include: Add defines for ID2D1InkStyle.

Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Ziqing Hui 2022-03-29 17:23:40 +08:00 committed by Alexandre Julliard
parent 16abbb4ae8
commit e0be2d476f
4 changed files with 48 additions and 2 deletions

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@ -28,7 +28,7 @@
#include <stdbool.h>
#include <math.h>
#define COBJMACROS
#include "d2d1_2.h"
#include "d2d1_3.h"
#include "d3d11_1.h"
#ifdef D2D1_INIT_GUID
#include "initguid.h"

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@ -102,6 +102,7 @@ SOURCES = \
d2d1.idl \
d2d1_1.idl \
d2d1_2.idl \
d2d1_3.idl \
d2d1effects.idl \
d2dbasetypes.h \
d2derr.h \

45
include/d2d1_3.idl Normal file
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@ -0,0 +1,45 @@
/*
* Copyright 2022 Ziqing Hui for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "d2d1_2.idl";
typedef enum D2D1_INK_NIB_SHAPE
{
D2D1_INK_NIB_SHAPE_ROUND = 0x0,
D2D1_INK_NIB_SHAPE_SQUARE = 0x1,
D2D1_INK_NIB_SHAPE_FORCE_DWORD = 0xffffffff
} D2D1_INK_NIB_SHAPE;
[
object,
uuid(bae8b344-23fc-4071-8cb5-d05d6f073848),
local,
]
interface ID2D1InkStyle : ID2D1Resource
{
void SetNibTransform(
[in] const D2D1_MATRIX_3X2_F *transform
);
void GetNibTransform(
[out] D2D1_MATRIX_3X2_F *transform
);
void SetNibShape(
[in] D2D1_INK_NIB_SHAPE shape
);
D2D1_INK_NIB_SHAPE GetNibShape();
};

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@ -18,4 +18,4 @@
#include "d3d10_1.h"
#include "initguid.h"
#include "d2d1_2.h"
#include "d2d1_3.h"