Commit Graph

76432 Commits

Author SHA1 Message Date
Henri Verbeet ce81f0809d d3d8: Avoid LPVOID. 2013-09-12 10:59:26 +02:00
Henri Verbeet 545f83bc8f ddrawex: Avoid LPVOID. 2013-09-12 10:59:24 +02:00
Henri Verbeet 3c6d11706f ddraw: Just set the render target to NULL in d3d_device_inner_Release().
The wined3d front buffer is not a render target.
2013-09-12 10:59:21 +02:00
Henri Verbeet 1a78667862 wined3d: Allow the first render target to be set to NULL.
Note that it still isn't necessarily safe to render in this case, because
there are places where we assume the first render target is always non-NULL in
order to determine e.g. framebuffer dimensions. It's now the responsibility of
the caller to ensure that doesn't happen.
2013-09-12 10:59:18 +02:00
Henri Verbeet 1b53cbd8de wined3d: Make primary_render_target_is_p8() work on a swapchain. 2013-09-12 10:59:11 +02:00
Dmitry Timoshkov d15e08ae5e kernel32/tests: Add a read/write test for a COM port. 2013-09-11 20:33:22 +02:00
Nikolay Sivov 37182e3f0f ntdll: Try application manifest path when searching for dependent assemblies. 2013-09-11 20:33:22 +02:00
Dmitry Timoshkov ea7f9737bd ntdll: Add support to NtWriteFile for special offset -1. 2013-09-11 20:33:22 +02:00
Bruno Jesus d71bf64e87 ws2_32: Fix WSADuplicateSocket implementation. 2013-09-11 20:33:20 +02:00
Alexandre Julliard 69abf20fcd gdi32: Add a check for overflow in DIB dimensions. 2013-09-11 18:33:06 +02:00
Alexandre Julliard 08e82d4686 gdi32: Add more helpers for converting font sizes to logical coordinates. 2013-09-11 18:33:05 +02:00
Aric Stewart 4a300d2423 gdi32: GetCharWidth32A/W return positive widths for all layouts and various DC transforms. 2013-09-11 18:33:04 +02:00
Stefan Dösinger b4d8b52fa7 wined3d: Pass position_transformed and gl_info to find_ps_compile_args. 2013-09-11 17:09:59 +02:00
Stefan Dösinger dfeee9077c wined3d: Pass the swizzle map to find_vs_compile_args. 2013-09-11 17:09:56 +02:00
Hans Leidekker 057c98323e rpcrt4: Don't try to decode the authorization value in the first leg. 2013-09-11 16:10:05 +02:00
Hans Leidekker 6f2c4bac58 rpcrt4: Don't remove the authorization header if the scheme is Basic. 2013-09-11 16:10:01 +02:00
Jacek Caban 0e5d64cc44 d3d11: Use proper D3D11CreateDevice argument types. 2013-09-11 16:08:54 +02:00
Piotr Caban d548877f6e msvcr110: Add forwards to type_info::before function. 2013-09-11 16:08:42 +02:00
Thomas Faber d518ce7ea2 ntdll/tests: Use correct prototype for RtlCreateUnicodeString[FromAsciiz]. 2013-09-11 16:08:09 +02:00
Henri Verbeet 73a0327487 ddraw: Avoid LPBYTE. 2013-09-11 09:59:06 +02:00
Henri Verbeet 87ef65ab7b ddraw: Avoid LPVOID. 2013-09-11 09:59:04 +02:00
Henri Verbeet 9ccced6f41 ddraw: Get rid of get_config_key(). 2013-09-11 09:58:55 +02:00
Henri Verbeet 1453baf64b wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8(). 2013-09-11 09:58:52 +02:00
Henri Verbeet aea8d5c11e wined3d: Get rid of the render target / overlay check in wined3d_surface_flip().
The surface needs to be part of a swapchain to be flipped, but that doesn't
have much to do with WINED3DUSAGE_RENDERTARGET. We can just remove the check
here, because ddraw_surface7_Flip() already has the correct check.
2013-09-11 09:58:50 +02:00
Nikolay Sivov 8ae6b43bc8 shell32: Fix getting a command string when root key default value doesn't point to a key. 2013-09-10 19:07:31 +02:00
Andrew Eikum 6b4f43e8e6 oleaut32: Don't crash on NULL string arguments. 2013-09-10 17:31:49 +02:00
Huw Davies 5bfabee8cd iphlpapi: Don't set the dns server list if there are no servers. 2013-09-10 17:31:48 +02:00
Stefan Dösinger c0a14564d3 d3d9/tests: Actually accept r500 results. 2013-09-10 17:00:59 +02:00
Stefan Dösinger ff14c24dd2 d3d9/tests: Use a plain depth stencil instead of a texture.
r500 does not support anything but AMD's extension depth texture formats
on Windows 7. Plain surfaces work OK with the builtin formats.
2013-09-10 17:00:55 +02:00
Stefan Dösinger 5b48335ce2 d3d8/tests: Mark YUY2 and UYVY broken. 2013-09-10 17:00:50 +02:00
Stefan Dösinger b59418d75d d3d9/tests: Test the behavior of failing surface creation calls. 2013-09-10 17:00:46 +02:00
Stefan Dösinger 99da74fea4 d3d8/tests: Test the behavior of failing surface creation calls. 2013-09-10 17:00:41 +02:00
Jactry Zeng 1cbdb2aff7 riched20: Add a length return parameter to ME_ToUnicode. 2013-09-10 12:27:37 +02:00
Bruno Jesus dea4f7bc02 ws2_32: Implement get socket option SO_PROTOCOL_INFO. 2013-09-10 12:27:35 +02:00
Dmitry Timoshkov f031c676c1 server: Add a serial event mask change counter. 2013-09-10 11:18:57 +02:00
Henri Verbeet 4b772c2cf2 d3drm: Avoid LPRECT. 2013-09-10 11:10:17 +02:00
Henri Verbeet 39991e759a d3drm: Avoid LPDWORD. 2013-09-10 11:10:14 +02:00
Henri Verbeet d21c26e4f6 wined3d: Get rid of surface_modify_location(). 2013-09-10 11:09:53 +02:00
Henri Verbeet b62915dabb wined3d: Replace surface_modify_location(surface, location, FALSE) calls with surface_invalidate_location(). 2013-09-10 11:09:51 +02:00
Henri Verbeet c6ce5486c0 wined3d: Get rid of the special SFLAG_INTEXTURE / SFLAG_INSRGBTEX code in surface_modify_location().
It turns out this is already safe for all callers.
2013-09-10 11:09:48 +02:00
Ken Thomases ae2ce18fd6 winemac: Don't allow dead-key state to repeat after characters are generated.
It's fairly common in Mac keyboard layouts that, if you type a dead key twice,
the second key press will both produce a non-dead character and also
perpetuate the dead-key state.  For example, with the U.S. layout, Option-E,
E will produce "" and Option-E, Option-E, E will produce "".  Windows
keyboard layouts don't tend to do this.  The second key press produces the
non-dead character and clears the dead-key state.
2013-09-10 11:07:41 +02:00
André Hentschel fa6b058070 kernel32: Add partial CreateFile2 implementation. 2013-09-10 11:06:31 +02:00
Nikolay Sivov 26d42b9d5c msxml3: Added ISupportErrorInfo support for schema cache. 2013-09-09 22:10:01 +02:00
Stefan Dösinger 20ce6bd102 ddraw/tests: Don't test transformed vertices with normals.
They crash the GPU driver of my r200 WinXP laptop, causing anything from
a BSOD to a frozen or black screen and sometimes incorrectly set
resolutions.
2013-09-09 22:10:01 +02:00
Stefan Dösinger cd203b38a6 wined3d: Pass the context to the main buffer preload function. 2013-09-09 22:10:01 +02:00
Stefan Dösinger 87f931dc64 wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_get_sysmem(). 2013-09-09 22:10:00 +02:00
Stefan Dösinger 1cf192172e wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_create_buffer_object(). 2013-09-09 22:10:00 +02:00
Andrew Eikum c5be905bf7 oleaut32: Fix TRACE. 2013-09-09 22:10:00 +02:00
Andrew Eikum 808c47cecb oleaut32: Typelib strings of size -1 are NULL. 2013-09-09 22:10:00 +02:00
Detlef Riekenberg 6cb2156976 d3dx11_42: Add stub dll. 2013-09-09 22:10:00 +02:00