Henri Verbeet
|
ce912d5149
|
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
|
2013-01-17 12:21:55 +01:00 |
Henri Verbeet
|
8e9f0af2a9
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d3d10core/tests: Add a small test for ID3D10Device_CreateRasterizerState().
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2013-01-02 13:15:16 +01:00 |
Henri Verbeet
|
5d38662235
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d3d10core: Only create unique rasterizer state objects.
|
2013-01-02 13:15:14 +01:00 |
Henri Verbeet
|
4f9814c536
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d3d10core: Implement d3d10_rasterizer_state_GetDesc().
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2013-01-02 13:11:22 +01:00 |
Henri Verbeet
|
93700423e8
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d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilState().
|
2012-12-14 11:49:31 +01:00 |
Henri Verbeet
|
0ffda86f76
|
d3d10core: Only create unique depthstencil state objects.
|
2012-12-14 11:49:28 +01:00 |
Henri Verbeet
|
d158289020
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d3d10core: Implement d3d10_depthstencil_state_GetDesc().
|
2012-12-14 11:49:23 +01:00 |
Henri Verbeet
|
3cd98e15fa
|
d3d10core/tests: Add a small test for ID3D10Device_CreateBlendState().
|
2012-12-13 11:21:33 +01:00 |
Henri Verbeet
|
525e3da051
|
d3d10core: Only create unique blend state objects.
|
2012-12-13 11:21:28 +01:00 |
Henri Verbeet
|
9d86c8b07c
|
d3d10core: Implement d3d10_blend_state_GetDesc().
|
2012-12-13 11:21:22 +01:00 |
Henri Verbeet
|
4ec1c78ec4
|
d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState().
|
2012-12-12 11:59:17 +01:00 |
Henri Verbeet
|
a9e241e4fe
|
d3d10core: Only create unique sampler state objects.
|
2012-12-12 11:59:08 +01:00 |
Henri Verbeet
|
14eadb71bc
|
d3d10core: Implement d3d10_sampler_state_GetDesc().
|
2012-12-12 11:59:01 +01:00 |
Henri Verbeet
|
fc50e2b70b
|
d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().
|
2012-12-11 12:03:38 +01:00 |
Henri Verbeet
|
9fbd3bbed6
|
d3d10core: Implement d3d10_device_PSGetSamplers().
|
2012-12-10 11:25:49 +01:00 |
Henri Verbeet
|
4c4131cd78
|
d3d10core: Implement d3d10_device_PSSetSamplers().
|
2012-12-10 11:25:46 +01:00 |
Henri Verbeet
|
2c01e11eca
|
d3d10core: Implement d3d10_device_GSGetSamplers().
|
2012-12-07 10:35:51 +01:00 |
Henri Verbeet
|
047d607e07
|
d3d10core: Implement d3d10_device_GSSetSamplers().
|
2012-12-07 10:35:44 +01:00 |
Henri Verbeet
|
c98767a425
|
d3d10core: Implement d3d10_device_VSGetSamplers().
|
2012-12-06 12:55:59 +01:00 |
Henri Verbeet
|
e5805c316c
|
d3d10core: Implement d3d10_device_VSSetSamplers().
|
2012-12-06 12:55:50 +01:00 |
Henri Verbeet
|
6ac3c48384
|
d3d10core: Implement d3d10_device_PSGetConstantBuffers().
|
2012-12-05 12:44:07 +01:00 |
Henri Verbeet
|
b034f49183
|
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
|
2012-12-05 12:44:01 +01:00 |
Henri Verbeet
|
d906c94382
|
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
|
2012-12-04 00:02:06 +01:00 |
Henri Verbeet
|
feda45279e
|
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
|
2012-12-04 00:02:00 +01:00 |
Henri Verbeet
|
027ef4ccdb
|
d3d10core: Implement d3d10_device_VSGetConstantBuffers().
|
2012-11-30 11:42:54 +01:00 |
Henri Verbeet
|
ae5e15319e
|
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
|
2012-11-30 11:42:48 +01:00 |
Henri Verbeet
|
7c722bea28
|
d3d10core/tests: Use the correct enum in test_create_shader_resource_view().
|
2012-11-28 14:42:35 +01:00 |
Henri Verbeet
|
be65d6ab3c
|
d3d10core/tests: Don't reuse the device.
|
2012-11-28 14:42:22 +01:00 |
Henri Verbeet
|
7f62678c16
|
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
|
2012-11-27 16:54:57 +01:00 |
Henri Verbeet
|
86779241c6
|
d3d10core: Implement d3d10_device_IAGetInputLayout().
|
2012-11-26 11:50:30 +01:00 |
Henri Verbeet
|
dc67be012f
|
d3d10core: Implement d3d10_device_SOGetTargets().
|
2012-11-23 14:40:36 +01:00 |
Henri Verbeet
|
5b781d709d
|
d3d10core: Implement d3d10_device_SOSetTargets().
|
2012-11-23 14:40:30 +01:00 |
Henri Verbeet
|
9e97bff539
|
d3d10core: Implement d3d10_device_RSGetScissorRects().
|
2012-11-22 14:54:19 +01:00 |
Henri Verbeet
|
2a8359d44c
|
d3d10core: Implement d3d10_device_RSSetScissorRects().
|
2012-11-22 14:54:14 +01:00 |
Henri Verbeet
|
860c0eb24e
|
d3d10core: Implement d3d10_device_IAGetVertexBuffers().
|
2012-11-21 13:26:03 +01:00 |
Henri Verbeet
|
d0d213f7d1
|
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
|
2012-11-21 13:25:57 +01:00 |
Andrew Talbot
|
608be1715b
|
d3d10core: Remove unused variables.
|
2012-11-21 13:25:11 +01:00 |
Henri Verbeet
|
e00f1590db
|
d3d10core: Fix the stream index in d3d10_device_IASetVertexBuffers().
|
2012-11-15 12:19:41 +01:00 |
Henri Verbeet
|
25c449247f
|
d3d10core: Implement d3d10_device_GSGetShader().
|
2012-11-14 11:27:44 +01:00 |
Henri Verbeet
|
9081f8afb1
|
d3d10core: Implement d3d10_device_GSSetShader().
|
2012-11-14 11:27:40 +01:00 |
Henri Verbeet
|
d2fa9a75b2
|
d3d10core: Implement d3d10_device_PSGetShader().
|
2012-11-13 16:54:53 +01:00 |
Henri Verbeet
|
5dc94d04a5
|
d3d10core: Implement d3d10_device_VSGetShader().
|
2012-11-13 16:54:53 +01:00 |
Henri Verbeet
|
2bf46c60fb
|
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
|
2012-10-25 11:48:25 +02:00 |
Henri Verbeet
|
ddbe791d37
|
wined3d: Set texture_level in surface_set_texture_target() as well.
|
2012-10-24 11:24:22 +02:00 |
Henri Verbeet
|
272f63263e
|
d3d10core: Implement d3d10_device_OMGetBlendState().
|
2012-10-04 14:09:43 +02:00 |
Henri Verbeet
|
e69c28a0f7
|
d3d10core: Implement d3d10_device_OMSetBlendState().
|
2012-10-04 14:09:40 +02:00 |
Henri Verbeet
|
e4df956f95
|
d3d10core: Implement d3d10_device_OMGetDepthStencilState().
|
2012-10-03 11:19:40 +02:00 |
Henri Verbeet
|
a78fa40816
|
d3d10core: Implement d3d10_device_OMSetDepthStencilState().
|
2012-10-03 11:19:40 +02:00 |
Henri Verbeet
|
c7caabb864
|
d3d10core: Implement d3d10_device_RSGetState().
|
2012-10-01 23:07:46 +02:00 |
Henri Verbeet
|
fbcce6787a
|
d3d10core: Implement d3d10_device_RSSetState().
|
2012-10-01 23:07:43 +02:00 |