d2d1: Use D3D11 interfaces in d2d_bitmap_init.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2021-06-21 09:57:46 +02:00 committed by Alexandre Julliard
parent 6211eda12c
commit e3951fea18
2 changed files with 23 additions and 11 deletions

View File

@ -68,8 +68,12 @@ static ULONG STDMETHODCALLTYPE d2d_bitmap_Release(ID2D1Bitmap1 *iface)
{
if (bitmap->srv)
ID3D10ShaderResourceView_Release(bitmap->srv);
if (bitmap->d3d11_srv)
ID3D11ShaderResourceView_Release(bitmap->d3d11_srv);
if (bitmap->rtv)
ID3D10RenderTargetView_Release(bitmap->rtv);
if (bitmap->d3d11_rtv)
ID3D11RenderTargetView_Release(bitmap->d3d11_rtv);
if (bitmap->surface)
IDXGISurface_Release(bitmap->surface);
if (bitmap->d3d11_resource)
@ -275,20 +279,20 @@ static BOOL format_supported(const D2D1_PIXEL_FORMAT *format)
}
static void d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_device_context *context,
ID3D10Resource *resource, D2D1_SIZE_U size, const D2D1_BITMAP_PROPERTIES1 *desc)
ID3D10Resource *d3d10_resource, D2D1_SIZE_U size, const D2D1_BITMAP_PROPERTIES1 *desc)
{
ID3D11Resource *d3d11_resource;
ID3D10Device *d3d_device;
ID3D11Resource *resource;
ID3D11Device *d3d_device;
HRESULT hr;
if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
if (FAILED(hr = ID3D10Resource_QueryInterface(d3d10_resource, &IID_ID3D11Resource, (void **)&resource)))
WARN("Failed to query ID3D11Resource interface, hr %#x.\n", hr);
bitmap->ID2D1Bitmap1_iface.lpVtbl = &d2d_bitmap_vtbl;
bitmap->refcount = 1;
ID2D1Factory_AddRef(bitmap->factory = context->factory);
ID3D10Resource_AddRef(bitmap->resource = resource);
bitmap->d3d11_resource = d3d11_resource;
ID3D10Resource_AddRef(bitmap->resource = d3d10_resource);
bitmap->d3d11_resource = resource;
bitmap->pixel_size = size;
bitmap->format = desc->pixelFormat;
bitmap->dpi_x = desc->dpiX;
@ -296,21 +300,27 @@ static void d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_device_context
bitmap->options = desc->bitmapOptions;
if (d2d_device_context_is_dxgi_target(context))
ID3D10Resource_QueryInterface(resource, &IID_IDXGISurface, (void **)&bitmap->surface);
ID3D11Resource_QueryInterface(resource, &IID_IDXGISurface, (void **)&bitmap->surface);
ID3D10Resource_GetDevice(resource, &d3d_device);
ID3D11Resource_GetDevice(resource, &d3d_device);
if (bitmap->options & D2D1_BITMAP_OPTIONS_TARGET)
{
if (FAILED(hr = ID3D10Device_CreateRenderTargetView(d3d_device, resource, NULL, &bitmap->rtv)))
if (FAILED(hr = ID3D11Device_CreateRenderTargetView(d3d_device, resource, NULL, &bitmap->d3d11_rtv)))
WARN("Failed to create RTV, hr %#x.\n", hr);
if (FAILED(hr = ID3D11RenderTargetView_QueryInterface(bitmap->d3d11_rtv, &IID_ID3D10RenderTargetView,
(void **)&bitmap->rtv)))
WARN("Failed to query D3D10 RTV interface, hr %#x.\n", hr);
}
if (!(bitmap->options & D2D1_BITMAP_OPTIONS_CANNOT_DRAW))
{
if (FAILED(hr = ID3D10Device_CreateShaderResourceView(d3d_device, resource, NULL, &bitmap->srv)))
if (FAILED(hr = ID3D11Device_CreateShaderResourceView(d3d_device, resource, NULL, &bitmap->d3d11_srv)))
WARN("Failed to create SRV, hr %#x.\n", hr);
if (FAILED(hr = ID3D11ShaderResourceView_QueryInterface(bitmap->d3d11_srv, &IID_ID3D10ShaderResourceView,
(void **)&bitmap->srv)))
WARN("Failed to query D3D10 SRV interface, hr %#x.\n", hr);
}
ID3D10Device_Release(d3d_device);
ID3D11Device_Release(d3d_device);
if (bitmap->dpi_x == 0.0f && bitmap->dpi_y == 0.0f)
{

View File

@ -378,7 +378,9 @@ struct d2d_bitmap
ID2D1Factory *factory;
ID3D10ShaderResourceView *srv;
ID3D11ShaderResourceView *d3d11_srv;
ID3D10RenderTargetView *rtv;
ID3D11RenderTargetView *d3d11_rtv;
IDXGISurface *surface;
ID3D10Resource *resource;
ID3D11Resource *d3d11_resource;