d2d1: Only create shader resource views for drawable bitmaps.

The underlying resource for bitmaps created with
D2D1_BITMAP_OPTIONS_CANNOT_DRAW doesn't necessarily have
D3D10_BIND_SHADER_RESOURCE in its bind flags.

Original patch by Robin Kertels <robin.kertels@gmail.com>

Signed-off-by: Brendan Shanks <bshanks@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Brendan Shanks 2019-09-25 22:35:57 +03:30 committed by Alexandre Julliard
parent 4407fb7ada
commit 940c3b4896
4 changed files with 27 additions and 48 deletions

View File

@ -66,11 +66,13 @@ static ULONG STDMETHODCALLTYPE d2d_bitmap_Release(ID2D1Bitmap1 *iface)
if (!refcount)
{
ID3D10ShaderResourceView_Release(bitmap->view);
if (bitmap->srv)
ID3D10ShaderResourceView_Release(bitmap->srv);
if (bitmap->rtv)
ID3D10RenderTargetView_Release(bitmap->rtv);
if (bitmap->surface)
IDXGISurface_Release(bitmap->surface);
ID3D10Resource_Release(bitmap->resource);
ID2D1Factory_Release(bitmap->factory);
heap_free(bitmap);
}
@ -149,7 +151,6 @@ static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromMemory(ID2D1Bitmap1 *iface,
{
struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap1(iface);
ID3D10Device *device;
ID3D10Resource *dst;
D3D10_BOX box;
TRACE("iface %p, dst_rect %p, src_data %p, pitch %u.\n", iface, dst_rect, src_data, pitch);
@ -164,11 +165,9 @@ static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromMemory(ID2D1Bitmap1 *iface,
box.back = 1;
}
ID3D10ShaderResourceView_GetResource(bitmap->view, &dst);
ID3D10ShaderResourceView_GetDevice(bitmap->view, &device);
ID3D10Device_UpdateSubresource(device, dst, 0, dst_rect ? &box : NULL, src_data, pitch, 0);
ID3D10Resource_GetDevice(bitmap->resource, &device);
ID3D10Device_UpdateSubresource(device, bitmap->resource, 0, dst_rect ? &box : NULL, src_data, pitch, 0);
ID3D10Device_Release(device);
ID3D10Resource_Release(dst);
return S_OK;
}
@ -271,36 +270,37 @@ static BOOL format_supported(const D2D1_PIXEL_FORMAT *format)
}
static void d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_device_context *context,
ID3D10ShaderResourceView *view, D2D1_SIZE_U size, const D2D1_BITMAP_PROPERTIES1 *desc)
ID3D10Resource *resource, D2D1_SIZE_U size, const D2D1_BITMAP_PROPERTIES1 *desc)
{
ID3D10Resource *resource;
ID3D10Device *d3d_device;
HRESULT hr;
bitmap->ID2D1Bitmap1_iface.lpVtbl = &d2d_bitmap_vtbl;
bitmap->refcount = 1;
ID2D1Factory_AddRef(bitmap->factory = context->factory);
ID3D10ShaderResourceView_AddRef(bitmap->view = view);
ID3D10Resource_AddRef(bitmap->resource = resource);
bitmap->pixel_size = size;
bitmap->format = desc->pixelFormat;
bitmap->dpi_x = desc->dpiX;
bitmap->dpi_y = desc->dpiY;
bitmap->options = desc->bitmapOptions;
ID3D10ShaderResourceView_GetResource(bitmap->view, &resource);
if (d2d_device_context_is_dxgi_target(context))
ID3D10Resource_QueryInterface(resource, &IID_IDXGISurface, (void **)&bitmap->surface);
ID3D10Resource_GetDevice(resource, &d3d_device);
if (bitmap->options & D2D1_BITMAP_OPTIONS_TARGET)
{
ID3D10Resource_GetDevice(resource, &d3d_device);
if (FAILED(hr = ID3D10Device_CreateRenderTargetView(d3d_device, resource, NULL, &bitmap->rtv)))
WARN("Failed to create rtv, hr %#x.\n", hr);
ID3D10Device_Release(d3d_device);
WARN("Failed to create RTV, hr %#x.\n", hr);
}
ID3D10Resource_Release(resource);
if (!(bitmap->options & D2D1_BITMAP_OPTIONS_CANNOT_DRAW))
{
if (FAILED(hr = ID3D10Device_CreateShaderResourceView(d3d_device, resource, NULL, &bitmap->srv)))
WARN("Failed to create SRV, hr %#x.\n", hr);
}
ID3D10Device_Release(d3d_device);
if (bitmap->dpi_x == 0.0f && bitmap->dpi_y == 0.0f)
{
@ -314,7 +314,6 @@ HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size,
{
D3D10_SUBRESOURCE_DATA resource_data;
D3D10_TEXTURE2D_DESC texture_desc;
ID3D10ShaderResourceView *view;
ID3D10Texture2D *texture;
HRESULT hr;
@ -355,21 +354,12 @@ HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size,
return hr;
}
hr = ID3D10Device_CreateShaderResourceView(context->d3d_device, (ID3D10Resource *)texture, NULL, &view);
ID3D10Texture2D_Release(texture);
if (FAILED(hr))
{
ERR("Failed to create view, hr %#x.\n", hr);
return hr;
}
if ((*bitmap = heap_alloc_zero(sizeof(**bitmap))))
{
d2d_bitmap_init(*bitmap, context, view, size, desc);
d2d_bitmap_init(*bitmap, context, (ID3D10Resource *)texture, size, desc);
TRACE("Created bitmap %p.\n", *bitmap);
}
ID3D10ShaderResourceView_Release(view);
ID3D10Texture2D_Release(texture);
return *bitmap ? S_OK : E_OUTOFMEMORY;
}
@ -391,7 +381,7 @@ HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid,
goto failed;
}
ID3D10ShaderResourceView_GetDevice(src_impl->view, &device);
ID3D10Resource_GetDevice(src_impl->resource, &device);
ID3D10Device_Release(device);
if (device != context->d3d_device)
{
@ -423,7 +413,7 @@ HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid,
goto failed;
}
d2d_bitmap_init(*bitmap, context, src_impl->view, src_impl->pixel_size, desc);
d2d_bitmap_init(*bitmap, context, src_impl->resource, src_impl->pixel_size, desc);
TRACE("Created bitmap %p.\n", *bitmap);
failed:
@ -432,7 +422,6 @@ HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid,
if (IsEqualGUID(iid, &IID_IDXGISurface) || IsEqualGUID(iid, &IID_IDXGISurface1))
{
ID3D10ShaderResourceView *view;
DXGI_SURFACE_DESC surface_desc;
IDXGISurface *surface = data;
ID3D10Resource *resource;
@ -454,17 +443,9 @@ HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid,
return D2DERR_UNSUPPORTED_OPERATION;
}
hr = ID3D10Device_CreateShaderResourceView(context->d3d_device, resource, NULL, &view);
ID3D10Resource_Release(resource);
if (FAILED(hr))
{
WARN("Failed to create shader resource view, hr %#x.\n", hr);
return hr;
}
if (!(*bitmap = heap_alloc_zero(sizeof(**bitmap))))
{
ID3D10ShaderResourceView_Release(view);
ID3D10Resource_Release(resource);
return E_OUTOFMEMORY;
}
@ -472,7 +453,7 @@ HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid,
if (FAILED(hr = IDXGISurface_GetDesc(surface, &surface_desc)))
{
WARN("Failed to get surface desc, hr %#x.\n", hr);
ID3D10ShaderResourceView_Release(view);
ID3D10Resource_Release(resource);
return hr;
}
@ -499,8 +480,8 @@ HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid,
pixel_size.width = surface_desc.Width;
pixel_size.height = surface_desc.Height;
d2d_bitmap_init(*bitmap, context, view, pixel_size, &d);
ID3D10ShaderResourceView_Release(view);
d2d_bitmap_init(*bitmap, context, resource, pixel_size, &d);
ID3D10Resource_Release(resource);
TRACE("Created bitmap %p.\n", *bitmap);
return S_OK;

View File

@ -1295,7 +1295,7 @@ static void d2d_brush_bind_bitmap(struct d2d_brush *brush, ID3D10Device *device,
{
HRESULT hr;
ID3D10Device_PSSetShaderResources(device, brush_idx, 1, &brush->u.bitmap.bitmap->view);
ID3D10Device_PSSetShaderResources(device, brush_idx, 1, &brush->u.bitmap.bitmap->srv);
if (!brush->u.bitmap.sampler_state)
{
D3D10_SAMPLER_DESC sampler_desc;

View File

@ -346,9 +346,10 @@ struct d2d_bitmap
LONG refcount;
ID2D1Factory *factory;
ID3D10ShaderResourceView *view;
ID3D10ShaderResourceView *srv;
ID3D10RenderTargetView *rtv;
IDXGISurface *surface;
ID3D10Resource *resource;
D2D1_SIZE_U pixel_size;
D2D1_PIXEL_FORMAT format;
float dpi_x;

View File

@ -687,7 +687,6 @@ static HRESULT STDMETHODCALLTYPE d2d_dc_render_target_BindDC(ID2D1DCRenderTarget
struct d2d_bitmap *bitmap_impl;
IDXGISurface1 *dxgi_surface;
ID2D1DeviceContext *context;
ID3D10Resource *resource;
D2D1_SIZE_U bitmap_size;
ID2D1Bitmap *bitmap;
HRESULT hr;
@ -716,9 +715,7 @@ static HRESULT STDMETHODCALLTYPE d2d_dc_render_target_BindDC(ID2D1DCRenderTarget
}
bitmap_impl = unsafe_impl_from_ID2D1Bitmap(bitmap);
ID3D10ShaderResourceView_GetResource(bitmap_impl->view, &resource);
ID3D10Resource_QueryInterface(resource, &IID_IDXGISurface1, (void **)&dxgi_surface);
ID3D10Resource_Release(resource);
ID3D10Resource_QueryInterface(bitmap_impl->resource, &IID_IDXGISurface1, (void **)&dxgi_surface);
ID2D1DeviceContext_SetTarget(context, (ID2D1Image *)bitmap);
ID2D1Bitmap_Release(bitmap);