include: Add defines for ID2D1InkStyle.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -28,7 +28,7 @@
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#include <stdbool.h>
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#include <math.h>
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#define COBJMACROS
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#include "d2d1_2.h"
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#include "d2d1_3.h"
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#include "d3d11_1.h"
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#ifdef D2D1_INIT_GUID
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#include "initguid.h"
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@ -102,6 +102,7 @@ SOURCES = \
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d2d1.idl \
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d2d1_1.idl \
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d2d1_2.idl \
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d2d1_3.idl \
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d2d1effects.idl \
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d2dbasetypes.h \
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d2derr.h \
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@ -0,0 +1,45 @@
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/*
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* Copyright 2022 Ziqing Hui for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "d2d1_2.idl";
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typedef enum D2D1_INK_NIB_SHAPE
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{
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D2D1_INK_NIB_SHAPE_ROUND = 0x0,
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D2D1_INK_NIB_SHAPE_SQUARE = 0x1,
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D2D1_INK_NIB_SHAPE_FORCE_DWORD = 0xffffffff
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} D2D1_INK_NIB_SHAPE;
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[
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object,
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uuid(bae8b344-23fc-4071-8cb5-d05d6f073848),
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local,
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]
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interface ID2D1InkStyle : ID2D1Resource
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{
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void SetNibTransform(
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[in] const D2D1_MATRIX_3X2_F *transform
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);
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void GetNibTransform(
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[out] D2D1_MATRIX_3X2_F *transform
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);
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void SetNibShape(
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[in] D2D1_INK_NIB_SHAPE shape
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);
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D2D1_INK_NIB_SHAPE GetNibShape();
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};
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@ -18,4 +18,4 @@
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#include "d3d10_1.h"
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#include "initguid.h"
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#include "d2d1_2.h"
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#include "d2d1_3.h"
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