Alex Henrie
d3c87e5000
dpvoice/tests: Add GetCompressionTypes tests.
2015-02-19 23:27:22 +09:00
Matteo Bruni
7c4d512fee
wined3d: Make sure the correct texture is bound in device_update_volume.
2015-02-19 17:52:03 +09:00
Matteo Bruni
b47695bf3a
wined3d: Reject unsupported pitches in wined3d_surface_update_desc().
2015-02-19 17:51:47 +09:00
Matteo Bruni
d56c168da1
wined3d: Set the surface pitch for user-memory surfaces.
2015-02-19 17:51:36 +09:00
Matteo Bruni
d49d2a5d47
d3d8/tests: Allow more alternative results in the ATI1N test.
2015-02-19 17:51:32 +09:00
Matteo Bruni
2aed2c3a15
d3d9/tests: Allow more alternative results in the ATI1N test.
2015-02-19 17:51:20 +09:00
Nikolay Sivov
5a318c3e8b
dwrite: Set facename field of a LOGFONT in ConvertFontFaceToLOGFONT().
2015-02-19 17:50:56 +09:00
Nikolay Sivov
5196be7706
dwrite: Fix error code returned by GetFontFromFontFace().
2015-02-19 17:50:51 +09:00
Austin English
0135a59658
xapofx1_4: Add stub dll.
2015-02-19 17:38:36 +09:00
Jacek Caban
1f310395eb
mshtml: Use constant instead of define for REDIRECT_* flags.
2015-02-19 17:36:51 +09:00
Bruno Jesus
4d43d364e8
rsaenh/tests: Fix a copy & paste issue.
2015-02-18 23:28:00 +09:00
Nikolay Sivov
980c65f126
dwrite: Use vertical variants in GetGlyphs() when appropriate.
2015-02-18 23:22:19 +09:00
Henri Verbeet
3fa8f4ece3
wined3d: Apply modifiers after floatBitsToInt()/floatBitsToUint() in shader_glsl_add_src_param().
2015-02-18 23:21:49 +09:00
Henri Verbeet
e46bdc28f6
d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateTexture2D().
2015-02-18 23:21:46 +09:00
Henri Verbeet
58896c610f
d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateBuffer().
...
At this point it doesn't really add anything anymore.
2015-02-18 23:21:43 +09:00
Henri Verbeet
a6409ed027
d2d1: Implement d2d_factory_CreateDrawingStateBlock().
2015-02-18 23:21:39 +09:00
Henri Verbeet
3beaf224ea
dxgi: Implement dxgi_swapchain_GetPrivateData().
2015-02-18 23:21:11 +09:00
Stefan Dösinger
52ab9e382e
wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions.
...
The idea is to make it clear that wined3d_texture_load is responsible
for checking the color key for changes. Once we can do color keying in
the shader we also have one place where we can disable the surface
conversion.
2015-02-18 22:02:39 +09:00
Stefan Dösinger
e53d22b0c0
wined3d: Manage color key changes in the texture.
...
This fixes a regression with color keyed mipmaps that was introduced by
ee8a5b7dd1
. surface_load for level n+1
would call texture_force_reload, thus removing level n from the GL
texture.
2015-02-18 22:02:33 +09:00
Austin English
91cba2f1a8
xapofx1_5: Add stub dll.
2015-02-18 16:43:27 +09:00
Alistair Leslie-Hughes
3121955956
shell32: Implement IApplicationAssociationRegistration QueryCurrentDefault.
2015-02-18 16:40:52 +09:00
Michael Stefaniuc
2e54309f39
quartz: Remove an always true conditional subexpression (PVS-Studio).
2015-02-18 16:09:17 +09:00
Michael Stefaniuc
73019d5e20
ole32: Remove an always true conditional subexpression (PVS-Studio).
2015-02-18 16:09:13 +09:00
Michael Stefaniuc
63174c2f36
user32: IDI_WINLOGO is already an int resource (PVS-Studio).
2015-02-18 16:09:05 +09:00
Michael Stefaniuc
54d3816eb8
riched20: IDC_IBEAM is already an int resource (PVS-Studio).
2015-02-18 16:09:00 +09:00
Michael Stefaniuc
e67a65c59e
msvcrt: Avoid identical if and else bodies (PVS-Studio).
2015-02-18 16:08:48 +09:00
Nikolay Sivov
4588bb1170
wshom.ocx: Implement RegWrite().
2015-02-18 15:45:46 +09:00
Mark Harmstone
129862f369
comctl32: Themed buttons should not draw in System if font unset.
2015-02-18 15:45:04 +09:00
Mark Harmstone
6a8da85c3b
comctl32: Do not call HEADER_FillItemFrame twice in a row.
2015-02-18 15:43:04 +09:00
Thomas Faber
656bc70f80
gdi32/tests: Avoid variable length arrays (MSVC).
2015-02-17 22:28:14 +09:00
Thomas Faber
ed761920ca
winegstreamer: Avoid empty initializer braces.
2015-02-17 22:04:47 +09:00
Thomas Faber
7f9a63e5fd
quartz: Avoid empty initializer braces.
2015-02-17 22:04:30 +09:00
Thomas Faber
d742f6e821
wininet: Avoid empty initializer braces.
2015-02-17 22:04:17 +09:00
Stefan Dösinger
5408c5ea34
ddraw/tests: Create a device in test_surface_discard.
2015-02-17 21:16:12 +09:00
Stefan Dösinger
f64815e651
ddraw/tests: Port D3D1_ViewportClearTest to ddraw1.c (v2).
2015-02-17 21:16:08 +09:00
Henri Verbeet
e37272ee86
dxgi: Implement dxgi_swapchain_SetPrivateDataInterface().
2015-02-17 18:42:24 +09:00
Henri Verbeet
59ffc7bc8d
dxgi: Implement dxgi_swapchain_SetPrivateData().
2015-02-17 18:42:22 +09:00
Henri Verbeet
9bdc153313
dxgi: Implement dxgi_surface_GetPrivateData().
2015-02-17 18:42:20 +09:00
Henri Verbeet
1c9016c703
dxgi: Implement dxgi_surface_SetPrivateDataInterface().
2015-02-17 18:42:17 +09:00
Henri Verbeet
64b23f6ca7
dxgi: Implement dxgi_surface_SetPrivateData().
2015-02-17 18:42:15 +09:00
Nikolay Sivov
41c44f9185
wshom.ocx: Implement RegRead().
2015-02-17 18:41:10 +09:00
Hans Leidekker
797bd65f62
wbemprox: Fix the type mapping for Win32_SoundDevice.StatusInfo.
2015-02-16 23:28:43 +09:00
Hans Leidekker
56ff1cc76a
netapi32: Add a partial implementation of NetUserEnum.
2015-02-16 23:28:39 +09:00
Hans Leidekker
5505413a81
winhttp: Implement IWinHttpRequest::get_ResponseStream.
2015-02-16 23:28:34 +09:00
Hans Leidekker
6f046e0f51
winhttp: Return an error from winhttp_request_get_ResponseBody if the request is not sent.
2015-02-16 23:28:27 +09:00
Hans Leidekker
d6c9c984e5
winhttp: Implement a task queue for asynchronous requests.
...
This ensures that asynchronous calls are completed in the right order.
2015-02-16 23:28:22 +09:00
Stefan Dösinger
8c158c1e33
ddraw/tests: Port test_texturemapblend to ddraw2.c.
2015-02-16 23:26:18 +09:00
Stefan Dösinger
c0efc3ebf8
ddraw/tests: Port D3D1_TextureMapBlendTest to ddraw1.c.
2015-02-16 23:26:06 +09:00
Austin English
edb5ccc3f9
crytpui: Add CryptUIWizDigitalSign stub.
2015-02-16 23:22:50 +09:00
Austin English
c19876ed4e
d3dx9_36: Add D3DXDisassembleShader stub.
2015-02-16 23:22:04 +09:00