Henri Verbeet
|
51cdeeacd4
|
wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen.
|
2014-01-10 12:06:09 +01:00 |
Henri Verbeet
|
4710c4b51a
|
wined3d: Store color keys in textures instead of in surfaces.
|
2014-01-09 15:50:39 +01:00 |
Stefan Dösinger
|
b91973daa7
|
wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
|
2014-01-08 20:02:22 +01:00 |
Jacek Caban
|
289bdc4f45
|
strmbase: Store BasePinFuncTable inside Base*PinFuncTable structs.
|
2014-01-06 20:47:02 +01:00 |
Alexandre Julliard
|
0ae7b5ff8f
|
Update copyright info for 2014.
|
2014-01-01 20:45:33 +01:00 |
Dmitry Timoshkov
|
bfb4f28dc5
|
ntdll: Implement NtQuerySemaphore/SemaphoreBasicInformation.
|
2013-12-26 16:51:07 +01:00 |
Henri Verbeet
|
4e7b62a46d
|
wined3d: Get rid of unused palette flags.
|
2013-12-13 12:36:11 +01:00 |
Henri Verbeet
|
f27bb660b3
|
wined3d: Explicitly pass the palette size to wined3d_palette_create().
|
2013-12-13 12:36:11 +01:00 |
Henri Verbeet
|
89dedf6408
|
ddraw: Just set the palette caps in ddraw7_GetCaps().
|
2013-12-13 12:36:11 +01:00 |
Henri Verbeet
|
bf7f80f4b3
|
ddraw: Store the palette flags in the ddraw palette.
|
2013-12-12 12:08:23 +01:00 |
Henri Verbeet
|
1f0bb534ec
|
ddraw: Keep a reference to the palette in the surface.
|
2013-12-12 12:08:16 +01:00 |
Henri Verbeet
|
15c1a26b55
|
wined3d: Create volumes inside wined3d.
|
2013-12-06 13:14:52 +01:00 |
Francois Gouget
|
6f22057c21
|
libport: Fix the detection of isfinite().
|
2013-12-05 12:40:57 +01:00 |
Henri Verbeet
|
7524258aaf
|
ddraw: Implement flips inside ddraw.
|
2013-12-05 12:40:56 +01:00 |
Francois Gouget
|
e4856dbb70
|
libport: Add an isfinite() implementation for Solaris.
|
2013-11-29 17:58:40 +01:00 |
Henri Verbeet
|
4b3db52b53
|
wined3d: Merge the texture creation functions.
|
2013-11-27 11:30:15 +01:00 |
Piotr Caban
|
5c8339df4a
|
strmbase: Add structure size parameter in BaseInputPin_Construct function.
|
2013-11-25 16:28:14 +01:00 |
Alexandre Julliard
|
1e78c99388
|
kernel32: Validate the architecture of newly created processes on the server side.
|
2013-11-22 12:32:48 +01:00 |
Henri Verbeet
|
afc3d2ab70
|
wined3d: Create surfaces inside wined3d.
|
2013-11-15 12:00:26 +01:00 |
Dmitry Timoshkov
|
a890d0f030
|
server: Make it possible for WaitCommEvent to detect recursive requests.
|
2013-11-13 11:21:28 +01:00 |
Qian Hong
|
f7835dea2d
|
user32: Implement OpenInputDesktop.
|
2013-11-08 16:29:44 +01:00 |
Rico Schüller
|
2fa9b7ebb5
|
opengl32: Use opengl xml registry files.
|
2013-11-05 20:38:21 +01:00 |
Alexandre Julliard
|
74efeab238
|
gdi32: Trigger creation of the desktop window when the display driver is needed.
|
2013-10-29 12:51:26 +01:00 |
Alexandre Julliard
|
9675aa173a
|
gdi32: Allow user32 to specify the display driver to use.
|
2013-10-29 12:51:26 +01:00 |
Dmitry Timoshkov
|
3b429e88ff
|
server: Add support for pending write flag to the serial device.
|
2013-10-25 13:36:01 +02:00 |
Michael Stefaniuc
|
23b86eb44e
|
include: Replace the remaining CONSTs.
|
2013-09-27 10:34:09 +02:00 |
André Hentschel
|
128bfdf6da
|
include: Don't redefine _GNU_SOURCE.
|
2013-09-20 11:24:51 +02:00 |
Dmitry Timoshkov
|
f031c676c1
|
server: Add a serial event mask change counter.
|
2013-09-10 11:18:57 +02:00 |
Stefan Dösinger
|
80638b6d2f
|
wined3d: Enforce texturing capability format restrictions on resource creation.
|
2013-09-06 17:25:08 +02:00 |
Bruno Jesus
|
ec49a574de
|
server: Add a request to get socket information.
|
2013-09-02 19:51:16 +02:00 |
Henri Verbeet
|
43ecaf29c3
|
wined3d: Get rid of the DDRAW_PITCH_ALIGNMENT and D3D8_PITCH_ALIGNMENT constants.
|
2013-08-29 19:56:17 +02:00 |
Alexandre Julliard
|
93fbb12e65
|
server: Implement waiting on keyed events.
|
2013-08-28 11:03:38 +02:00 |
Henri Verbeet
|
b85c2a74bb
|
wined3d: Replace the "stateBlock" wined3d_device field with a wined3d_state structure.
|
2013-08-27 11:50:53 +02:00 |
Alexandre Julliard
|
947e337480
|
server: Make signal and wait a separate select operation.
|
2013-08-26 20:34:28 +02:00 |
Alexandre Julliard
|
042e0046d4
|
server: Make select on all handles a separate operation.
|
2013-08-26 20:32:52 +02:00 |
Alexandre Julliard
|
c2ab7a625e
|
server: Add a structure to pass the parameters of a select request.
|
2013-08-26 20:24:42 +02:00 |
Andrew Cook
|
cdfee68be1
|
ntdll: Implement NtQueryEvent.
|
2013-08-26 14:27:56 +02:00 |
Dmitry Timoshkov
|
0b4c9cb533
|
server: Store full-sized completion information on the server side.
|
2013-08-23 20:15:43 +02:00 |
Stefan Dösinger
|
ac871305f8
|
wined3d: Store the mipmap level in the volume.
|
2013-08-22 20:15:18 +02:00 |
Alexandre Julliard
|
dbf9d71ef8
|
server: Add support for keyed event objects.
|
2013-08-21 14:24:06 +02:00 |
Alexandre Julliard
|
3dc0474cfc
|
include: Android supports sigsetjmp now.
|
2013-07-30 14:43:34 +02:00 |
André Hentschel
|
bd5422406d
|
include: Check for getopt_long_only instead of getopt_long.
|
2013-06-17 13:34:40 +02:00 |
Henri Verbeet
|
4de77fa23f
|
wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
|
2013-06-14 11:46:20 +02:00 |
Henri Verbeet
|
d6bc4fe71a
|
wined3d: Allow surface flags to be passed to texture creation functions.
|
2013-06-06 11:47:19 +02:00 |
Henri Verbeet
|
91096dd7ad
|
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
|
2013-06-06 11:47:07 +02:00 |
Henri Verbeet
|
b23739316c
|
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().
|
2013-06-05 17:31:39 +02:00 |
Henri Verbeet
|
9d4cbd6195
|
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
|
2013-06-05 17:31:39 +02:00 |
Henri Verbeet
|
13a38e8d5e
|
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
|
2013-06-04 10:14:28 +02:00 |
Henri Verbeet
|
a4d2660c9b
|
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
|
2013-06-04 10:14:26 +02:00 |
Stefan Dösinger
|
9287bb80dc
|
d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources.
|
2013-05-20 19:08:28 +02:00 |
Henri Verbeet
|
2e7add90c0
|
wined3d: Get rid of the unused wined3d_strided_data structure.
|
2013-04-19 10:43:42 +02:00 |
Dmitry Timoshkov
|
b632f0966d
|
kernel32: Count precise amount of child process failures.
|
2013-04-18 11:54:28 +02:00 |
Dmitry Timoshkov
|
521cf664d3
|
kernel32: Add a test for threads state when a process is being terminated.
|
2013-04-12 11:49:14 +02:00 |
Alexandre Julliard
|
43ac582d7d
|
libport: Rename spawnvp to _spawnvp to avoid the deprecated name.
|
2013-04-09 15:26:10 +02:00 |
Alexandre Julliard
|
34ff565708
|
exception.h: Android doesn't have sigsetjmp.
|
2013-03-13 16:27:50 +01:00 |
André Hentschel
|
0effd926b6
|
server: Remove SPARC support.
|
2013-03-05 11:04:07 +01:00 |
Alessandro Pignotti
|
f53fa4f05b
|
strmbase: Remove code duplicated by every user of ISeekingPassThruImpl.
|
2013-03-05 09:50:02 +01:00 |
Jörg Höhle
|
5155e8011d
|
mmsystem: Use SEGPTR when the .spec says so.
|
2013-02-27 19:23:39 +01:00 |
Matteo Bruni
|
5e28b0c974
|
wined3d: Add RESZ support.
|
2013-02-19 10:39:47 +01:00 |
Alexandre Julliard
|
bc602c3060
|
server: Return the window paint flags in the get_visible_region request.
|
2013-02-11 17:14:17 +01:00 |
Stefan Dösinger
|
1a3f741643
|
wined3d: Remove draw_primitive_strided.
|
2013-01-25 11:30:33 +01:00 |
Stefan Dösinger
|
149a85c2e7
|
d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
|
2013-01-25 11:29:41 +01:00 |
André Hentschel
|
cf195437c6
|
include: Make sure interlocked_cmpxchg128 is defined on ARM64.
|
2013-01-21 12:50:58 +01:00 |
André Hentschel
|
0066f31ef7
|
include: Fix __int64 definition for ARM64.
|
2013-01-21 12:14:43 +01:00 |
Henri Verbeet
|
1249976eb6
|
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
|
2013-01-17 12:22:01 +01:00 |
Henri Verbeet
|
ce912d5149
|
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
|
2013-01-17 12:21:55 +01:00 |
André Hentschel
|
d11e72f925
|
server: Add ARM64 support.
|
2013-01-16 12:49:20 +01:00 |
Henri Verbeet
|
31e8976910
|
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
|
2013-01-16 12:22:57 +01:00 |
Damjan Jovanovic
|
7f767bb195
|
strmbase: Store and use the chosen IMemAllocator instead of getting it from the input pin.
|
2013-01-15 12:18:04 +01:00 |
Henri Verbeet
|
7595a58085
|
ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails.
|
2013-01-14 11:01:53 +01:00 |
Alexandre Julliard
|
61768c0775
|
configure: Get rid of the check for getpagesize.
|
2013-01-09 12:23:02 +01:00 |
Alexandre Julliard
|
63a89f9be2
|
Update copyright info for 2013.
|
2013-01-02 13:35:54 +01:00 |
Stefan Dösinger
|
8cf55497cc
|
wined3d: Remove draw_*_primitive_up.
Note that I can't remove the state->user_stream mess yet, because of
draw_*_primitive_strided. Another patchset will deal with that.
|
2012-12-19 12:53:28 +01:00 |
Alexandre Julliard
|
bbf3e8621a
|
gdi32: Remove from the GetTextExtentExPoint entry points parameters that can't be handled by the driver.
|
2012-12-18 19:26:25 +01:00 |
Amine Khaldi
|
9b4e92a6f1
|
include: Define LIST_ENTRY using the standard offsetof.
|
2012-12-11 15:48:59 +01:00 |
Amine Khaldi
|
d6617e1ec5
|
include: Define WINE_RB_ENTRY_VALUE using the standard offsetof.
|
2012-12-11 15:48:59 +01:00 |
Henri Verbeet
|
9fbd3bbed6
|
d3d10core: Implement d3d10_device_PSGetSamplers().
|
2012-12-10 11:25:49 +01:00 |
Henri Verbeet
|
4c4131cd78
|
d3d10core: Implement d3d10_device_PSSetSamplers().
|
2012-12-10 11:25:46 +01:00 |
Henri Verbeet
|
2c01e11eca
|
d3d10core: Implement d3d10_device_GSGetSamplers().
|
2012-12-07 10:35:51 +01:00 |
Henri Verbeet
|
047d607e07
|
d3d10core: Implement d3d10_device_GSSetSamplers().
|
2012-12-07 10:35:44 +01:00 |
Henri Verbeet
|
c98767a425
|
d3d10core: Implement d3d10_device_VSGetSamplers().
|
2012-12-06 12:55:59 +01:00 |
Henri Verbeet
|
e5805c316c
|
d3d10core: Implement d3d10_device_VSSetSamplers().
|
2012-12-06 12:55:50 +01:00 |
Henri Verbeet
|
6ac3c48384
|
d3d10core: Implement d3d10_device_PSGetConstantBuffers().
|
2012-12-05 12:44:07 +01:00 |
Henri Verbeet
|
b034f49183
|
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
|
2012-12-05 12:44:01 +01:00 |
Henri Verbeet
|
d906c94382
|
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
|
2012-12-04 00:02:06 +01:00 |
Henri Verbeet
|
feda45279e
|
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
|
2012-12-04 00:02:00 +01:00 |
Henri Verbeet
|
027ef4ccdb
|
d3d10core: Implement d3d10_device_VSGetConstantBuffers().
|
2012-11-30 11:42:54 +01:00 |
Henri Verbeet
|
ae5e15319e
|
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
|
2012-11-30 11:42:48 +01:00 |
Henri Verbeet
|
7f62678c16
|
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
|
2012-11-27 16:54:57 +01:00 |
Henri Verbeet
|
dc67be012f
|
d3d10core: Implement d3d10_device_SOGetTargets().
|
2012-11-23 14:40:36 +01:00 |
Henri Verbeet
|
5b781d709d
|
d3d10core: Implement d3d10_device_SOSetTargets().
|
2012-11-23 14:40:30 +01:00 |
Henri Verbeet
|
d0d213f7d1
|
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
|
2012-11-21 13:25:57 +01:00 |
Henri Verbeet
|
79f0b4d977
|
d3d9: Avoid resetting device state for d3d9ex resets.
|
2012-11-20 11:44:27 +01:00 |
Henri Verbeet
|
25c449247f
|
d3d10core: Implement d3d10_device_GSGetShader().
|
2012-11-14 11:27:44 +01:00 |
Henri Verbeet
|
9081f8afb1
|
d3d10core: Implement d3d10_device_GSSetShader().
|
2012-11-14 11:27:40 +01:00 |
Alexandre Julliard
|
a56c5b185e
|
opengl32: Don't substitute OpenGL types that are already defined in wgl.h.
|
2012-11-07 18:12:04 +01:00 |
Alexandre Julliard
|
70e536f46b
|
opengl32: Generate our own wgl.h header from the OpenGL registry data.
|
2012-11-07 18:11:52 +01:00 |
Alexandre Julliard
|
00628bb646
|
opengl32: Update to the current OpenGL spec.
|
2012-11-07 13:56:06 +01:00 |
Alexandre Julliard
|
6164d533a9
|
gdi32: Add a parameter to return anti-aliasing flags in the SelectFont driver entry point.
|
2012-11-02 16:41:21 +01:00 |
Alexandre Julliard
|
487c50c1e7
|
ntdll: Remove futimes implementation from libport, it's only needed in ntdll.
|
2012-10-30 18:08:11 +01:00 |