Commit Graph

161 Commits

Author SHA1 Message Date
Ziqing Hui e9845d4fda d2d1: Implement LoadVertexShader().
Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-12 19:37:44 +02:00
Ziqing Hui 740bfd8501 d2d1: Add stubs for ID2D1EffectContext.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-12 19:37:44 +02:00
Ziqing Hui e0be2d476f include: Add defines for ID2D1InkStyle.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-29 20:53:50 +02:00
Henri Verbeet 2c6fd7b617 d2d1: Return numeric configuration settings as uint32_t.
To allow building without -DWINE_NO_LONG_TYPES.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-01 20:36:09 +01:00
Dmitry Timoshkov ac34ebf891 d2d1: Implement ID2D1Factory2::CreateStrokeStyle1().
Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 17:14:59 +01:00
Ziqing Hui a60e45b64b d2d1: Implement d2d_effect_SetInputCount().
Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-10 17:53:55 +02:00
Ziqing Hui b2b73446e5 d2d1: Add a properties list for builtin effects.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:05:26 +02:00
Ziqing Hui d6fe15b8f5 d2d1: Implement d2d_effect_GetInputCount().
Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:05:23 +02:00
Ziqing Hui 0408225fd6 d2d1: Add a ID2D1Image interface for effects.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-20 18:51:19 +02:00
Rémi Bernon e6603ae4e7 d2d1: Remove unused D3D10 interfaces.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 19:43:28 +02:00
Rémi Bernon 8c93549262 d2d1: Use D3DDeviceContextState instead of D3D10 state block.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 19:43:28 +02:00
Rémi Bernon 580ef84cae d2d1: Use D3D11 interfaces to create sampler states.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 19:43:28 +02:00
Rémi Bernon 50e04d9f9d d2d1: Use D3D11 interfaces to create blend state.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 19:43:28 +02:00
Rémi Bernon 942ee9318e d2d1: Use D3D11 interfaces to create rasterizer state.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 19:43:28 +02:00
Rémi Bernon 5f54ff0b38 d2d1: Use D3D11 interfaces to create pixel shader.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-25 22:48:47 +02:00
Rémi Bernon 629fa331bb d2d1: Use D3D11 interfaces to create vertex shader.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-25 22:48:47 +02:00
Rémi Bernon 072d90b19f d2d1: Use D3D11 interfaces to create input layout.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-25 22:48:47 +02:00
Rémi Bernon 63b7afb154 d2d1: Use D3D11 interfaces to create buffers.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-25 22:48:47 +02:00
Rémi Bernon a5e6ac7414 d2d1: Use D3D11 interfaces in d2d_gradient_create.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-24 21:48:02 +02:00
Rémi Bernon e3951fea18 d2d1: Use D3D11 interfaces in d2d_bitmap_init.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-23 15:14:43 +02:00
Rémi Bernon d00aece114 d2d1: Query ID3D11Resource interface in d2d_bitmap_init.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-23 15:14:43 +02:00
Rémi Bernon 80ae670691 d2d1: Query ID3D11Device1 interface in d2d_device_context_init.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-23 15:14:43 +02:00
Nikolay Sivov 9fd51e4d74 d2d1: Reuse VS constant buffer object.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-11 20:27:35 +02:00
Nikolay Sivov f74163ad58 d2d1: Reuse PS constant buffer object.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-10 20:47:14 +02:00
Nikolay Sivov 0a30088c39 d2d1: Cache sampler state objects at device context.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-10 20:47:07 +02:00
Giovanni Mascellani 2cb681e740 d2d1: Implement D2D1ConvertColorSpace().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-05 17:58:57 +01:00
Nikolay Sivov f7f8006064 d2d1: Implement D2D1CreateDevice().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-17 18:35:01 +02:00
Chip Davis e771fc8dde d2d1: Introduce a function to convert D2D1.0 interpolation modes to D2D1.1.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-07 20:55:48 +02:00
Giovanni Mascellani 873e3d0691 d2d1: Implement ellipse and rounded rectangle stroking with arcs.
Signed-off-by: Giovanni Mascellani <gio@debian.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-04 18:53:40 +01:00
Giovanni Mascellani a6bf2c429e d2d1: Implement ellipse and rounded rectangle filling with arcs.
Signed-off-by: Giovanni Mascellani <gio@debian.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-04 18:53:37 +01:00
Giovanni Mascellani aec8701399 d2d1: Implement ellipse drawing.
Currently the ellipse is approximated with quadratic Bézier curves.

Signed-off-by: Giovanni Mascellani <gio@debian.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-28 14:24:12 +01:00
Giovanni Mascellani f04bcb2d1b d2d1: Implement rounded rectangle drawing.
Currently rounded parts are approximated with quadratic Bézier curves.

Signed-off-by: Giovanni Mascellani <gio@debian.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-28 14:24:09 +01:00
Brendan Shanks 940c3b4896 d2d1: Only create shader resource views for drawable bitmaps.
The underlying resource for bitmaps created with
D2D1_BITMAP_OPTIONS_CANNOT_DRAW doesn't necessarily have
D3D10_BIND_SHADER_RESOURCE in its bind flags.

Original patch by Robin Kertels <robin.kertels@gmail.com>

Signed-off-by: Brendan Shanks <bshanks@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-25 21:11:22 +02:00
Alexandre Julliard 239499a56d d2d1: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-30 15:04:06 +02:00
Nikolay Sivov a777fd85cb d2d1: Add ID2D1GeometryGroup stub.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-12 23:02:28 +01:00
Nikolay Sivov 926d98ef85 d2d1: Add ID2D1Factory2 stub.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-26 10:12:44 +02:00
Nikolay Sivov 86f1ab36a9 d2d1: Implement d2d_device_context_SetTarget() for bitmap targets.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-30 10:59:35 +02:00
Nikolay Sivov 62259297c4 d2d1: Add ID2D1Effect stub.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 20:25:43 +02:00
Henri Verbeet ced1590255 d2d1: Introduce a debug helper for D2D1_POINT_2F.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-25 12:29:00 +02:00
Nikolay Sivov 31808b08db d2d1: Implement GetDevice() for device context.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 22:41:30 +02:00
Nikolay Sivov 0b6c1bf5b1 d2d1: Implement newer CreateBitmapBrush() variant.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-18 20:59:38 +02:00
Nikolay Sivov c9b76c3a7f d2d1: Update to ID2D1BitmapBrush1.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-18 20:59:38 +02:00
Nikolay Sivov ef6a8dc16d d2d1: Implement GetSurface() for bitmaps.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-17 15:38:28 +02:00
Nikolay Sivov 8b3a7c2581 d2d1: Update to ID2D1DrawingStateBlock1.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-14 19:09:42 +02:00
Nikolay Sivov bccd14f2f6 d2d1: Return bitmap options.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-13 19:17:14 +02:00
Henri Verbeet 364e11b0ec d2d1: Simplify the WIC render target implementation.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:15:26 +02:00
Nikolay Sivov a7d8471638 d2d1: Properly aggregate render target implementations.
In order to expose the ID2D1DeviceContext interface for them.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:15:24 +02:00
Nikolay Sivov 31cbe190f7 d2d1: Add ID2D1DeviceContext stub.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-17 18:47:00 +02:00
Michael Stefaniuc 962b31c80b include: Add a generic available ARRAY_SIZE().
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-04 10:39:15 +02:00
Nikolay Sivov b756609894 d2d1: Add ID2D1Bitmap1 stub.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-23 17:33:33 +02:00