d2d1/tests: Test that device is reused for compatible targets.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6772,14 +6772,26 @@ static void check_rt_bitmap_surface_(unsigned int line, ID2D1RenderTarget *rt, B
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/* Pixel format is not defined until target is set, for DC target it's specified on creation. */
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if (target || dc_rt)
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{
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ID2D1Device *device = NULL, *device2 = NULL;
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ID2D1DeviceContext *context2;
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ID2D1DeviceContext_GetDevice(context, &device);
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hr = ID2D1RenderTarget_CreateCompatibleRenderTarget(rt, NULL, NULL, NULL,
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D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, (ID2D1BitmapRenderTarget **)&compatible_rt);
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ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create compatible render target, hr %#x.\n", hr);
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hr = ID2D1RenderTarget_QueryInterface(compatible_rt, &IID_ID2D1DeviceContext, (void **)&context2);
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ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get device context, hr %#x.\n", hr);
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ID2D1DeviceContext_GetDevice(context2, &device2);
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ok_(__FILE__, line)(device == device2, "Unexpected device.\n");
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if (device)
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ID2D1Device_Release(device);
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if (device2)
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ID2D1Device_Release(device2);
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ID2D1DeviceContext_Release(context2);
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hr = ID2D1RenderTarget_CreateBitmap(compatible_rt, size, bitmap_data, sizeof(*bitmap_data), &bitmap_desc, &bitmap);
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