Commit Graph

1038 Commits

Author SHA1 Message Date
Stefan Dösinger 6104c67613 wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters. 2006-03-09 12:51:26 +01:00
Stefan Dösinger 851bdfb5e0 wined3d: Add D3DLOCK_* types to wined3d_types.h. 2006-03-08 11:33:35 +01:00
Alexandre Julliard 1a4f6e579b user: Launch explorer to manage the desktop window. 2006-03-07 11:42:35 +01:00
Stefan Dösinger 270afeb5e8 wined3d: Define D3D usage flags in wined3d_types.h. 2006-03-07 10:53:02 +01:00
Stefan Dösinger 2f0c781988 wined3d: Add device caps to wined3d_types.h. 2006-03-07 10:51:34 +01:00
H. Verbeet 07004966a8 wined3d: Fix the relation between volumes and their container. 2006-03-06 20:08:36 +01:00
H. Verbeet f7356a34c3 wined3d: Fix the relation between surfaces and their container. 2006-03-06 20:08:22 +01:00
Alexandre Julliard 2f026d1694 libwine: Export a function to retrieve the data directory (based on a
patch by Dmitry Timoshkov).
2006-03-06 18:50:15 +01:00
Alexandre Julliard 4be3d4c12b server: Return real parent and owner in the create_window request.
Remove computing of parent and owner handles on the client side.
2006-03-06 15:00:37 +01:00
Stefan Dösinger 033769f94d wined3d: Add d3d7 and d3d8/9 cap flags to wined3d_types.h. 2006-03-06 11:36:28 +01:00
Vitaly Budovski 3832eb7de4 wined3d: Added OpenGL 2.0 function definitions. 2006-03-06 11:12:14 +01:00
Vitaly Budovski 7b55a0cff1 wined3d: Implemented fallback for separate stencil operation in WINED3DRS_CCW_STENCIL*. 2006-03-04 16:15:47 +01:00
Stefan Dösinger a15280972b wined3d: Add D3D7 texture stage types. 2006-03-04 16:13:25 +01:00
Stefan Dösinger ecaf772906 wined3d: Add D3D7 render states. 2006-03-04 16:13:15 +01:00
Roderick Colenbrander f8ed06ea3d wined3d: Opengl 2.x compile fix. 2006-03-02 15:50:16 +01:00
Eric Pouech 6b95c0e4b4 kernel32: ClearCommError.
ClearCommError should only deal with *communication* errors (are being
seen on the serial interface) rather than API errors (which can be
reported to the caller by the API itself).  I then removed all the
stuff related to storing the error status in the server object.
2006-02-27 13:54:43 +01:00
Alexandre Julliard e27358ea5c server: Remove no longer needed fields in the init_process_done request. 2006-02-21 20:08:19 +01:00
Mike McCormack e4faabfa64 server: Track created and removed directories in the tree of inodes for inotify.
Add them to or remove them from existing recursive watches.
2006-02-21 11:13:23 +01:00
Alexandre Julliard 9dffd134dd libwine: Try the current load path in priority before the
WINELOADER/WINESERVER environment variables in wine_exec_wine_binary.
2006-02-16 20:26:55 +01:00
Eric Pouech ca777c090f tests: Fixed test framework against environment modifications. 2006-02-14 11:38:26 +01:00
Alexandre Julliard e0330145d8 server: Remove the no longer needed exe_file parameter in the
init_process_done request.
2006-02-08 15:25:12 +01:00
Roderick Colenbrander c7b58749a1 wined3d: Added CopyRects method (based on a patch by Oliver Stieber). 2006-02-07 16:51:39 +01:00
Mike McCormack 0790f95589 kernel32: ReadDirectoryChangesW fixes.
ReadDirectoryChangesW remembers whether it's recording changes or not.
Don't initialize overlapped->InternalHigh.
The hEvent is cleared when ReadDirectoryChanges is called.
2006-02-07 16:50:36 +01:00
Mike McCormack 0193211946 server: Fill in NtNotifyChangeDirectoryFile's buffer with change data. 2006-02-06 11:58:55 +01:00
H. Verbeet e43cfb1a68 wined3d: Fix SetContainer.
Add/Release references to the container.
Change the type of the container from IUnknown to IWineD3DBase.
2006-02-06 11:30:48 +01:00
Alexandre Julliard 2a36dd239c server: Remove no longer used create_flags from get_startup_info request. 2006-02-05 12:33:24 +01:00
H. Verbeet c72fce011d wined3d: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB. 2006-02-05 12:19:22 +01:00
Alexandre Julliard 65424dc3a8 libwine: Added wine_dll_enum_load_path function to allow querying the dll path. 2006-02-04 17:02:05 +01:00
Robert Shearman 7dcc55f4cc include: Move all of the contiguous FC types together so we can see
possible missing constants better.
2006-02-03 18:46:12 +01:00
Robert Shearman 14e4a5453c widl: Define a value for RPC_FC_WSTRING. 2006-01-31 12:23:59 +01:00
Mike McCormack 08351071fd server: Fix the file notification interface to use directory handles. 2006-01-27 12:13:56 +01:00
Robert Shearman 368da7dcc2 widl: Added some more constants for conformance descriptors. 2006-01-24 11:08:49 +01:00
Robert Shearman 21a90850cb widl: Strings.
Write out type format strings for string types.
2006-01-24 11:07:39 +01:00
H. Verbeet 7c8a4d2174 wined3d: Create a common WineD3D base class, IWineD3DBase. 2006-01-17 15:58:22 +01:00
Robert Shearman a40ce39340 user: Fix WM_QUIT message ordering from PostQuitMessage.
Added a new server call as PostQuitMessage should set a flag in the
message queue to return the WM_QUIT message when there are no other
pending messages, rather than posting a message to the thread queue as
it does at the moment.
2006-01-17 13:14:31 +01:00
Alexandre Julliard cfe45cc130 Get rid of the no longer needed DECL_GLOBAL_CONSTRUCTOR macro. 2006-01-14 17:08:52 +01:00
Alexandre Julliard 2878d99216 ntdll: Add debug registers to the context of all exceptions.
Maintain a local cache of the debug registers to avoid server calls
where possible.
2006-01-13 13:58:14 +01:00
Alexandre Julliard 2654be08d5 ntdll: Handle NtSetContextThread on the client side (as far as
possible) when setting the context of the current thread.
2006-01-11 20:20:32 +01:00
Troy Rollo b7652d89db user: Fix return type of EnableMenuItem. 2006-01-10 12:08:48 +01:00
Hans Leidekker 67dd000250 Update copyright info for the new year. 2006-01-06 21:06:53 +01:00
Alexandre Julliard 3215c3ac91 Avoid DECLSPEC_NORETURN on function pointers for MSVC compatibility. 2006-01-04 14:52:43 +01:00
Eric Pouech b7607aebdc ntdll: Correct implementation for atom query functions. 2006-01-03 17:34:43 +01:00
Rolf Kalbermatter 97ede2dca8 include: Fix DECLSPEC_NORETURN for compilation with MS C compiler. 2006-01-03 13:33:22 +01:00
Detlef Riekenberg 8827bcfd74 winspool: Add version resource. 2005-12-21 21:11:43 +01:00
H. Verbeet 4e7b2557b5 wined3d: Cleanup shader constants code a little bit.
Improved bounds checking.
2005-12-20 11:46:52 +01:00
Alexandre Julliard 324d86a3af Exception handling: Added a magic __EXCEPT_PAGE_FAULT macro to make it
easier to handle the common case of trapping page faults.
2005-12-16 16:58:47 +01:00
Vitaliy Margolen b05340a523 ntdll: Implement FSCTL_PIPE_WAIT NtFsControlFile ioctl.
Implement FSCTL_PIPE_WAIT NtFsControlFile ioctl.
Modify WaitNamedPipeW to use NtFsControlFile.
Replace struct overlapped with event.
2005-12-14 11:14:02 +01:00
Alexandre Julliard 67505c00af server: Support for opening devices.
Added support for opening devices directly with the server when they
don't correspond to a Unix file.
2005-12-12 14:27:45 +01:00
Alexandre Julliard 03b040c51d server: Added object attributes to a few more requests. 2005-12-09 14:52:04 +01:00
Alexandre Julliard d02c4a1b82 Make wine_server_fd_to_handle use attributes instead of inherit flag. 2005-12-09 12:22:35 +01:00
Alexandre Julliard 7b910f40f2 server: Use attributes instead of inherit flag in dup_handle request. 2005-12-09 12:21:35 +01:00
Alexandre Julliard 836d07c369 server: Use attributes instead of inherit flag in token requests.
Also use the specified access rights in the open_token request.
2005-12-09 12:17:19 +01:00
Alexandre Julliard f2d7dd645e server: Use attributes instead of inherit flag in process and thread requests. 2005-12-09 12:13:11 +01:00
Alexandre Julliard f11d0a375f server: Use attributes instead of inherit flag in snapshot requests. 2005-12-09 12:09:44 +01:00
Alexandre Julliard 7a096601e3 server: Use attributes instead of inherit flag in console requests. 2005-12-09 12:05:20 +01:00
Alexandre Julliard 27b1aec925 server: Use attributes instead of inherit flag in file requests. 2005-12-09 12:00:48 +01:00
Alexandre Julliard bc30303c56 server: Use attributes instead of inherit flag in socket requests. 2005-12-09 11:58:55 +01:00
Oliver Stieber 7c482cb9a1 wined3d: Vertex shader 8 support.
Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00
Vitaliy Margolen cf21d4d7ca Move mailslot devices into directory name space. 2005-12-05 13:30:26 +01:00
Vitaliy Margolen babfa79436 Move named pipe objects into directory name space.
Change tests accordingly.
Add small test for WaitNamedPipe.
2005-12-05 13:09:35 +01:00
Vitaliy Margolen 348a3d912b Move mapping (section) objects into directory name space. 2005-12-02 16:13:13 +01:00
Vitaliy Margolen 7c5cb7a229 Move timer objects into directory name space. 2005-12-02 16:05:54 +01:00
Vitaliy Margolen 5daae3dfa9 Move semaphore objects into directory name space. 2005-12-02 16:01:17 +01:00
Vitaliy Margolen f676bc8d85 Move event and mutex objects into directory name space. 2005-12-02 15:55:48 +01:00
Willie Sippel fbfb971646 Added more Nvidia card IDs. 2005-11-30 19:45:45 +01:00
Vitaliy Margolen 80444dfe51 Implement symbolic link object in wineserver.
Implement Nt[Create|Open|Query]SymbolicLinkObject.
Change tests accordingly.
2005-11-30 19:22:57 +01:00
Raphael Junqueira 0e68b671f4 Add support for Intel drivers version string.
Update default driver version (nvidia).
2005-11-30 12:02:45 +01:00
Vitaliy Margolen 3c6bdcce53 Implement directory object in wineserver.
Implement Nt[Create|Open]DirectoryObject.
Change tests accordingly.
2005-11-29 17:21:05 +01:00
Oliver Stieber aa9ce3577a Added support for vertex and pixel shader constants that have no type
i.e. they haven't been set yet or are clear.
2005-11-29 17:05:54 +01:00
Alexandre Julliard 0ec7e1a591 Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
Oliver Stieber 932815d6f0 Implement a pixel shader parser and cross compiler. All version of
shaders up to 3 should be parsed correctly, but only shaders 1-1.4
will be cross compiled.
2005-11-21 16:27:55 +00:00
Alexandre Julliard 86397e1d43 Fixed handling of mailslot read timeout to avoid compiler warnings. 2005-11-21 15:23:49 +00:00
Vitaliy Margolen 83ef91ce2d Replace inherit flag with object attributes in winstation and desktop
create & open. Use OBJ_OPENIF flag to create winstation & desktop.
2005-11-21 12:05:38 +00:00
Raphael Junqueira c4569d9298 Define GL_EXT_framebuffer_object and GL_EXT_pixelbuffer_object openGL
specs.
Support Mesa GL_VERSION on parse.
2005-11-10 11:04:59 +00:00
Vincent Béron a17528cd0d Fix warning about memmove re#definition. 2005-11-04 11:14:22 +00:00
Alexandre Julliard 73c72390f8 Fixed Get/SetThreadContext to work properly on suspended threads.
Added a test case.
2005-11-02 20:54:12 +00:00
Oliver Stieber d6fcc69ddb Implement D3DFMT_UNKNOWN surfaces, this seems to be used a lot in d3d8
but I haven't found any d3d9 application that uses D3DFMT_UNKNOWN
surfaces yet.
2005-11-02 20:01:54 +00:00
Alexandre Julliard ff7795ef4c Don't send an extra signal when waiting for a debug event, just do a
normal wait.  Return the debug event status directly as return value
of the server call.
2005-11-01 21:47:07 +00:00
Christian Costa a52a4daa9b Remove no longer used wine_dbg_parse_options and wine_dbg_add_options
prototypes.
2005-10-30 19:05:27 +00:00
Vitaliy Margolen a996000ad5 - Send whole OBJECT_ATTRIBUTES.Attributes to the server not just an
inherit flag.
- Pass DesiredAccess to the server when creating mailslot.
2005-10-27 18:30:37 +00:00
Alexandre Julliard 2058f54300 Added a __wine_dbg_set_channel_flags function to allow changing flags
from inside the code.
2005-10-18 10:49:20 +00:00
Alexandre Julliard 36c3199782 Default search path for an include file should be based on the path of
the parent source file, not the current directory.
2005-10-10 18:06:50 +00:00
Alexandre Julliard 784c94516b Export the get_channel_flags function avoid warnings when passing a
NULL format to wine_dbg_log.
Removed a few no longer used functions.
2005-09-29 11:16:52 +00:00
Alexandre Julliard 7ddab75619 Declare debug channels as static variables so that we don't need to
generate an external .dbg.c file to define them.
2005-09-28 18:34:00 +00:00
H. Verbeet f469b6f8de Fix missing prototypes when using nVidia OpenGL headers. 2005-09-28 18:12:00 +00:00
Alexandre Julliard cbc38965c0 New scheme for keeping track of debug channels that doesn't require
maintaining a list of all loaded dlls.
2005-09-28 15:21:48 +00:00
Eric Pouech b09582a890 Implemented kernel32 process affinity handling on top on ntdll. 2005-09-27 10:52:10 +00:00
Alexandre Julliard a443761b8d Export the temp buffer functionality in the debug functions interface
to allow sharing more code between libwine and ntdll.
2005-09-26 16:45:25 +00:00
Alexandre Julliard 43c6396e94 Use int instead of long in interlocked_* functions for 64-bit
compatibility.
2005-09-26 13:51:58 +00:00
Eric Pouech e21aa6a184 - now passing access rights when creating a named pipe in NTDLL
- reimplemented Kernel32.CreatePipe purely on top of NTDLL APIs
- anonymous pipe handles should have the SYNCHRONIZE bit set
2005-09-26 11:02:45 +00:00
Alexandre Julliard 75c27e17b6 Defined a proper structure for debug channels.
Also put all the function pointers inside a structure and added
__wine_dbg_set_functions to change them instead of exporting the
pointers directly.
2005-09-23 10:52:07 +00:00
Oliver Stieber 5ea96a851f Implemented occlusion queries using either GL_ARB_occlusion_query or
GL_NV_occlusion_query.
2005-09-21 09:43:13 +00:00
Alexandre Julliard 96508ad686 Moved return value handling to the individual relay thunks so that we
only need one version of wine_call_from_16.
Patch the wine_call_from_16 address along with the cs value directly
in the 16-bit code segment to avoid the need for special magic in the
import thunks.
2005-09-18 12:25:22 +00:00
Alexandre Julliard 89024a63d3 Make the users of wine_call_from_32_regs save %eax so that we don't
need a special hack in the import thunk.
Added a get_pc_thunk_eax function to simplify the code a bit.
2005-09-18 11:13:54 +00:00
Robert Shearman 3d14d01cc1 Define RPC_FC_RANGE. 2005-09-14 10:06:41 +00:00
Alexandre Julliard 7e4c88c6d9 Avoid some warnings on 64-bit platforms. 2005-09-13 11:07:14 +00:00
Marcus Meissner a42e6aefe1 Added DRAWPATTERNRECT Escape() 16<->32 mapper and stub in WINEPS. 2005-09-06 14:12:17 +00:00
Ivan Leo Puoti f0db7ab06b Added FSCTL_PIPE_LISTEN support. 2005-09-06 14:09:42 +00:00
Alexandre Julliard 883d3c52d3 Use explicit function pointers for pthread support instead of relying
on ELF symbol overriding.
2005-09-03 15:11:29 +00:00
Alexandre Julliard ce20722109 Moved the spec file init function and constructor to winecrt0. 2005-09-02 14:43:03 +00:00
Juan Lang 341ba0f696 Added a LIST_FOR_EACH_ENTRY_SAFE helper macro. 2005-08-29 12:18:15 +00:00
James Hawkins 5a07e6eda1 Moved itss.idl to include/wine. 2005-08-25 10:25:14 +00:00
Alexandre Julliard f62f6e8fe1 Don't cache file descriptors open on removable devices. 2005-08-24 18:33:50 +00:00
Alexandre Julliard 38502f70eb Added a separate set_handle_cached_fd request instead of abusing
set_handle_info for that.
2005-08-23 18:43:50 +00:00
Kevin Koltzau 7ab2813735 Fix pointer cast warnings in 64bit. 2005-08-23 09:36:34 +00:00
Oliver Stieber cd159e3a74 Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now. 2005-08-23 09:34:57 +00:00
Oliver Stieber 2c0e97e641 Copy the parser and cross compiler from d3d8 and update everything to
vertex shaders 3.0.
The Parser will now display the input shader in DirectX style, and the
cross compiler now generates valid ARB_VERTEX_PROGRAM programs and
outputs the result in ARB_VERTEX_PROGRAM style.
Support for a number of extended attributes has been added, but this
may not be complete, and dereferencing from loop counters isn't
properly parsed yet.
2005-08-17 11:34:03 +00:00
Oliver Stieber 80cbb93163 Tidy up vertex shaders and bring the current code inline with the rest
of wined3d.
2005-08-17 09:54:54 +00:00
Alexandre Julliard 628939d567 Use the proper WOW functions everywhere instead of the K32WOW variant. 2005-08-10 10:59:19 +00:00
Mike McCormack 03d46879c4 Fix gcc 4.0 warnings. 2005-08-10 09:47:19 +00:00
Alexandre Julliard 964815bc42 Added an unmount_device request that invalidates all file descriptors
open on a given Unix device.
2005-08-08 15:11:03 +00:00
Alexandre Julliard 49b7fdcfc0 Removed the broken mmap64 configure check, and moved the
_FILE_OFFSET_BITS define to wine/port.h. Made sure that all files that
need the define include it.
2005-08-03 21:25:10 +00:00
Robert Shearman 037bbdaf24 Add stubs for NdrMapCommAndFaultStatus, conformant string marshaling
and context handle functions.
2005-08-03 14:55:57 +00:00
Mike McCormack 50a6d970f5 gcc 4.0 warning fixes for Interlocked* functions. 2005-08-03 11:03:05 +00:00
Oliver Stieber bb6f9b022b Move the setting of states from device to basetexture, states that
relate to the opengl texture object will only be updated when they are
out of sync, this reduces the number of texture object state changes
during game play in Axis and allies from several hundreds to 0 or 1.
2005-08-03 11:00:28 +00:00
Alexandre Julliard 4de75b5a6f Use the new RtlExitUserThread function instead of exporting
wine_server_exit_thread.
2005-08-02 09:55:40 +00:00
Oliver Stieber c93da09265 Changed swapchains held by the device from an array to a linked
list. Also provide a notification function that that the swapchain can
be removed when it is released.
2005-07-27 15:33:17 +00:00
Oliver Stieber 7cb748fed2 Makes sure any internal reference counting is passed onto the parent,
any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Alexandre Julliard b8d3075d83 Uncomment the typedef in the DECLARE_INTERFACE macro, and get rid of
duplicate typedefs.
2005-07-26 18:32:53 +00:00
Oliver Stieber ea6189e04b Implement resource tracking, require for reset and evict managed
resources and provides extra sanity checks.
2005-07-26 10:34:15 +00:00
Robert Shearman 91eaea53ae - Change the default user SID to match what was previously returned by
NtQueryInformationToken.
- Implement TokenUser for NtQueryInformationToken.
- Add a function for getting the user's registry path from a SID.
2005-07-18 13:22:55 +00:00
Alexandre Julliard 9ad5628639 Moved the server start time to the init_thread request and got rid of
the init_process request (based on a patch by Felix Nawothnig).
2005-07-14 10:32:46 +00:00
Alexandre Julliard 11ad6a0ac4 Return the startup info size in the init_thread request, and allocate
the process parameters structure in ntdll instead of kernel.
2005-07-13 19:43:35 +00:00
Alexandre Julliard 4391be583e Get rid of the boot_done request. 2005-07-13 14:20:13 +00:00
Alexandre Julliard 0424f38169 Already initialize the process in the first init_thread request
instead of waiting for the init_process request.
2005-07-13 12:12:43 +00:00
Oliver Stieber 6a032491d3 Added basic memory management and tracking to wined3d. 2005-07-13 11:34:55 +00:00
Alexandre Julliard 01caa5e645 Moved the fields that depends on startup info from the init_process
request to get_startup_info.
2005-07-12 20:27:09 +00:00
Alexandre Julliard e40383699e Fixed strchrW and strrchrW for a null character (spotted by Aric
Stewart).
2005-07-12 19:27:41 +00:00
Alexandre Julliard 6aa0cc5e3c Load the HKEY_CURRENT_USER branch at server startup too. 2005-07-11 20:44:59 +00:00
Oliver Stieber 13621056db Move parameters relating to opengl on the surface structure on to a
glDesciption member.
Removed Level and Target from LoadTexture, and reduced the dependency
on surface->device.
Fixed a couple of compiler warnings in d3d9.
2005-07-11 20:38:27 +00:00
Oliver Stieber 9b75356fc4 Tidy up the way caps are managed in GetDeviceCaps and FillGlCaps. 2005-07-10 17:48:07 +00:00
Alexandre Julliard 8c518808b8 Put in place the basic infrastructure to allow supporting multiple
desktop windows.
2005-07-08 11:37:40 +00:00
Oliver Stieber 3b0b430824 Added support for vertex declarations to wined3d, it's the last patch
to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Dmitry Timoshkov 86af38c8ca Make IsWindowUnicode work in the case when window belongs to another
process.
2005-07-07 12:02:31 +00:00
Oliver Stieber abb11f30cd Implemented stateblocks in wined3d. 2005-07-05 14:05:18 +00:00
Alexandre Julliard e56d9deac4 Added vararg argument type so that the relay code can distinguish from
a normal cdecl function.
Don't rely on the relay thunk preserving the stack pointer.
2005-07-05 11:50:40 +00:00
Alexandre Julliard 07dd5a7e86 Attempt at a better fix for the winsock.h problems on Darwin. 2005-06-30 21:13:00 +00:00
Mike McCormack f6be23e75b Don't include winreg.h. 2005-06-25 17:57:29 +00:00
Oliver Stieber 18857f1170 Add support for samplers.
Switch from using d3d9 constants to wined3d constants so that there's
no recursive dependencies.
2005-06-24 11:53:07 +00:00
Oliver Stieber 46e7c30a71 Implement swapchains. 2005-06-23 11:05:24 +00:00
Pierre d'Herbemont 321a3e1aa6 Fix winsock.h and stdlib.h collision by including windows.h instead
of the previous headers.
2005-06-21 09:43:44 +00:00
Robert Shearman 4bba21643c Add support for impersonating a token. 2005-06-20 13:18:38 +00:00
Oliver Stieber e70e3ba0ff Change the way caps are sent between d3d9/d3d8 and wined3d to make it
easier for wined3d to support additional versions of Direct3D.
2005-06-17 09:59:03 +00:00
Alexandre Julliard efcc2b83d8 Store a relative pointer for registry entry points to avoid some text
relocations.
2005-06-16 11:04:41 +00:00
Alexandre Julliard ac75dcc240 Avoid static forward declaration that doesn't work on MSVC. 2005-06-15 10:22:59 +00:00
Alexandre Julliard c2d5b444b3 Moved the NONAMELESSUNION/STRUCT macros to wine/test.h so that they
can be used in all the test.
2005-06-13 12:10:54 +00:00
Robert Shearman e51dd36453 Implement overlapped I/O with named pipes. 2005-06-08 19:11:46 +00:00
Alexandre Julliard 1bf96e09a9 Beginnings of support for window stations and desktops. 2005-06-08 18:44:50 +00:00
Alexandre Julliard 6d07a9c39c Moved the server part of the ExitThread functionality to ntdll. 2005-06-05 18:38:48 +00:00
Alexandre Julliard db412aaf60 Added a from_child parameter to the get_update_region request to allow
restarting the search from a given child, in order to avoid looping
forever on windows that don't repaint correctly.
2005-05-31 13:37:16 +00:00
Alexandre Julliard 95b87814e8 Added --list option to the tests and use that in winetest. 2005-05-27 20:10:59 +00:00
Alexandre Julliard 0bfa0b80b0 Better support for building stand-alone tests. 2005-05-25 09:57:07 +00:00
Robert Shearman 4ad93416a8 Implement NtAccessCheck. 2005-05-24 12:32:18 +00:00
Robert Shearman 7bff35428b - Add new server type "struct security_descriptor".
- Add tracing for this new type.
2005-05-23 16:33:00 +00:00
Alexandre Julliard 70d0439905 Moved the generated code segment for 16-bit builtins inside the module
structure.
Get rid of the BUILTIN16_DESCRIPTOR structure and directly register
the MZ header instead.
2005-05-23 12:07:15 +00:00
Eric Kohl 071db4ca6e Define RPC_FC_IGNORE. 2005-05-19 11:14:21 +00:00
Dimi Paun 10d48a9464 Document the more convenient iteration method. 2005-05-18 13:24:46 +00:00
Alexandre Julliard 95086f45a4 Moved data structures for 16-bit relay calls to winbase16.h and
removed builtin16.h.
2005-05-16 09:19:18 +00:00
Alexandre Julliard 9e73cdde39 Allow passing a string to the window property server requests instead
of an atom to avoid redundant server round-trips.
2005-05-11 19:01:10 +00:00
Alexandre Julliard 63342353bc Store a bitmap of active hooks on the client side to try to avoid
server calls for hooks that are not set.
2005-05-11 13:03:15 +00:00
Eric Pouech e6267369b2 - changed ATOM support in wineserver to match NTDLL needs
- adapted accordingly kernel32 atom support
2005-05-10 15:15:50 +00:00
Alexandre Julliard 26050b49d5 Prefix the internal name of all register functions with __regs_ for
better consistency and to make automated checking possible.
2005-05-07 18:10:30 +00:00
Rein Klazes aecbcac865 Add 16<->32 bit message mappings for WM_COPYDATA messages. 2005-05-05 16:43:17 +00:00
Mike McCormack abe70f7648 Implemented GetLastInputInfo. 2005-04-28 12:04:14 +00:00
Jeff Latimer 9a6a30141b Define strncpyW to ensure that users know why it is not present. 2005-04-28 12:01:37 +00:00
Alexandre Julliard 240d4ee9e1 Remove a few more instances of strncpy. 2005-04-25 15:51:45 +00:00
Mike McCormack f92fff66a2 Implemented NtSignalAndWaitForSingleObject. 2005-04-24 17:35:52 +00:00
Robert Shearman d2ea92d14e - Clean up well-known privileges.
- Implement checking tokens for privileges in the server.
- Implement NtPrivilegeCheck.
2005-04-22 21:17:15 +00:00
Alexandre Julliard b965457c4a Get rid of the remaining calls to strncpyW, and remove that function
from wine/unicode.h.
2005-04-21 17:18:50 +00:00
Alexandre Julliard 3e2f2a5265 Allow nested hardware message processing by storing a unique id in
every message and using it to manage the current queue position.
Better filtering of hardware messages to avoid returning messages that
have no chance to match the filter.
2005-04-20 13:03:59 +00:00
Eric Pouech 0a9f98b9bd Removed the no longer user APC_ASYNC kind of APC. 2005-04-18 15:38:44 +00:00
Eric Pouech 5a2591d96d - moved named pipe creation to ntdll
- server now handles the named pipe flags as the NTDLL values (not the
  KERNEL32 ones)
- named pipes in server now use the async IO mechanism for
  connect/wait ops
2005-04-18 14:57:04 +00:00
Alexandre Julliard bc75f2f6c9 Return the coordinates information needed to setup the DC parameters
in the get_visible_region request instead of requiring the client to
compute it again.
2005-03-31 15:36:57 +00:00
Mike McCormack 2ab6a775bd Implement mailslots. 2005-03-30 19:02:15 +00:00
Oliver Stieber 67f2ad4563 - Volume now inherits Resource. This isn't the way Microsoft implements
the interface but it is more correct way (Microsoft even have a
  resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
  class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
  binds the texture instead of bind texture calling preload, bindTexture
  allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
  Resource_CleanUp that should be called by classes that implement
  BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Alexandre Julliard 4d32a475a8 Replace the link_window request by a set_parent request since that is
all link_window is used for at this point.
Get rid of the WIN_LinkWindow/UnlinkWindow functions.
2005-03-25 10:38:56 +00:00
Alexandre Julliard 0bc8377bc2 Create a new server request for accepting hardware messages instead of
abusing reply_message.
Allow passing the determined window for a hardware message back to the
server to have it redispatch the message to the correct thread.
2005-03-23 10:33:17 +00:00
Alexandre Julliard 5054c79880 Try to always keep the server window Z-order in sync with the X11 one
using a heuristic based on mouse and expose events.
2005-03-21 12:37:00 +00:00
Alexandre Julliard f75609087a Make the server know about the visible area of a window, which is the
window rect minus the caption and borders when they are handled by the
window manager.
2005-03-17 19:10:41 +00:00
Alexandre Julliard 4e47afb36f Compute the top clipping window directly on the server side. 2005-03-17 14:02:06 +00:00
Oliver Stieber ba5eb14768 Encapsulate texture, surface encapsulated.
Added BindTexture, GetTextureDimensions, UnBindTexture.
Proper GetContainer support for surface.
SetContainer added to surface and volume.
SetInPbufferState added to surface (until gl context management is
implemented).
Minor changes:
- BaseTexture no longer 'holds' a reference to IWineD3DDevice to
  prevent circular referencing.
- Better managment of referinging for texture.
- Some TODO's for implementing a context manager.
- Better preload implementation.
- Fix compile warning in device.c Set/GetSamplerState.
- Add QueryInterface support for surface.
- Format X8R8G8B8 added to locking.
2005-03-14 10:12:52 +00:00
Alexandre Julliard 99615021fb Properly cope with get_message being called recursively while
processing a hardware message.
2005-03-10 11:52:25 +00:00
Ulrich Czekalla 5067909587 Create a thread-specific selection window to make sure we receive the
selection events in the correct thread.
2005-03-07 19:31:46 +00:00
Oliver Stieber 7b261656fd Added a stubbed out version of query to d3d9 and wined3d.
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Oliver Stieber 16e8689008 Implemented guids for wined3d. 2005-03-02 13:44:58 +00:00
Alexandre Julliard d0ee9f9309 Avoid spaces before preprocessor directives, that's not portable. 2005-03-02 12:23:20 +00:00
Oliver Stieber 2121f7831e Put all the stubs in wined3d in place, with some functionality copied
across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
Robert Shearman b0f02b28b9 - Implement AdjustTokenPrivileges, DuplicateTokenEx and
GetTokenInformation (for the TokenPrivileges case).
- Return STATUS_NO_TOKEN for OpenThreadToken when there is no token
  set for the thread.
2005-02-11 11:52:06 +00:00
Jason Edmeades c3b8a80f45 Avoid compile warnings. 2005-02-08 16:52:04 +00:00
Dmitry Timoshkov 6dba0a7718 Add support for winevent hooks. 2005-02-03 16:40:20 +00:00
Alexandre Julliard ae661da49c Properly compute the client area valid rects and pass them to the
server in set_window_pos to avoid invalidating areas that remain
valid.
2005-02-03 13:40:12 +00:00
Raphael Junqueira f12d5b243a - fix typo in wined3d_interface.h
- add needed defines in wined3d_interface.h
- add IWineD3DVertexDeclarationImpl_ParseToken9 for debug traces
- fix ParseDeclaration9
- limit flood of traces (single shot traces)
2005-01-27 10:40:57 +00:00
Raphael Junqueira b6317bd537 - a very basic blending support on fast drawing path (to have better
performances on last games)
- some defines for VBO support
2005-01-26 21:06:19 +00:00
Raphael Junqueira 4c385f981d - VertexDeclaration device APIs
- D3D9 declarations parsing
- a little better APIs (trying to avoid compile problems)
2005-01-26 20:54:00 +00:00
Michael Stefaniuc 267cbeb95c Hack to fix the compile. 2005-01-19 20:57:06 +00:00
Raphael Junqueira 4f02b52c6b Begin support of VertexDeclaration on wined3d using d3d8 code base
(handling d3d8 and d3d9 specs).
2005-01-19 19:34:49 +00:00
Jason Edmeades 33025b203c - Handle failures to allocate storage more gracefully.
- Only prototype the interfaces which are subclassed (I overdid it
  last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
  GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
  which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
  corruption in demos.
2005-01-18 11:42:29 +00:00
Jason Edmeades bcecddc084 - Add texture support for all the texture types for d3d9->wined3d.
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
Eric Pouech 4634447d6b - got rid of include/async.h
- fixed some overlapped issues in socket handling
- moved kernel32.CancelIo implementation to ntdll
2005-01-14 19:54:38 +00:00
Robert Shearman 7b3d092c26 Add a LIST_FOR_EACH_ENTRY list helper. 2005-01-14 15:11:07 +00:00
Robert Shearman e1d2a837a0 Add LIST_FOR_EACH_SAFE - a list iteration macro that is safe against
removal.
2005-01-12 19:27:35 +00:00
Rémi Assailly 88d049d102 Added missing declarations in some headers. 2005-01-11 10:46:58 +00:00
Jason Edmeades 41427857b1 Add render target support, and ensure there is a front and back buffer
created during device creation.
2005-01-09 17:37:02 +00:00
Ivan Leo Puoti 918214313e Update copyright info for the new year. 2005-01-03 16:53:50 +00:00
Jason Edmeades c4de952eb5 Add Clear, Present and EndScene support and fix a bug in the drawing
code.
2004-12-14 11:54:27 +00:00
Robert Shearman 7572b125b5 Implement NtQueryTimer. 2004-12-13 21:10:58 +00:00
Jason Edmeades 2003c7ab11 Add {G,S}etRenderState and {G,S}etTextureStageState support, and
ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Jason Edmeades f738c146e2 Add {G,S}etIndices, {G,S}Viewport and enable the basic drawing
functionality into wined3d and call from d3d9.
2004-12-09 11:42:34 +00:00
Alexandre Julliard 5defa49979 Moved update region handling to the server. 2004-12-07 17:31:53 +00:00
Jason Edmeades 819b0e1190 Add BaseTexture class support, call from d3d9. 2004-12-07 14:29:12 +00:00
Eric Pouech 44158dd690 - moved event, semaphore, mutex implementation from kernel32 to ntdll
- added mutant implementation in ntdll, and use it for mutex
  implementation in kernel32
- added access parameter on event, semaphore, timer creation in
  wineserver (as ntdll interface requires it)
- added missing definitions in include/winternl.h
2004-12-02 18:05:37 +00:00
Eric Pouech 0a258964c2 Const correctness fixes. 2004-11-30 21:38:57 +00:00
Alexandre Julliard ff986a5a93 Converted the timer list to use standard list functions.
Allocate a timer id when the window is 0 instead of relying on the
client to do it.
Allow setting timers on windows belonging to other threads (found by
Mike McCormack).
2004-11-29 18:08:18 +00:00
Jason Edmeades 0a944ae319 Implement Material, Clip plane and Light support plus
MultiplyTransform.
2004-11-29 17:53:42 +00:00
Jason Edmeades eba27af4f1 Add Get/Set Transform support, plus BeginScene (does nothing). 2004-11-28 15:04:41 +00:00
Jason Edmeades 73e8baffd2 Add indexbuffer support into wined3d. 2004-11-24 18:13:41 +00:00
Jason Edmeades 289562eeb5 - Implement SetStreamSource
- Ensure wined3d objects maintain a reference count of at least that
  of the d3dx version.
2004-11-23 13:52:46 +00:00
Mike Hearn 4328ec4180 Document the linked list support code. 2004-11-06 03:45:49 +00:00
Jason Edmeades 447d5ed048 Implement the beginnings of the stateblock class, and a first method
to use it.
2004-10-21 20:59:12 +00:00
Hans Leidekker c3de6ef38f Add ffs() to porting library, needed by MinGW. 2004-10-19 23:53:26 +00:00
Vincent Béron 1f504141b7 Use a new DLLDEFS variable in configure/Makefiles to actually remove
all the debug messages (minus ERRs) if the user decides so.
2004-10-19 23:06:11 +00:00
Jason Edmeades db7a50582c - Add support (as far as was previously) for the VertexBuffer and
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
  set in the private header.
2004-10-14 00:32:04 +00:00
Alexandre Julliard 1da3b41093 Added forward declaration of struct timeval for futimes. 2004-10-11 20:22:06 +00:00
Jason Edmeades b9e2bedac1 Copy and tidy up the code from dx8 create device into wined3d. Call
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Alexandre Julliard efb8be7e82 Added a fallback implementation of futimes. 2004-10-07 04:25:05 +00:00
Jason Edmeades ac490fabac Add a IWineD3DDevice object type (empty for now), and create one when
an IDirect3DDevice object is created.
2004-10-07 04:22:21 +00:00
Jason Edmeades b519893e41 Move the GetDeviceCaps into the wined3d library and call from d3d9. 2004-10-06 00:05:29 +00:00
Martin Fuchs 895129eec2 Don't use ".previous" for Cygwin build. 2004-10-05 18:31:21 +00:00
Alexandre Julliard 739e5b06da Avoid depending on the non-standard IUnknown_METHODS macro in Wine
internal headers.
2004-10-05 04:16:21 +00:00
Jason Edmeades c579fa6213 Move the Check* type functions into wined3d and copy from d3d9, and
flag that they are mostly stubs.
2004-10-05 02:14:06 +00:00
Francois Gouget 6be32f7edc Don't use COBJMACROS on internal interfaces. 2004-10-04 20:38:32 +00:00
Jason Edmeades c3421ea434 Move into wined3d and call from d3d9 the GetAdapterId function and
copy all the gl declarations into the more global wined3d_gl header
file.
2004-09-29 21:26:47 +00:00
Jason Edmeades ae5a436873 - Make d3d8 know about the wined3d device and start using it.
- Move some of the screen mode related functions into wined3d and add
  untested support for the new d3d9 options of providing the format to
  some of the calls.
- Move other functions from the directx interface into the common
  library and implement the calls from d3d9 as well.
- Copy across the first of the functions used to make traces more readable,
  creating utils.c to store them in. Eventually the ones in d3d8 will be
  removed but for now just duplicate the code.
2004-09-28 02:12:12 +00:00
Jason Edmeades 24ab49e250 Create a wined3d interface, and generate a wined3d object in the d3d9
create method. Make the first (simple) call implementation into the
new wined3d interface.
2004-09-23 04:34:27 +00:00
Alexandre Julliard b6f53e3710 Get rid of the assembly code, it doesn't really improve anything
(reported by Rein Klazes).
2004-09-21 20:13:03 +00:00
Alexandre Julliard 60a8fcf4b0 Avoid using socklen_t. 2004-09-16 20:34:27 +00:00
Mike McCormack f024a838f7 Added missing rpc type. 2004-09-14 17:44:25 +00:00
Alexandre Julliard 754e7aa788 Added configure check for socklen_t. 2004-09-03 18:30:28 +00:00
Alexandre Julliard b0394dea42 Get rid of the WINE_UNUSED macro. 2004-09-01 17:36:04 +00:00
Alexandre Julliard 3c39a9912e Get rid of the non-standard CONV_POINT and CONV_RECT functions. 2004-08-31 00:02:02 +00:00
Alexandre Julliard 6a27b48895 Fd type is no longer used, get rid of it. 2004-08-18 00:04:58 +00:00
Eric Pouech 1ffddb4d0c - better support for non-blocking COMM and socket read/writes:
+ added necessary semantics to fd flags
  + no longer uses fd type (but fd flags) read/write semantic behavior
- fixed socket code to use the proper manifest constants
- fixes for kernel32.GetOverlappedResult without hEvent set
- in ntdll.Nt{Read|Write}File
  + always reset the event
  + added support for longlong offsets
  + better object disposal in error handling code paths
2004-08-17 23:37:55 +00:00
Alexandre Julliard 4616dcb9a7 Moved the WindowFromPoint functionality to the server so that we can
properly take into account the window region.
2004-07-20 22:17:38 +00:00
Alexandre Julliard c4ec2108b1 Pass the environment for a child process through the server instead of
relying on the Unix environment.
2004-07-16 03:54:35 +00:00
Alexandre Julliard 618a7e5813 Added support for window regions in the server. 2004-06-29 03:53:25 +00:00
Alexandre Julliard e8d86b7cd4 Moved visible region calculation to the server. 2004-06-23 20:44:58 +00:00
Alexandre Julliard 9af2bd4803 Yet another fix for the MacOS X environ brain damage. 2004-06-14 17:07:30 +00:00
Eric Pouech b0fd2ade62 - Added ProcessBasicInformation class to ntdll.NtQueryInformationProcess.
- Make use of it in kernel32.
2004-06-14 17:02:00 +00:00
Pierre d'Herbemont 552b06a0a4 Don't use .previous instruction on Darwin. 2004-06-14 17:00:38 +00:00
Hans Leidekker dc61a30bcc MinGW portability fix. 2004-06-03 00:09:54 +00:00