Commit Graph

87 Commits

Author SHA1 Message Date
Rico Schüller ae0d8b5e59 d3dx9: Remove unneeded variables. 2013-05-01 16:00:56 +02:00
Francois Gouget 2dc0235272 d3dx9_36: Add a trailing '\n' to a TRACE(). 2013-04-18 19:13:00 +02:00
Nozomi Kodama e2d3553642 d3dx9: Floatify sqrt into sqrtf. 2013-04-09 12:24:18 +02:00
Nozomi Kodama 6d6603b495 d3dx9: Implement D3DXSHEvalHemisphereLight. 2013-04-04 19:27:52 +02:00
Nozomi Kodama 6247dae2ac d3dx9: Implement D3DXSHEvalSphericalLight. 2013-04-04 19:27:23 +02:00
Nozomi Kodama 479195ea41 d3dx9: Save multiplications for better performance. 2013-03-07 17:35:40 +01:00
Nozomi Kodama 9085f1d27f d3dx9: Implement D3DXSHEvalConeLight. 2013-03-07 17:33:13 +01:00
Nozomi Kodama bb3549fc2f d3dx9: Explicit computations in D3DXMatrixInverse to speed them up. 2013-02-28 21:37:19 +01:00
Nozomi Kodama c66d9eb2fe d3dx9: Explicit computations in D3DXMatrixDeterminant to speed them up. 2013-02-28 21:37:18 +01:00
Rico Schüller a3277ed666 d3dx9: Fix typos. 2013-02-25 13:03:30 +01:00
Nozomi Kodama de852879d1 d3dx9: Avoid useless computations. 2013-02-20 20:43:46 +01:00
Nozomi Kodama f9347a8f0e d3dx9: Add a missing trace. 2013-02-20 20:43:40 +01:00
Nozomi Kodama bd59218140 d3dx9: Specify arguments in trace to ease debugging. 2013-02-20 20:43:35 +01:00
Nozomi Kodama 5038a7d915 d3dx9: Use const instead of CONST. 2013-02-14 17:32:22 +01:00
Rico Schüller 43f30fe8d6 d3dx9: Add support for D3DFMT_A16B16G16R16F. 2013-01-11 11:58:16 +01:00
Rico Schüller 2cb1372350 d3dx9: Improve D3DXMatrixRotationYawPitchRoll(). 2012-12-05 12:44:47 +01:00
Henri Verbeet 8c94757c2b d3dx9: Avoid LPD3DXMATRIXSTACK. 2012-11-29 00:16:38 +01:00
Nozomi Kodama 965e27149a d3dx9_36: Fix the case out = in for D3DXSHRotate. 2012-11-13 19:27:04 +01:00
Nozomi Kodama 1ca9ed90e3 d3dx9_36: Implement handy computations for small orders in D3DXSHRotate. 2012-11-13 19:25:29 +01:00
Józef Kucia 3e264ced0f d3dx9: Handle NULL arguments in D3DXVec3Unproject. 2012-11-08 17:21:18 +01:00
Józef Kucia a5d5650730 d3dx9: Handle NULL arguments in D3DXVec3Project. 2012-11-08 17:21:15 +01:00
Józef Kucia 7bfd634286 d3dx9: Handle NULL viewport in D3DXVec3Unproject. 2012-10-29 10:47:04 +01:00
Rico Schüller e74a99b71a d3dx9: Fix calculation when in and out overlap in D3DXSHRotateZ(). 2012-10-18 19:34:12 +02:00
Nozomi Kodama b8cfe42326 d3dx9_36: Implement D3DXSHMultiply4. 2012-10-03 13:10:45 +02:00
Rico Schüller ec9db0a11f d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests. 2012-10-01 18:49:11 +02:00
Rico Schüller effdcf98d6 d3dx9: Improve traces for D3DXSHMultiply2/3(). 2012-09-28 11:27:40 +02:00
Rico Schüller 3e24dc642b d3dx9: Use float functions in D3DXMatrixRotationAxis(). 2012-09-28 11:27:34 +02:00
Rico Schüller 945e81b341 d3dx9: Improve D3DXMatrixAffineTransformation(). 2012-09-28 11:27:21 +02:00
Rico Schüller c131bee4fc d3dx9: Improve D3DXMatrixAffineTransformation2D(). 2012-09-28 11:27:13 +02:00
Rico Schüller aa344fc88d d3dx9: Use float function in D3DXFresnelTerm(). 2012-09-28 11:27:08 +02:00
Rico Schüller e420409b8d d3dx9: Use float function in D3DXPlaneNormalize(). 2012-09-28 11:27:01 +02:00
Rico Schüller ef65fddaf9 d3dx9: Use float functions in D3DXQuaternionExp(). 2012-09-27 13:12:57 +02:00
Rico Schüller 9a281e5dd2 d3dx9: Use float functions in D3DXQuaternionRotationMatrix(). 2012-09-27 13:12:48 +02:00
Rico Schüller e921953374 d3dx9: Use float functions in D3DXQuaternionLn(). 2012-09-27 13:12:44 +02:00
Rico Schüller 5accb12c12 d3dx9: Avoid variable assignment in D3DXQuaternionNormalize(). 2012-09-26 14:40:53 +02:00
Rico Schüller db8df8bc7c d3dx9: Use float functions in D3DXQuaternionRotationAxis(). 2012-09-26 14:40:53 +02:00
Rico Schüller 7d75ad8230 d3dx9: Use float functions in D3DXQuaternionRotationYawPitchRoll(). 2012-09-26 14:40:52 +02:00
Rico Schüller ce319e9d53 d3dx9: Use float functions in D3DXQuaternionSlerp(). 2012-09-26 14:40:52 +02:00
Rico Schüller 398eb27538 d3dx9: Use float functions in D3DXSHRotateZ(). 2012-09-26 14:40:51 +02:00
Nozomi Kodama 1f85d64b19 d3dx9: Implement D3DXSHRotate. 2012-09-25 11:39:28 +02:00
Nozomi Kodama c69a496461 d3dx9: Implement D3DXSHEvalDirectionalLight. 2012-09-25 11:38:53 +02:00
Nozomi Kodama 7c5d93b504 d3dx9: Simplify D3DXVector*Normalize. 2012-09-25 11:32:45 +02:00
Rico Schüller 6268414cab d3dx9: Remove ID3DXMatrixStackImpl typedef. 2012-09-04 15:04:40 +02:00
Rico Schüller 27b7fdf663 d3dx9: Use sizeof variable instead of type. 2012-09-04 15:04:34 +02:00
Nozomi Kodama c7bf5e09d5 d3dx9_36: Add more traces. 2012-07-23 12:33:25 +02:00
Nozomi Kodama 3c278d7ec3 d3dx9_36: Add some traces. 2012-07-20 13:59:04 +02:00
Nozomi Kodama f5714cccbd d3dx9_36: Implementation of D3DXSHRotateZ. 2012-07-19 17:02:01 +02:00
Nozomi Kodama c957f8a921 d3dx9_36: Implementation of D3DXSHEvalDirection. 2012-07-16 16:28:47 +02:00
Nozomi Kodama f757f3fb7d d3dx9: Implementation of D3DXSHMultiply2. 2012-07-16 14:33:43 +02:00
Nozomi Kodama e3888ec87c d3dx9_36: Implementation of D3DXSHScale. 2012-06-29 20:41:47 +02:00