d2d1: Implement d2d_effect_SetInputCount().
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -565,12 +565,22 @@ struct d2d_device
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void d2d_device_init(struct d2d_device *device, ID2D1Factory1 *factory, IDXGIDevice *dxgi_device) DECLSPEC_HIDDEN;
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struct d2d_effect_info
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{
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const CLSID *clsid;
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UINT32 default_input_count;
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UINT32 min_inputs;
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UINT32 max_inputs;
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};
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struct d2d_effect
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{
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ID2D1Effect ID2D1Effect_iface;
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ID2D1Image ID2D1Image_iface;
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LONG refcount;
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const struct d2d_effect_info *info;
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ID2D1Factory *factory;
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ID2D1Image **inputs;
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size_t inputs_size;
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@ -20,17 +20,11 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d2d);
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struct d2d_effect_info
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{
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const CLSID *clsid;
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UINT32 default_input_count;
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};
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static const struct d2d_effect_info builtin_effects[] =
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{
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{&CLSID_D2D12DAffineTransform, 1},
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{&CLSID_D2D13DPerspectiveTransform, 1},
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{&CLSID_D2D1Composite, 2}
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{&CLSID_D2D12DAffineTransform, 1, 1, 1},
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{&CLSID_D2D13DPerspectiveTransform, 1, 1, 1},
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{&CLSID_D2D1Composite, 2, 1, 0xffffffff}
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};
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static inline struct d2d_effect *impl_from_ID2D1Effect(ID2D1Effect *iface)
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@ -207,9 +201,38 @@ static void STDMETHODCALLTYPE d2d_effect_SetInput(ID2D1Effect *iface, UINT32 ind
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static HRESULT STDMETHODCALLTYPE d2d_effect_SetInputCount(ID2D1Effect *iface, UINT32 count)
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{
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FIXME("iface %p, count %u stub!\n", iface, count);
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struct d2d_effect *effect = impl_from_ID2D1Effect(iface);
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unsigned int i;
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return E_NOTIMPL;
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TRACE("iface %p, count %u.\n", iface, count);
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if (count < effect->info->min_inputs || count > effect->info->max_inputs)
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return E_INVALIDARG;
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if (count == effect->input_count)
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return S_OK;
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if (count < effect->input_count)
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{
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for (i = count; i < effect->input_count; ++i)
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{
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if (effect->inputs[i])
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ID2D1Image_Release(effect->inputs[i]);
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}
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effect->input_count = count;
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return S_OK;
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}
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if (!d2d_array_reserve((void **)&effect->inputs, &effect->inputs_size,
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count, sizeof(*effect->inputs)))
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{
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ERR("Failed to resize inputs array.\n");
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return E_OUTOFMEMORY;
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}
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memset(&effect->inputs[effect->input_count], 0, sizeof(*effect->inputs) * (count - effect->input_count));
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effect->input_count = count;
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return S_OK;
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}
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static void STDMETHODCALLTYPE d2d_effect_GetInput(ID2D1Effect *iface, UINT32 index, ID2D1Image **input)
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@ -326,15 +349,9 @@ HRESULT d2d_effect_init(struct d2d_effect *effect, ID2D1Factory *factory, const
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{
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if (IsEqualGUID(effect_id, builtin_effects[i].clsid))
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{
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effect->input_count = builtin_effects[i].default_input_count;
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if (!d2d_array_reserve((void **)&effect->inputs, &effect->inputs_size,
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effect->input_count, sizeof(*effect->inputs)))
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return E_OUTOFMEMORY;
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memset(effect->inputs, 0, sizeof(*effect->inputs) * effect->input_count);
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effect->info = &builtin_effects[i];
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d2d_effect_SetInputCount(&effect->ID2D1Effect_iface, effect->info->default_input_count);
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ID2D1Factory_AddRef(effect->factory = factory);
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return S_OK;
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}
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}
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@ -9811,10 +9811,8 @@ static void test_effect(BOOL d3d11)
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winetest_push_context("Input %u", j);
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hr = ID2D1Effect_SetInputCount(effect, j);
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if (j < test->min_inputs || j > test->max_inputs)
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todo_wine
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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else
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todo_wine
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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winetest_pop_context();
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}
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