d2d1: Implement GetDevice() for device context.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
7c4f85ed06
commit
31808b08db
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@ -330,14 +330,14 @@ HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size,
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resource_data.pSysMem = src_data;
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resource_data.SysMemPitch = pitch;
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if (FAILED(hr = ID3D10Device_CreateTexture2D(context->device, &texture_desc,
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if (FAILED(hr = ID3D10Device_CreateTexture2D(context->d3d_device, &texture_desc,
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src_data ? &resource_data : NULL, &texture)))
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{
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ERR("Failed to create texture, hr %#x.\n", hr);
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return hr;
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}
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hr = ID3D10Device_CreateShaderResourceView(context->device, (ID3D10Resource *)texture, NULL, &view);
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hr = ID3D10Device_CreateShaderResourceView(context->d3d_device, (ID3D10Resource *)texture, NULL, &view);
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ID3D10Texture2D_Release(texture);
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if (FAILED(hr))
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{
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@ -375,7 +375,7 @@ HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid,
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ID3D10ShaderResourceView_GetDevice(src_impl->view, &device);
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ID3D10Device_Release(device);
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if (device != context->device)
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if (device != context->d3d_device)
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{
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hr = D2DERR_UNSUPPORTED_OPERATION;
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goto failed;
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@ -430,13 +430,13 @@ HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid,
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ID3D10Resource_GetDevice(resource, &device);
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ID3D10Device_Release(device);
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if (device != context->device)
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if (device != context->d3d_device)
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{
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ID3D10Resource_Release(resource);
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return D2DERR_UNSUPPORTED_OPERATION;
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}
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hr = ID3D10Device_CreateShaderResourceView(context->device, resource, NULL, &view);
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hr = ID3D10Device_CreateShaderResourceView(context->d3d_device, resource, NULL, &view);
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ID3D10Resource_Release(resource);
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if (FAILED(hr))
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{
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@ -795,7 +795,7 @@ HRESULT d2d_bitmap_render_target_init(struct d2d_bitmap_render_target *render_ta
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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if (FAILED(hr = ID3D10Device_CreateTexture2D(parent_target->device, &texture_desc, NULL, &texture)))
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if (FAILED(hr = ID3D10Device_CreateTexture2D(parent_target->d3d_device, &texture_desc, NULL, &texture)))
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{
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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@ -809,7 +809,7 @@ HRESULT d2d_bitmap_render_target_init(struct d2d_bitmap_render_target *render_ta
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return hr;
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}
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if (FAILED(hr = d2d_d3d_create_render_target(parent_target->factory, dxgi_surface,
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if (FAILED(hr = d2d_d3d_create_render_target(parent_target->device, dxgi_surface,
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(IUnknown *)&render_target->ID2D1BitmapRenderTarget_iface,
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parent_target->ops ? &d2d_bitmap_render_target_ops : NULL,
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&dxgi_rt_desc, (void **)&render_target->dxgi_inner)))
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@ -1288,7 +1288,7 @@ HRESULT d2d_brush_get_ps_cb(struct d2d_brush *brush, struct d2d_brush *opacity_b
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buffer_data.SysMemPitch = 0;
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buffer_data.SysMemSlicePitch = 0;
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, ps_cb)))
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, ps_cb)))
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ERR("Failed to create constant buffer, hr %#x.\n", hr);
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return hr;
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@ -134,7 +134,8 @@ struct d2d_device_context
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const struct d2d_device_context_ops *ops;
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ID2D1Factory *factory;
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ID3D10Device *device;
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ID2D1Device *device;
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ID3D10Device *d3d_device;
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ID3D10RenderTargetView *view;
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ID3D10StateBlock *stateblock;
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struct d2d_shape_resources shape_resources[D2D_SHAPE_TYPE_COUNT];
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@ -155,7 +156,7 @@ struct d2d_device_context
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struct d2d_clip_stack clip_stack;
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};
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HRESULT d2d_d3d_create_render_target(ID2D1Factory *factory, IDXGISurface *surface, IUnknown *outer_unknown,
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HRESULT d2d_d3d_create_render_target(ID2D1Device *device, IDXGISurface *surface, IUnknown *outer_unknown,
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const struct d2d_device_context_ops *ops, const D2D1_RENDER_TARGET_PROPERTIES *desc,
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void **render_target) DECLSPEC_HIDDEN;
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HRESULT d2d_d3d_render_target_create_rtv(ID2D1RenderTarget *render_target, IDXGISurface1 *surface) DECLSPEC_HIDDEN;
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@ -181,8 +182,8 @@ struct d2d_wic_render_target
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unsigned int bpp;
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};
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HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory *factory,
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ID3D10Device1 *device, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
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HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory1 *factory,
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ID3D10Device1 *d3d_device, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
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struct d2d_dc_render_target
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{
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@ -197,8 +198,8 @@ struct d2d_dc_render_target
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HDC hdc;
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};
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HRESULT d2d_dc_render_target_init(struct d2d_dc_render_target *render_target, ID2D1Factory *factory,
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ID3D10Device1 *device, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
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HRESULT d2d_dc_render_target_init(struct d2d_dc_render_target *render_target, ID2D1Factory1 *factory,
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ID3D10Device1 *d3d_device, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
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struct d2d_hwnd_render_target
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{
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@ -212,8 +213,8 @@ struct d2d_hwnd_render_target
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HWND hwnd;
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};
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HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target, ID2D1Factory *factory,
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ID3D10Device1 *device, const D2D1_RENDER_TARGET_PROPERTIES *desc,
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HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target, ID2D1Factory1 *factory,
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ID3D10Device1 *d3d_device, const D2D1_RENDER_TARGET_PROPERTIES *desc,
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const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwnd_desc) DECLSPEC_HIDDEN;
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struct d2d_bitmap_render_target
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@ -813,11 +813,13 @@ static const struct d2d_device_context_ops d2d_dc_render_target_ops =
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d2d_dc_render_target_present,
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};
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HRESULT d2d_dc_render_target_init(struct d2d_dc_render_target *render_target, ID2D1Factory *factory,
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ID3D10Device1 *device, const D2D1_RENDER_TARGET_PROPERTIES *desc)
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HRESULT d2d_dc_render_target_init(struct d2d_dc_render_target *render_target, ID2D1Factory1 *factory,
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ID3D10Device1 *d3d_device, const D2D1_RENDER_TARGET_PROPERTIES *desc)
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{
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D3D10_TEXTURE2D_DESC texture_desc;
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ID3D10Texture2D *texture;
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IDXGIDevice *dxgi_device;
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ID2D1Device *device;
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HRESULT hr;
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render_target->ID2D1DCRenderTarget_iface.lpVtbl = &d2d_dc_render_target_vtbl;
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@ -852,7 +854,7 @@ HRESULT d2d_dc_render_target_init(struct d2d_dc_render_target *render_target, ID
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
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if (FAILED(hr = ID3D10Device1_CreateTexture2D(device, &texture_desc, NULL, &texture)))
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if (FAILED(hr = ID3D10Device1_CreateTexture2D(d3d_device, &texture_desc, NULL, &texture)))
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{
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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@ -866,9 +868,25 @@ HRESULT d2d_dc_render_target_init(struct d2d_dc_render_target *render_target, ID
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return hr;
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}
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if (FAILED(hr = d2d_d3d_create_render_target(factory, (IDXGISurface *)render_target->dxgi_surface,
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if (FAILED(hr = ID3D10Device1_QueryInterface(d3d_device, &IID_IDXGIDevice, (void **)&dxgi_device)))
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{
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WARN("Failed to get DXGI device interface, hr %#x.\n", hr);
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return hr;
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}
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hr = ID2D1Factory1_CreateDevice(factory, dxgi_device, &device);
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IDXGIDevice_Release(dxgi_device);
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if (FAILED(hr))
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{
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WARN("Failed to create D2D device, hr %#x.\n", hr);
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return hr;
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}
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hr = d2d_d3d_create_render_target(device, (IDXGISurface *)render_target->dxgi_surface,
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(IUnknown *)&render_target->ID2D1DCRenderTarget_iface, &d2d_dc_render_target_ops,
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desc, (void **)&render_target->dxgi_inner)))
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desc, (void **)&render_target->dxgi_inner);
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ID2D1Device_Release(device);
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if (FAILED(hr))
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{
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WARN("Failed to create DXGI surface render target, hr %#x.\n", hr);
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IDXGISurface1_Release(render_target->dxgi_surface);
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@ -123,7 +123,7 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en
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ID3D10Buffer *vs_cb, ID3D10Buffer *ps_cb, struct d2d_brush *brush, struct d2d_brush *opacity_brush)
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{
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struct d2d_shape_resources *shape_resources = &render_target->shape_resources[shape_type];
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ID3D10Device *device = render_target->device;
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ID3D10Device *device = render_target->d3d_device;
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D3D10_RECT scissor_rect;
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unsigned int offset;
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D3D10_VIEWPORT vp;
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@ -273,8 +273,9 @@ static ULONG STDMETHODCALLTYPE d2d_device_context_inner_Release(IUnknown *iface)
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}
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context->stateblock->lpVtbl->Release(context->stateblock);
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ID3D10RenderTargetView_Release(context->view);
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ID3D10Device_Release(context->device);
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ID3D10Device_Release(context->d3d_device);
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ID2D1Factory_Release(context->factory);
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ID2D1Device_Release(context->device);
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heap_free(context);
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}
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@ -441,7 +442,7 @@ static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateGradientStopCollection
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TRACE("iface %p, stops %p, stop_count %u, gamma %#x, extend_mode %#x, gradient %p.\n",
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iface, stops, stop_count, gamma, extend_mode, gradient);
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if (SUCCEEDED(hr = d2d_gradient_create(render_target->factory, render_target->device,
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if (SUCCEEDED(hr = d2d_gradient_create(render_target->factory, render_target->d3d_device,
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stops, stop_count, gamma, extend_mode, &object)))
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*gradient = &object->ID2D1GradientStopCollection_iface;
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@ -746,7 +747,7 @@ static void d2d_device_context_draw_geometry(struct d2d_device_context *render_t
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buffer_data.SysMemPitch = 0;
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buffer_data.SysMemSlicePitch = 0;
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vs_cb)))
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vs_cb)))
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{
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WARN("Failed to create constant buffer, hr %#x.\n", hr);
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return;
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@ -765,7 +766,7 @@ static void d2d_device_context_draw_geometry(struct d2d_device_context *render_t
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buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
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buffer_data.pSysMem = geometry->outline.faces;
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &ib)))
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &ib)))
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{
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WARN("Failed to create index buffer, hr %#x.\n", hr);
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goto done;
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@ -775,7 +776,7 @@ static void d2d_device_context_draw_geometry(struct d2d_device_context *render_t
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buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
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buffer_data.pSysMem = geometry->outline.vertices;
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vb)))
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vb)))
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{
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ERR("Failed to create vertex buffer, hr %#x.\n", hr);
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ID3D10Buffer_Release(ib);
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@ -795,7 +796,7 @@ static void d2d_device_context_draw_geometry(struct d2d_device_context *render_t
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buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
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buffer_data.pSysMem = geometry->outline.bezier_faces;
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &ib)))
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &ib)))
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{
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WARN("Failed to create beziers index buffer, hr %#x.\n", hr);
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goto done;
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@ -805,7 +806,7 @@ static void d2d_device_context_draw_geometry(struct d2d_device_context *render_t
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buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
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buffer_data.pSysMem = geometry->outline.beziers;
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vb)))
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vb)))
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{
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ERR("Failed to create beziers vertex buffer, hr %#x.\n", hr);
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ID3D10Buffer_Release(ib);
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@ -894,7 +895,7 @@ static void d2d_device_context_fill_geometry(struct d2d_device_context *render_t
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buffer_data.SysMemPitch = 0;
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buffer_data.SysMemSlicePitch = 0;
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vs_cb)))
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vs_cb)))
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{
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WARN("Failed to create constant buffer, hr %#x.\n", hr);
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return;
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@ -913,7 +914,7 @@ static void d2d_device_context_fill_geometry(struct d2d_device_context *render_t
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buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
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buffer_data.pSysMem = geometry->fill.faces;
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &ib)))
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &ib)))
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{
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WARN("Failed to create index buffer, hr %#x.\n", hr);
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goto done;
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@ -923,7 +924,7 @@ static void d2d_device_context_fill_geometry(struct d2d_device_context *render_t
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buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
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buffer_data.pSysMem = geometry->fill.vertices;
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vb)))
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vb)))
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{
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ERR("Failed to create vertex buffer, hr %#x.\n", hr);
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ID3D10Buffer_Release(ib);
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@ -942,7 +943,7 @@ static void d2d_device_context_fill_geometry(struct d2d_device_context *render_t
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buffer_desc.ByteWidth = geometry->fill.bezier_vertex_count * sizeof(*geometry->fill.bezier_vertices);
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buffer_data.pSysMem = geometry->fill.bezier_vertices;
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vb)))
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vb)))
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{
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ERR("Failed to create beziers vertex buffer, hr %#x.\n", hr);
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goto done;
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@ -1634,7 +1635,7 @@ static void STDMETHODCALLTYPE d2d_device_context_Clear(ID2D1DeviceContext *iface
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buffer_data.SysMemPitch = 0;
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buffer_data.SysMemSlicePitch = 0;
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vs_cb)))
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vs_cb)))
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{
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WARN("Failed to create constant buffer, hr %#x.\n", hr);
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return;
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@ -1657,7 +1658,7 @@ static void STDMETHODCALLTYPE d2d_device_context_Clear(ID2D1DeviceContext *iface
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buffer_desc.ByteWidth = sizeof(ps_cb_data);
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buffer_data.pSysMem = &ps_cb_data;
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &ps_cb)))
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &ps_cb)))
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{
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WARN("Failed to create constant buffer, hr %#x.\n", hr);
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ID3D10Buffer_Release(vs_cb);
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@ -1952,7 +1953,12 @@ static HRESULT STDMETHODCALLTYPE d2d_device_context_GetGlyphRunWorldBounds(ID2D1
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static void STDMETHODCALLTYPE d2d_device_context_GetDevice(ID2D1DeviceContext *iface, ID2D1Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = context->device;
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ID2D1Device_AddRef(*device);
|
||||
}
|
||||
|
||||
static void STDMETHODCALLTYPE d2d_device_context_SetTarget(ID2D1DeviceContext *iface, ID2D1Image *target)
|
||||
|
@ -2574,7 +2580,7 @@ static const struct ID2D1GdiInteropRenderTargetVtbl d2d_gdi_interop_render_targe
|
|||
d2d_gdi_interop_render_target_ReleaseDC,
|
||||
};
|
||||
|
||||
static HRESULT d2d_device_context_init(struct d2d_device_context *render_target, ID2D1Factory *factory,
|
||||
static HRESULT d2d_device_context_init(struct d2d_device_context *render_target, ID2D1Device *device,
|
||||
IDXGISurface *surface, IUnknown *outer_unknown, const struct d2d_device_context_ops *ops,
|
||||
const D2D1_RENDER_TARGET_PROPERTIES *desc)
|
||||
{
|
||||
|
@ -3460,13 +3466,14 @@ static HRESULT d2d_device_context_init(struct d2d_device_context *render_target,
|
|||
render_target->IDWriteTextRenderer_iface.lpVtbl = &d2d_text_renderer_vtbl;
|
||||
render_target->IUnknown_iface.lpVtbl = &d2d_device_context_inner_unknown_vtbl;
|
||||
render_target->refcount = 1;
|
||||
render_target->factory = factory;
|
||||
ID2D1Factory_AddRef(render_target->factory);
|
||||
ID2D1Device_GetFactory(device, &render_target->factory);
|
||||
render_target->device = device;
|
||||
ID2D1Device_AddRef(render_target->device);
|
||||
|
||||
render_target->outer_unknown = outer_unknown ? outer_unknown : &render_target->IUnknown_iface;
|
||||
render_target->ops = ops;
|
||||
|
||||
if (FAILED(hr = IDXGISurface_GetDevice(surface, &IID_ID3D10Device, (void **)&render_target->device)))
|
||||
if (FAILED(hr = IDXGISurface_GetDevice(surface, &IID_ID3D10Device, (void **)&render_target->d3d_device)))
|
||||
{
|
||||
WARN("Failed to get device interface, hr %#x.\n", hr);
|
||||
ID2D1Factory_Release(render_target->factory);
|
||||
|
@ -3479,7 +3486,7 @@ static HRESULT d2d_device_context_init(struct d2d_device_context *render_target,
|
|||
goto err;
|
||||
}
|
||||
|
||||
hr = ID3D10Device_CreateRenderTargetView(render_target->device, resource, NULL, &render_target->view);
|
||||
hr = ID3D10Device_CreateRenderTargetView(render_target->d3d_device, resource, NULL, &render_target->view);
|
||||
ID3D10Resource_Release(resource);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
@ -3493,7 +3500,7 @@ static HRESULT d2d_device_context_init(struct d2d_device_context *render_target,
|
|||
goto err;
|
||||
}
|
||||
|
||||
if (FAILED(hr = D3D10CreateStateBlock(render_target->device, &state_mask, &render_target->stateblock)))
|
||||
if (FAILED(hr = D3D10CreateStateBlock(render_target->d3d_device, &state_mask, &render_target->stateblock)))
|
||||
{
|
||||
WARN("Failed to create stateblock, hr %#x.\n", hr);
|
||||
goto err;
|
||||
|
@ -3503,14 +3510,14 @@ static HRESULT d2d_device_context_init(struct d2d_device_context *render_target,
|
|||
{
|
||||
const struct shape_info *si = &shape_info[i];
|
||||
|
||||
if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->device, si->il_desc, si->il_element_count,
|
||||
if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->d3d_device, si->il_desc, si->il_element_count,
|
||||
si->vs_code, si->vs_code_size, &render_target->shape_resources[si->shape_type].il)))
|
||||
{
|
||||
WARN("Failed to create input layout for shape type %#x, hr %#x.\n", si->shape_type, hr);
|
||||
goto err;
|
||||
}
|
||||
|
||||
if (FAILED(hr = ID3D10Device_CreateVertexShader(render_target->device, si->vs_code,
|
||||
if (FAILED(hr = ID3D10Device_CreateVertexShader(render_target->d3d_device, si->vs_code,
|
||||
si->vs_code_size, &render_target->shape_resources[si->shape_type].vs)))
|
||||
{
|
||||
WARN("Failed to create vertex shader for shape type %#x, hr %#x.\n", si->shape_type, hr);
|
||||
|
@ -3519,7 +3526,7 @@ static HRESULT d2d_device_context_init(struct d2d_device_context *render_target,
|
|||
|
||||
}
|
||||
|
||||
if (FAILED(hr = ID3D10Device_CreatePixelShader(render_target->device,
|
||||
if (FAILED(hr = ID3D10Device_CreatePixelShader(render_target->d3d_device,
|
||||
ps_code, sizeof(ps_code), &render_target->ps)))
|
||||
{
|
||||
WARN("Failed to create pixel shader, hr %#x.\n", hr);
|
||||
|
@ -3536,7 +3543,7 @@ static HRESULT d2d_device_context_init(struct d2d_device_context *render_target,
|
|||
buffer_data.SysMemPitch = 0;
|
||||
buffer_data.SysMemSlicePitch = 0;
|
||||
|
||||
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device,
|
||||
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device,
|
||||
&buffer_desc, &buffer_data, &render_target->ib)))
|
||||
{
|
||||
WARN("Failed to create clear index buffer, hr %#x.\n", hr);
|
||||
|
@ -3548,7 +3555,7 @@ static HRESULT d2d_device_context_init(struct d2d_device_context *render_target,
|
|||
buffer_data.pSysMem = quad;
|
||||
|
||||
render_target->vb_stride = sizeof(*quad);
|
||||
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device,
|
||||
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device,
|
||||
&buffer_desc, &buffer_data, &render_target->vb)))
|
||||
{
|
||||
WARN("Failed to create clear vertex buffer, hr %#x.\n", hr);
|
||||
|
@ -3565,7 +3572,7 @@ static HRESULT d2d_device_context_init(struct d2d_device_context *render_target,
|
|||
rs_desc.ScissorEnable = TRUE;
|
||||
rs_desc.MultisampleEnable = FALSE;
|
||||
rs_desc.AntialiasedLineEnable = FALSE;
|
||||
if (FAILED(hr = ID3D10Device_CreateRasterizerState(render_target->device, &rs_desc, &render_target->rs)))
|
||||
if (FAILED(hr = ID3D10Device_CreateRasterizerState(render_target->d3d_device, &rs_desc, &render_target->rs)))
|
||||
{
|
||||
WARN("Failed to create clear rasterizer state, hr %#x.\n", hr);
|
||||
goto err;
|
||||
|
@ -3588,7 +3595,7 @@ static HRESULT d2d_device_context_init(struct d2d_device_context *render_target,
|
|||
}
|
||||
blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD;
|
||||
blend_desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
||||
if (FAILED(hr = ID3D10Device_CreateBlendState(render_target->device, &blend_desc, &render_target->bs)))
|
||||
if (FAILED(hr = ID3D10Device_CreateBlendState(render_target->d3d_device, &blend_desc, &render_target->bs)))
|
||||
{
|
||||
WARN("Failed to create blend state, hr %#x.\n", hr);
|
||||
goto err;
|
||||
|
@ -3656,13 +3663,14 @@ err:
|
|||
render_target->stateblock->lpVtbl->Release(render_target->stateblock);
|
||||
if (render_target->view)
|
||||
ID3D10RenderTargetView_Release(render_target->view);
|
||||
if (render_target->device)
|
||||
ID3D10Device_Release(render_target->device);
|
||||
if (render_target->d3d_device)
|
||||
ID3D10Device_Release(render_target->d3d_device);
|
||||
ID2D1Device_Release(render_target->device);
|
||||
ID2D1Factory_Release(render_target->factory);
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT d2d_d3d_create_render_target(ID2D1Factory *factory, IDXGISurface *surface, IUnknown *outer_unknown,
|
||||
HRESULT d2d_d3d_create_render_target(ID2D1Device *device, IDXGISurface *surface, IUnknown *outer_unknown,
|
||||
const struct d2d_device_context_ops *ops, const D2D1_RENDER_TARGET_PROPERTIES *desc, void **render_target)
|
||||
{
|
||||
struct d2d_device_context *object;
|
||||
|
@ -3671,7 +3679,7 @@ HRESULT d2d_d3d_create_render_target(ID2D1Factory *factory, IDXGISurface *surfac
|
|||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
if (FAILED(hr = d2d_device_context_init(object, factory, surface, outer_unknown, ops, desc)))
|
||||
if (FAILED(hr = d2d_device_context_init(object, device, surface, outer_unknown, ops, desc)))
|
||||
{
|
||||
WARN("Failed to initialize render target, hr %#x.\n", hr);
|
||||
heap_free(object);
|
||||
|
@ -3711,7 +3719,7 @@ HRESULT d2d_d3d_render_target_create_rtv(ID2D1RenderTarget *iface, IDXGISurface1
|
|||
return hr;
|
||||
}
|
||||
|
||||
hr = ID3D10Device_CreateRenderTargetView(render_target->device, resource, NULL, &view);
|
||||
hr = ID3D10Device_CreateRenderTargetView(render_target->d3d_device, resource, NULL, &view);
|
||||
ID3D10Resource_Release(resource);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
|
|
@ -300,7 +300,7 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateWicBitmapRenderTarget(ID2D1Fa
|
|||
return hr;
|
||||
}
|
||||
|
||||
if (FAILED(hr = d2d_wic_render_target_init(object, (ID2D1Factory *)iface, device, target, desc)))
|
||||
if (FAILED(hr = d2d_wic_render_target_init(object, iface, device, target, desc)))
|
||||
{
|
||||
WARN("Failed to initialize render target, hr %#x.\n", hr);
|
||||
heap_free(object);
|
||||
|
@ -330,7 +330,7 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateHwndRenderTarget(ID2D1Factory
|
|||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
if (FAILED(hr = d2d_hwnd_render_target_init(object, (ID2D1Factory *)iface, device, desc, hwnd_rt_desc)))
|
||||
if (FAILED(hr = d2d_hwnd_render_target_init(object, iface, device, desc, hwnd_rt_desc)))
|
||||
{
|
||||
WARN("Failed to initialize render target, hr %#x.\n", hr);
|
||||
heap_free(object);
|
||||
|
@ -346,9 +346,29 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateHwndRenderTarget(ID2D1Factory
|
|||
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDxgiSurfaceRenderTarget(ID2D1Factory1 *iface,
|
||||
IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1RenderTarget **render_target)
|
||||
{
|
||||
IDXGIDevice *dxgi_device;
|
||||
ID2D1Device *device;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, surface %p, desc %p, render_target %p.\n", iface, surface, desc, render_target);
|
||||
|
||||
return d2d_d3d_create_render_target((ID2D1Factory *)iface, surface, NULL, NULL, desc, (void **)render_target);
|
||||
if (FAILED(hr = IDXGISurface_GetDevice(surface, &IID_IDXGIDevice, (void **)&dxgi_device)))
|
||||
{
|
||||
WARN("Failed to get DXGI device, hr %#x.\n", hr);
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = ID2D1Factory1_CreateDevice(iface, dxgi_device, &device);
|
||||
IDXGIDevice_Release(dxgi_device);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to create D2D device, hr %#x.\n", hr);
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = d2d_d3d_create_render_target(device, surface, NULL, NULL, desc, (void **)render_target);
|
||||
ID2D1Device_Release(device);
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDCRenderTarget(ID2D1Factory1 *iface,
|
||||
|
@ -367,7 +387,7 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDCRenderTarget(ID2D1Factory1
|
|||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
if (FAILED(hr = d2d_dc_render_target_init(object, (ID2D1Factory *)iface, device, desc)))
|
||||
if (FAILED(hr = d2d_dc_render_target_init(object, iface, device, desc)))
|
||||
{
|
||||
WARN("Failed to initialize render target, hr %#x.\n", hr);
|
||||
heap_free(object);
|
||||
|
|
|
@ -776,8 +776,8 @@ static const struct d2d_device_context_ops d2d_hwnd_render_target_ops =
|
|||
d2d_hwnd_render_target_present,
|
||||
};
|
||||
|
||||
HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target, ID2D1Factory *factory,
|
||||
ID3D10Device1 *device, const D2D1_RENDER_TARGET_PROPERTIES *desc,
|
||||
HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target, ID2D1Factory1 *factory,
|
||||
ID3D10Device1 *d3d_device, const D2D1_RENDER_TARGET_PROPERTIES *desc,
|
||||
const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwnd_rt_desc)
|
||||
{
|
||||
D2D1_RENDER_TARGET_PROPERTIES dxgi_rt_desc;
|
||||
|
@ -786,6 +786,7 @@ HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target
|
|||
IDXGIFactory *dxgi_factory;
|
||||
IDXGISurface *dxgi_surface;
|
||||
IDXGIDevice *dxgi_device;
|
||||
ID2D1Device *device;
|
||||
HRESULT hr;
|
||||
|
||||
if (!IsWindow(hwnd_rt_desc->hwnd))
|
||||
|
@ -795,7 +796,7 @@ HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target
|
|||
render_target->hwnd = hwnd_rt_desc->hwnd;
|
||||
render_target->sync_interval = hwnd_rt_desc->presentOptions & D2D1_PRESENT_OPTIONS_IMMEDIATELY ? 0 : 1;
|
||||
|
||||
if (FAILED(hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device)))
|
||||
if (FAILED(hr = ID3D10Device1_QueryInterface(d3d_device, &IID_IDXGIDevice, (void **)&dxgi_device)))
|
||||
{
|
||||
WARN("Failed to get IDXGIDevice interface, hr %#x.\n", hr);
|
||||
return hr;
|
||||
|
@ -819,7 +820,7 @@ HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target
|
|||
|
||||
dxgi_rt_desc = *desc;
|
||||
if (dxgi_rt_desc.dpiX == 0.0f && dxgi_rt_desc.dpiY == 0.0f)
|
||||
ID2D1Factory_GetDesktopDpi(factory, &dxgi_rt_desc.dpiX, &dxgi_rt_desc.dpiY);
|
||||
ID2D1Factory1_GetDesktopDpi(factory, &dxgi_rt_desc.dpiX, &dxgi_rt_desc.dpiY);
|
||||
|
||||
if (dxgi_rt_desc.pixelFormat.format == DXGI_FORMAT_UNKNOWN)
|
||||
{
|
||||
|
@ -844,7 +845,7 @@ HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target
|
|||
DXGI_SWAP_EFFECT_SEQUENTIAL : DXGI_SWAP_EFFECT_DISCARD;
|
||||
swapchain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE;
|
||||
|
||||
hr = IDXGIFactory_CreateSwapChain(dxgi_factory, (IUnknown *)device, &swapchain_desc, &render_target->swapchain);
|
||||
hr = IDXGIFactory_CreateSwapChain(dxgi_factory, (IUnknown *)d3d_device, &swapchain_desc, &render_target->swapchain);
|
||||
IDXGIFactory_Release(dxgi_factory);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
@ -860,10 +861,30 @@ HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target
|
|||
}
|
||||
|
||||
render_target->ID2D1HwndRenderTarget_iface.lpVtbl = &d2d_hwnd_render_target_vtbl;
|
||||
hr = d2d_d3d_create_render_target(factory, dxgi_surface,
|
||||
|
||||
if (FAILED(hr = IDXGISurface_GetDevice(dxgi_surface, &IID_IDXGIDevice, (void **)&dxgi_device)))
|
||||
{
|
||||
WARN("Failed to get DXGI device, hr %#X.\n", hr);
|
||||
IDXGISurface_Release(dxgi_surface);
|
||||
IDXGISwapChain_Release(render_target->swapchain);
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = ID2D1Factory1_CreateDevice(factory, dxgi_device, &device);
|
||||
IDXGIDevice_Release(dxgi_device);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to create D2D device, hr %#X.\n", hr);
|
||||
IDXGISurface_Release(dxgi_surface);
|
||||
IDXGISwapChain_Release(render_target->swapchain);
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = d2d_d3d_create_render_target(device, dxgi_surface,
|
||||
(IUnknown *)&render_target->ID2D1HwndRenderTarget_iface, &d2d_hwnd_render_target_ops,
|
||||
&dxgi_rt_desc, (void **)&render_target->dxgi_inner);
|
||||
IDXGISurface_Release(dxgi_surface);
|
||||
ID2D1Device_Release(device);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to create DXGI surface render target, hr %#x.\n", hr);
|
||||
|
|
|
@ -6772,7 +6772,7 @@ static void check_rt_bitmap_surface_(unsigned int line, ID2D1RenderTarget *rt, B
|
|||
/* Pixel format is not defined until target is set, for DC target it's specified on creation. */
|
||||
if (target || dc_rt)
|
||||
{
|
||||
ID2D1Device *device = NULL, *device2 = NULL;
|
||||
ID2D1Device *device, *device2;
|
||||
ID2D1DeviceContext *context2;
|
||||
|
||||
ID2D1DeviceContext_GetDevice(context, &device);
|
||||
|
@ -6787,10 +6787,8 @@ static void check_rt_bitmap_surface_(unsigned int line, ID2D1RenderTarget *rt, B
|
|||
ID2D1DeviceContext_GetDevice(context2, &device2);
|
||||
ok_(__FILE__, line)(device == device2, "Unexpected device.\n");
|
||||
|
||||
if (device)
|
||||
ID2D1Device_Release(device);
|
||||
if (device2)
|
||||
ID2D1Device_Release(device2);
|
||||
ID2D1Device_Release(device);
|
||||
ID2D1Device_Release(device2);
|
||||
|
||||
ID2D1DeviceContext_Release(context2);
|
||||
|
||||
|
|
|
@ -152,11 +152,13 @@ static const struct d2d_device_context_ops d2d_wic_render_target_ops =
|
|||
d2d_wic_render_target_present,
|
||||
};
|
||||
|
||||
HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory *factory,
|
||||
ID3D10Device1 *device, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc)
|
||||
HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory1 *factory,
|
||||
ID3D10Device1 *d3d_device, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc)
|
||||
{
|
||||
D3D10_TEXTURE2D_DESC texture_desc;
|
||||
ID3D10Texture2D *texture;
|
||||
IDXGIDevice *dxgi_device;
|
||||
ID2D1Device *device;
|
||||
HRESULT hr;
|
||||
|
||||
render_target->IUnknown_iface.lpVtbl = &d2d_wic_render_target_vtbl;
|
||||
|
@ -214,7 +216,7 @@ HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target,
|
|||
texture_desc.MiscFlags = desc->usage & D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE ?
|
||||
D3D10_RESOURCE_MISC_GDI_COMPATIBLE : 0;
|
||||
|
||||
if (FAILED(hr = ID3D10Device1_CreateTexture2D(device, &texture_desc, NULL, &texture)))
|
||||
if (FAILED(hr = ID3D10Device1_CreateTexture2D(d3d_device, &texture_desc, NULL, &texture)))
|
||||
{
|
||||
WARN("Failed to create texture, hr %#x.\n", hr);
|
||||
return hr;
|
||||
|
@ -233,16 +235,33 @@ HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target,
|
|||
texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
|
||||
texture_desc.MiscFlags = 0;
|
||||
|
||||
if (FAILED(hr = ID3D10Device1_CreateTexture2D(device, &texture_desc, NULL, &render_target->readback_texture)))
|
||||
if (FAILED(hr = ID3D10Device1_CreateTexture2D(d3d_device, &texture_desc, NULL, &render_target->readback_texture)))
|
||||
{
|
||||
WARN("Failed to create readback texture, hr %#x.\n", hr);
|
||||
IDXGISurface_Release(render_target->dxgi_surface);
|
||||
return hr;
|
||||
}
|
||||
|
||||
if (FAILED(hr = d2d_d3d_create_render_target(factory, render_target->dxgi_surface,
|
||||
&render_target->IUnknown_iface, &d2d_wic_render_target_ops,
|
||||
desc, (void **)&render_target->dxgi_inner)))
|
||||
if (FAILED(hr = ID3D10Device1_QueryInterface(d3d_device, &IID_IDXGIDevice, (void **)&dxgi_device)))
|
||||
{
|
||||
WARN("Failed to get DXGI device, hr %#x.\n", hr);
|
||||
IDXGISurface_Release(render_target->dxgi_surface);
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = ID2D1Factory1_CreateDevice(factory, dxgi_device, &device);
|
||||
IDXGIDevice_Release(dxgi_device);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to create D2D device, hr %#x.\n", hr);
|
||||
IDXGISurface_Release(render_target->dxgi_surface);
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = d2d_d3d_create_render_target(device, render_target->dxgi_surface, &render_target->IUnknown_iface,
|
||||
&d2d_wic_render_target_ops, desc, (void **)&render_target->dxgi_inner);
|
||||
ID2D1Device_Release(device);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to create DXGI surface render target, hr %#x.\n", hr);
|
||||
ID3D10Texture2D_Release(render_target->readback_texture);
|
||||
|
|
Loading…
Reference in New Issue