Henri Verbeet
1a78667862
wined3d: Allow the first render target to be set to NULL.
...
Note that it still isn't necessarily safe to render in this case, because
there are places where we assume the first render target is always non-NULL in
order to determine e.g. framebuffer dimensions. It's now the responsibility of
the caller to ensure that doesn't happen.
2013-09-12 10:59:18 +02:00
Henri Verbeet
1b53cbd8de
wined3d: Make primary_render_target_is_p8() work on a swapchain.
2013-09-12 10:59:11 +02:00
Dmitry Timoshkov
d15e08ae5e
kernel32/tests: Add a read/write test for a COM port.
2013-09-11 20:33:22 +02:00
Austin English
e55aea83cd
msiexec: Add a fixme for administrative installs.
2013-09-11 20:33:22 +02:00
Nikolay Sivov
37182e3f0f
ntdll: Try application manifest path when searching for dependent assemblies.
2013-09-11 20:33:22 +02:00
Dmitry Timoshkov
ea7f9737bd
ntdll: Add support to NtWriteFile for special offset -1.
2013-09-11 20:33:22 +02:00
Bruno Jesus
d71bf64e87
ws2_32: Fix WSADuplicateSocket implementation.
2013-09-11 20:33:20 +02:00
Alexandre Julliard
31f8893678
taskmgr: Use definitions from winternl.h instead of duplicating them.
2013-09-11 18:33:07 +02:00
Alexandre Julliard
69abf20fcd
gdi32: Add a check for overflow in DIB dimensions.
2013-09-11 18:33:06 +02:00
Alexandre Julliard
08e82d4686
gdi32: Add more helpers for converting font sizes to logical coordinates.
2013-09-11 18:33:05 +02:00
Aric Stewart
4a300d2423
gdi32: GetCharWidth32A/W return positive widths for all layouts and various DC transforms.
2013-09-11 18:33:04 +02:00
Stefan Dösinger
b4d8b52fa7
wined3d: Pass position_transformed and gl_info to find_ps_compile_args.
2013-09-11 17:09:59 +02:00
Stefan Dösinger
dfeee9077c
wined3d: Pass the swizzle map to find_vs_compile_args.
2013-09-11 17:09:56 +02:00
Hans Leidekker
057c98323e
rpcrt4: Don't try to decode the authorization value in the first leg.
2013-09-11 16:10:05 +02:00
Hans Leidekker
6f2c4bac58
rpcrt4: Don't remove the authorization header if the scheme is Basic.
2013-09-11 16:10:01 +02:00
Jacek Caban
81d90ba06d
dxgiformat.h: Added missing formats.
2013-09-11 16:09:56 +02:00
Jacek Caban
044d7e82bf
d3d10_1.idl: Added D3D10_1_SHADER_*_VERSION constants.
2013-09-11 16:09:52 +02:00
Jacek Caban
4de32753a2
d3d11.idl: Added some missing declarations.
2013-09-11 16:09:25 +02:00
Jacek Caban
0e5d64cc44
d3d11: Use proper D3D11CreateDevice argument types.
2013-09-11 16:08:54 +02:00
Piotr Caban
d548877f6e
msvcr110: Add forwards to type_info::before function.
2013-09-11 16:08:42 +02:00
Thomas Faber
d518ce7ea2
ntdll/tests: Use correct prototype for RtlCreateUnicodeString[FromAsciiz].
2013-09-11 16:08:09 +02:00
Henri Verbeet
73a0327487
ddraw: Avoid LPBYTE.
2013-09-11 09:59:06 +02:00
Henri Verbeet
87ef65ab7b
ddraw: Avoid LPVOID.
2013-09-11 09:59:04 +02:00
Henri Verbeet
9ccced6f41
ddraw: Get rid of get_config_key().
2013-09-11 09:58:55 +02:00
Henri Verbeet
1453baf64b
wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8().
2013-09-11 09:58:52 +02:00
Henri Verbeet
aea8d5c11e
wined3d: Get rid of the render target / overlay check in wined3d_surface_flip().
...
The surface needs to be part of a swapchain to be flipped, but that doesn't
have much to do with WINED3DUSAGE_RENDERTARGET. We can just remove the check
here, because ddraw_surface7_Flip() already has the correct check.
2013-09-11 09:58:50 +02:00
Alistair Leslie-Hughes
10251e5ab0
msdasc.idl: Correctly register DataLinks.
2013-09-10 19:07:48 +02:00
Nikolay Sivov
8ae6b43bc8
shell32: Fix getting a command string when root key default value doesn't point to a key.
2013-09-10 19:07:31 +02:00
Andrew Eikum
6b4f43e8e6
oleaut32: Don't crash on NULL string arguments.
2013-09-10 17:31:49 +02:00
Huw Davies
5bfabee8cd
iphlpapi: Don't set the dns server list if there are no servers.
2013-09-10 17:31:48 +02:00
Stefan Dösinger
c0a14564d3
d3d9/tests: Actually accept r500 results.
2013-09-10 17:00:59 +02:00
Stefan Dösinger
ff14c24dd2
d3d9/tests: Use a plain depth stencil instead of a texture.
...
r500 does not support anything but AMD's extension depth texture formats
on Windows 7. Plain surfaces work OK with the builtin formats.
2013-09-10 17:00:55 +02:00
Stefan Dösinger
5b48335ce2
d3d8/tests: Mark YUY2 and UYVY broken.
2013-09-10 17:00:50 +02:00
Stefan Dösinger
b59418d75d
d3d9/tests: Test the behavior of failing surface creation calls.
2013-09-10 17:00:46 +02:00
Stefan Dösinger
99da74fea4
d3d8/tests: Test the behavior of failing surface creation calls.
2013-09-10 17:00:41 +02:00
Jactry Zeng
1cbdb2aff7
riched20: Add a length return parameter to ME_ToUnicode.
2013-09-10 12:27:37 +02:00
Bruno Jesus
dea4f7bc02
ws2_32: Implement get socket option SO_PROTOCOL_INFO.
2013-09-10 12:27:35 +02:00
Dmitry Timoshkov
f031c676c1
server: Add a serial event mask change counter.
2013-09-10 11:18:57 +02:00
Henri Verbeet
4b772c2cf2
d3drm: Avoid LPRECT.
2013-09-10 11:10:17 +02:00
Henri Verbeet
39991e759a
d3drm: Avoid LPDWORD.
2013-09-10 11:10:14 +02:00
Henri Verbeet
d21c26e4f6
wined3d: Get rid of surface_modify_location().
2013-09-10 11:09:53 +02:00
Henri Verbeet
b62915dabb
wined3d: Replace surface_modify_location(surface, location, FALSE) calls with surface_invalidate_location().
2013-09-10 11:09:51 +02:00
Henri Verbeet
c6ce5486c0
wined3d: Get rid of the special SFLAG_INTEXTURE / SFLAG_INSRGBTEX code in surface_modify_location().
...
It turns out this is already safe for all callers.
2013-09-10 11:09:48 +02:00
Ken Thomases
ae2ce18fd6
winemac: Don't allow dead-key state to repeat after characters are generated.
...
It's fairly common in Mac keyboard layouts that, if you type a dead key twice,
the second key press will both produce a non-dead character and also
perpetuate the dead-key state. For example, with the U.S. layout, Option-E,
E will produce "" and Option-E, Option-E, E will produce "". Windows
keyboard layouts don't tend to do this. The second key press produces the
non-dead character and clears the dead-key state.
2013-09-10 11:07:41 +02:00
André Hentschel
fa6b058070
kernel32: Add partial CreateFile2 implementation.
2013-09-10 11:06:31 +02:00
Nikolay Sivov
26d42b9d5c
msxml3: Added ISupportErrorInfo support for schema cache.
2013-09-09 22:10:01 +02:00
Stefan Dösinger
20ce6bd102
ddraw/tests: Don't test transformed vertices with normals.
...
They crash the GPU driver of my r200 WinXP laptop, causing anything from
a BSOD to a frozen or black screen and sometimes incorrectly set
resolutions.
2013-09-09 22:10:01 +02:00
Stefan Dösinger
cd203b38a6
wined3d: Pass the context to the main buffer preload function.
2013-09-09 22:10:01 +02:00
Stefan Dösinger
87f931dc64
wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_get_sysmem().
2013-09-09 22:10:00 +02:00
Stefan Dösinger
1cf192172e
wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_create_buffer_object().
2013-09-09 22:10:00 +02:00