d3d11: Use proper D3D11CreateDevice argument types.
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@ -2,7 +2,7 @@
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@ stub D3D11CoreCreateLayeredDevice
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@ stub D3D11CoreGetLayeredDeviceSize
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@ stub D3D11CoreRegisterLayers
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@ stdcall D3D11CreateDevice(ptr long ptr long long long long ptr ptr ptr)
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@ stdcall D3D11CreateDevice(ptr long ptr long ptr long long ptr ptr ptr)
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@ stub D3D11CreateDeviceAndSwapChain
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@ stub D3DKMTCloseAdapter
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@ stub D3DKMTCreateAllocation
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@ -46,10 +46,10 @@ static const char *debug_d3d_driver_type(D3D_DRIVER_TYPE driver_type)
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}
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HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
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const D3D_FEATURE_LEVEL feature_levels, UINT levels, UINT sdk_version,
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const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
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ID3D11Device **device, D3D_FEATURE_LEVEL *feature_level, ID3D11DeviceContext **context)
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{
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FIXME("stub: adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %d, levels %#x, sdk_version %d, "
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FIXME("stub: adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %#x, sdk_version %d, "
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"device %p, feature_level %p, context %p\n", adapter, debug_d3d_driver_type(driver_type), swrast,
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flags, feature_levels, levels, sdk_version, device, feature_level, context);
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return E_OUTOFMEMORY;
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