d2d1: Add a properties list for builtin effects.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -577,7 +577,7 @@ struct d2d_effect
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size_t input_count;
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};
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HRESULT d2d_effect_init(struct d2d_effect *effect, ID2D1Factory *factory) DECLSPEC_HIDDEN;
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HRESULT d2d_effect_init(struct d2d_effect *effect, ID2D1Factory *factory, const CLSID *effect_id) DECLSPEC_HIDDEN;
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static inline BOOL d2d_array_reserve(void **elements, size_t *capacity, size_t count, size_t size)
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{
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@ -1894,7 +1894,7 @@ static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateEffect(ID2D1DeviceCont
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d2d_effect_init(object, context->factory)))
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if (FAILED(hr = d2d_effect_init(object, context->factory, effect_id)))
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{
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WARN("Failed to initialize effect, hr %#x.\n", hr);
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heap_free(object);
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@ -20,6 +20,19 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d2d);
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struct d2d_effect_info
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{
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const CLSID *clsid;
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UINT32 default_input_count;
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};
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static const struct d2d_effect_info builtin_effects[] =
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{
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{&CLSID_D2D12DAffineTransform, 1},
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{&CLSID_D2D13DPerspectiveTransform, 1},
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{&CLSID_D2D1Composite, 2}
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};
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static inline struct d2d_effect *impl_from_ID2D1Effect(ID2D1Effect *iface)
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{
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return CONTAINING_RECORD(iface, struct d2d_effect, ID2D1Effect_iface);
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@ -277,19 +290,31 @@ static const ID2D1ImageVtbl d2d_effect_image_vtbl =
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d2d_effect_image_GetFactory,
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};
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HRESULT d2d_effect_init(struct d2d_effect *effect, ID2D1Factory *factory)
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HRESULT d2d_effect_init(struct d2d_effect *effect, ID2D1Factory *factory, const CLSID *effect_id)
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{
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unsigned int i;
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effect->ID2D1Effect_iface.lpVtbl = &d2d_effect_vtbl;
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effect->ID2D1Image_iface.lpVtbl = &d2d_effect_image_vtbl;
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effect->refcount = 1;
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effect->input_count = 1;
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if (!d2d_array_reserve((void **)&effect->inputs, &effect->inputs_size,
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effect->input_count, sizeof(*effect->inputs)))
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return E_OUTOFMEMORY;
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memset(effect->inputs, 0, sizeof(*effect->inputs) * effect->input_count);
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for (i = 0; i < ARRAY_SIZE(builtin_effects); ++i)
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{
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if (IsEqualGUID(effect_id, builtin_effects[i].clsid))
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{
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effect->input_count = builtin_effects[i].default_input_count;
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ID2D1Factory_AddRef(effect->factory = factory);
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if (!d2d_array_reserve((void **)&effect->inputs, &effect->inputs_size,
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effect->input_count, sizeof(*effect->inputs)))
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return E_OUTOFMEMORY;
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memset(effect->inputs, 0, sizeof(*effect->inputs) * effect->input_count);
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return S_OK;
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ID2D1Factory_AddRef(effect->factory = factory);
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return S_OK;
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}
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}
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WARN("Unsupported effect clsid %s.\n", debugstr_guid(effect_id));
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return E_FAIL;
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}
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@ -9802,7 +9802,6 @@ static void test_effect(BOOL d3d11)
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}
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input_count = ID2D1Effect_GetInputCount(effect);
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todo_wine_if(test->default_input_count != 1)
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ok (input_count == test->default_input_count, "Got unexpected input count %u, expected %u.\n",
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input_count, test->default_input_count);
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