d2d1: Use D3D11 interfaces in d2d_bitmap_init.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395 Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
6211eda12c
commit
e3951fea18
|
@ -68,8 +68,12 @@ static ULONG STDMETHODCALLTYPE d2d_bitmap_Release(ID2D1Bitmap1 *iface)
|
|||
{
|
||||
if (bitmap->srv)
|
||||
ID3D10ShaderResourceView_Release(bitmap->srv);
|
||||
if (bitmap->d3d11_srv)
|
||||
ID3D11ShaderResourceView_Release(bitmap->d3d11_srv);
|
||||
if (bitmap->rtv)
|
||||
ID3D10RenderTargetView_Release(bitmap->rtv);
|
||||
if (bitmap->d3d11_rtv)
|
||||
ID3D11RenderTargetView_Release(bitmap->d3d11_rtv);
|
||||
if (bitmap->surface)
|
||||
IDXGISurface_Release(bitmap->surface);
|
||||
if (bitmap->d3d11_resource)
|
||||
|
@ -275,20 +279,20 @@ static BOOL format_supported(const D2D1_PIXEL_FORMAT *format)
|
|||
}
|
||||
|
||||
static void d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_device_context *context,
|
||||
ID3D10Resource *resource, D2D1_SIZE_U size, const D2D1_BITMAP_PROPERTIES1 *desc)
|
||||
ID3D10Resource *d3d10_resource, D2D1_SIZE_U size, const D2D1_BITMAP_PROPERTIES1 *desc)
|
||||
{
|
||||
ID3D11Resource *d3d11_resource;
|
||||
ID3D10Device *d3d_device;
|
||||
ID3D11Resource *resource;
|
||||
ID3D11Device *d3d_device;
|
||||
HRESULT hr;
|
||||
|
||||
if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
|
||||
if (FAILED(hr = ID3D10Resource_QueryInterface(d3d10_resource, &IID_ID3D11Resource, (void **)&resource)))
|
||||
WARN("Failed to query ID3D11Resource interface, hr %#x.\n", hr);
|
||||
|
||||
bitmap->ID2D1Bitmap1_iface.lpVtbl = &d2d_bitmap_vtbl;
|
||||
bitmap->refcount = 1;
|
||||
ID2D1Factory_AddRef(bitmap->factory = context->factory);
|
||||
ID3D10Resource_AddRef(bitmap->resource = resource);
|
||||
bitmap->d3d11_resource = d3d11_resource;
|
||||
ID3D10Resource_AddRef(bitmap->resource = d3d10_resource);
|
||||
bitmap->d3d11_resource = resource;
|
||||
bitmap->pixel_size = size;
|
||||
bitmap->format = desc->pixelFormat;
|
||||
bitmap->dpi_x = desc->dpiX;
|
||||
|
@ -296,21 +300,27 @@ static void d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_device_context
|
|||
bitmap->options = desc->bitmapOptions;
|
||||
|
||||
if (d2d_device_context_is_dxgi_target(context))
|
||||
ID3D10Resource_QueryInterface(resource, &IID_IDXGISurface, (void **)&bitmap->surface);
|
||||
ID3D11Resource_QueryInterface(resource, &IID_IDXGISurface, (void **)&bitmap->surface);
|
||||
|
||||
ID3D10Resource_GetDevice(resource, &d3d_device);
|
||||
ID3D11Resource_GetDevice(resource, &d3d_device);
|
||||
if (bitmap->options & D2D1_BITMAP_OPTIONS_TARGET)
|
||||
{
|
||||
if (FAILED(hr = ID3D10Device_CreateRenderTargetView(d3d_device, resource, NULL, &bitmap->rtv)))
|
||||
if (FAILED(hr = ID3D11Device_CreateRenderTargetView(d3d_device, resource, NULL, &bitmap->d3d11_rtv)))
|
||||
WARN("Failed to create RTV, hr %#x.\n", hr);
|
||||
if (FAILED(hr = ID3D11RenderTargetView_QueryInterface(bitmap->d3d11_rtv, &IID_ID3D10RenderTargetView,
|
||||
(void **)&bitmap->rtv)))
|
||||
WARN("Failed to query D3D10 RTV interface, hr %#x.\n", hr);
|
||||
}
|
||||
|
||||
if (!(bitmap->options & D2D1_BITMAP_OPTIONS_CANNOT_DRAW))
|
||||
{
|
||||
if (FAILED(hr = ID3D10Device_CreateShaderResourceView(d3d_device, resource, NULL, &bitmap->srv)))
|
||||
if (FAILED(hr = ID3D11Device_CreateShaderResourceView(d3d_device, resource, NULL, &bitmap->d3d11_srv)))
|
||||
WARN("Failed to create SRV, hr %#x.\n", hr);
|
||||
if (FAILED(hr = ID3D11ShaderResourceView_QueryInterface(bitmap->d3d11_srv, &IID_ID3D10ShaderResourceView,
|
||||
(void **)&bitmap->srv)))
|
||||
WARN("Failed to query D3D10 SRV interface, hr %#x.\n", hr);
|
||||
}
|
||||
ID3D10Device_Release(d3d_device);
|
||||
ID3D11Device_Release(d3d_device);
|
||||
|
||||
if (bitmap->dpi_x == 0.0f && bitmap->dpi_y == 0.0f)
|
||||
{
|
||||
|
|
|
@ -378,7 +378,9 @@ struct d2d_bitmap
|
|||
|
||||
ID2D1Factory *factory;
|
||||
ID3D10ShaderResourceView *srv;
|
||||
ID3D11ShaderResourceView *d3d11_srv;
|
||||
ID3D10RenderTargetView *rtv;
|
||||
ID3D11RenderTargetView *d3d11_rtv;
|
||||
IDXGISurface *surface;
|
||||
ID3D10Resource *resource;
|
||||
ID3D11Resource *d3d11_resource;
|
||||
|
|
Loading…
Reference in New Issue