d3d11: Add D3D11On12CreateDevice() stub.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4,6 +4,7 @@
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@ stdcall D3D11CoreRegisterLayers()
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@ stdcall D3D11CreateDevice(ptr long ptr long ptr long long ptr ptr ptr)
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@ stdcall D3D11CreateDeviceAndSwapChain(ptr long ptr long ptr long long ptr ptr ptr ptr ptr)
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@ stdcall D3D11On12CreateDevice(ptr long ptr long ptr long long ptr ptr ptr)
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@ stub D3DKMTCloseAdapter
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@ stub D3DKMTCreateAllocation
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@ stub D3DKMTCreateContext
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@ -377,3 +377,18 @@ cleanup:
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return hr;
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}
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HRESULT WINAPI D3D11On12CreateDevice(IUnknown *device, UINT flags,
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const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count,
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IUnknown * const *queues, UINT queue_count, UINT node_mask,
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ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context,
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D3D_FEATURE_LEVEL *obtained_feature_level)
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{
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FIXME("device %p, flags %#x, feature_levels %p, feature_level_count %u, "
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"queues %p, queue_count %u, node_mask 0x%08x, "
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"d3d11_device %p, d3d11_immediate_context %p, obtained_feature_level %p stub!\n",
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device, flags, feature_levels, feature_level_count, queues, queue_count,
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node_mask, d3d11_device, d3d11_immediate_context, obtained_feature_level);
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return E_NOTIMPL;
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}
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