*
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* Direct3D 11
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*
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* Copyright 2013 Austin English
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "d3d11.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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const char *debug_d3d_driver_type(D3D_DRIVER_TYPE driver_type)
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{
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switch(driver_type)
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{
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#define D3D11_TO_STR(x) case x: return #x
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D3D11_TO_STR(D3D_DRIVER_TYPE_UNKNOWN);
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D3D11_TO_STR(D3D_DRIVER_TYPE_HARDWARE);
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D3D11_TO_STR(D3D_DRIVER_TYPE_REFERENCE);
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D3D11_TO_STR(D3D_DRIVER_TYPE_NULL);
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D3D11_TO_STR(D3D_DRIVER_TYPE_SOFTWARE);
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D3D11_TO_STR(D3D_DRIVER_TYPE_WARP);
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#undef D3D11_TO_STR
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default:
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return wine_dbg_sprintf("Unrecognized D3D_DRIVER_TYPE %#x\n", driver_type);
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}
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}
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HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
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const D3D_FEATURE_LEVEL feature_levels, UINT levels, UINT sdk_version,
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ID3D11Device **device, D3D_FEATURE_LEVEL *feature_level, ID3D11DeviceContext **context)
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{
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FIXME("stub: adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %d, levels %#x, sdk_version %d, "
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"device %p, feature_level %p, context %p\n", adapter, debug_d3d_driver_type(driver_type), swrast,
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flags, feature_levels, levels, sdk_version, device, feature_level, context);
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return E_OUTOFMEMORY;
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}
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