- Add support (as far as was previously) for the VertexBuffer and
Resource classes in wined3d and use when called from d3d9. - Reduce the header includes in all the d3d9 interface to one common set in the private header.
This commit is contained in:
parent
4bf9d98c68
commit
db7a50582c
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@ -20,17 +20,6 @@
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -20,17 +20,6 @@
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -31,11 +31,13 @@
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#define XMD_H
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#include <GL/gl.h>
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@ -537,8 +539,8 @@ struct IDirect3DResource9Impl
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DWORD ref;
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/* IDirect3DResource9 fields */
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IDirect3DDevice9Impl *Device;
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D3DRESOURCETYPE ResourceType;
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IWineD3DResource *wineD3DResource;
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IDirect3DDevice9 *device;
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};
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/* IUnknown: */
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@ -636,12 +638,8 @@ struct IDirect3DVertexBuffer9Impl
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DWORD ref;
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/* IDirect3DResource9 fields */
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IDirect3DDevice9Impl *Device;
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D3DRESOURCETYPE ResourceType;
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/* IDirect3DVertexBuffer9 fields */
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BYTE *allocatedMemory;
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D3DVERTEXBUFFER_DESC myDesc;
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IWineD3DVertexBuffer *wineD3DVertexBuffer;
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IDirect3DDevice9Impl *device;
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};
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/* IUnknown: */
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@ -20,18 +20,6 @@
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*/
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#include "config.h"
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#include <math.h>
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d9_private.h"
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/** currently desactiving 1_4 support as mesa doesn't implement all 1_4 support while defining it */
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@ -19,18 +19,6 @@
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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*/
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#include "config.h"
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#include <math.h>
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/*
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* IDirect3DResource9 implementation
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*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2004 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface) {
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IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
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TRACE("(%p) : AddRef from %ld\n", This, This->ref);
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return ++(This->ref);
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return InterlockedIncrement(&This->ref);
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}
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ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface) {
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IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
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ULONG ref = --This->ref;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
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if (ref == 0) {
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IWineD3DResource_Release(This->wineD3DResource);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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/* IDirect3DResource9 Interface follow: */
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HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
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TRACE("(%p) : returning %p\n", This, This->Device);
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*ppDevice = (LPDIRECT3DDEVICE9) This->Device;
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TRACE("(%p) : returning %p\n", This, This->device);
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*ppDevice = (LPDIRECT3DDEVICE9) This->device;
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IDirect3DDevice9Impl_AddRef(*ppDevice);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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return IWineD3DResource_SetPrivateData(This->wineD3DResource, refguid, pData, SizeOfData, Flags);
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}
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HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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return IWineD3DResource_GetPrivateData(This->wineD3DResource, refguid, pData, pSizeOfData);
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}
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HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid) {
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IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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return IWineD3DResource_FreePrivateData(This->wineD3DResource, refguid);
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}
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DWORD WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew) {
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IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return 0;
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return IWineD3DResource_SetPriority(This->wineD3DResource, PriorityNew);
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}
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DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface) {
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IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return 0;
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return IWineD3DResource_GetPriority(This->wineD3DResource);
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}
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void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface) {
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IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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IWineD3DResource_PreLoad(This->wineD3DResource);
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return;
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}
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D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface) {
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IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
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TRACE("(%p) : returning %d\n", This, This->ResourceType);
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return This->ResourceType;
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return IWineD3DResource_GetType(This->wineD3DResource);
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}
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@ -20,18 +20,6 @@
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*/
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#include "config.h"
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#include <math.h>
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -20,20 +20,6 @@
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*/
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#include "config.h"
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#include <stdarg.h>
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#include <stdio.h>
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#define COBJMACROS
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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@ -20,17 +20,6 @@
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -20,17 +20,6 @@
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*/
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#include "config.h"
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -1,7 +1,7 @@
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/*
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* IDirect3DResource9 implementation
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* IDirect3DVertexBuffer9 implementation
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*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2004 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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|
@ -20,17 +20,6 @@
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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|
@ -54,15 +43,15 @@ HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9
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ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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TRACE("(%p) : AddRef from %ld\n", This, This->ref);
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return ++(This->ref);
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return InterlockedIncrement(&This->ref);
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}
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ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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ULONG ref = --This->ref;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
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if (ref == 0) {
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if (NULL != This->allocatedMemory) HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
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IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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|
@ -76,64 +65,56 @@ HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 ifac
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HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
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}
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HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
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}
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HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
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}
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DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
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return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
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}
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DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
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return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
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}
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void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
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return ;
|
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}
|
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D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
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IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
|
||||
return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
|
||||
return IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
|
||||
}
|
||||
|
||||
/* IDirect3DVertexBuffer9 Interface follow: */
|
||||
HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
|
||||
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
|
||||
FIXME("(%p) : stub\n", This);
|
||||
return D3D_OK;
|
||||
return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
|
||||
}
|
||||
|
||||
HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
|
||||
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
|
||||
FIXME("(%p) : stub\n", This);
|
||||
return D3D_OK;
|
||||
return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
|
||||
}
|
||||
|
||||
HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
|
||||
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
|
||||
TRACE("(%p) : copying into %p\n", This, pDesc);
|
||||
memcpy(pDesc, &This->myDesc, sizeof(D3DVERTEXBUFFER_DESC));
|
||||
return D3D_OK;
|
||||
return IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, pDesc);
|
||||
}
|
||||
|
||||
|
||||
IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
|
||||
{
|
||||
IDirect3DVertexBuffer9Impl_QueryInterface,
|
||||
|
@ -157,26 +138,16 @@ IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
|
|||
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface,
|
||||
UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
|
||||
IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
|
||||
|
||||
IDirect3DVertexBuffer9Impl *object;
|
||||
|
||||
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
||||
|
||||
/* Allocate the storage for the device */
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
|
||||
object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
|
||||
object->ref = 1;
|
||||
object->Device = This;
|
||||
|
||||
object->ResourceType = D3DRTYPE_VERTEXBUFFER;
|
||||
|
||||
object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, Size);
|
||||
object->myDesc.Usage = Usage;
|
||||
object->myDesc.Pool = Pool;
|
||||
object->myDesc.FVF = FVF;
|
||||
object->myDesc.Size = Size;
|
||||
|
||||
TRACE("(%p) : Size=%d, Usage=%ld, FVF=%lx, Pool=%d - Memory@%p, Iface@%p\n", This, Size, Usage, FVF, Pool, object->allocatedMemory, object);
|
||||
|
||||
object->device = This;
|
||||
IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, Pool, &(object->wineD3DVertexBuffer), pSharedHandle);
|
||||
*ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
|
||||
|
||||
return D3D_OK;
|
||||
|
|
|
@ -20,18 +20,6 @@
|
|||
*/
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
#define NONAMELESSUNION
|
||||
#define NONAMELESSSTRUCT
|
||||
#include "windef.h"
|
||||
#include "winbase.h"
|
||||
#include "winuser.h"
|
||||
#include "wingdi.h"
|
||||
#include "wine/debug.h"
|
||||
|
||||
#include "d3d9_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
||||
|
|
|
@ -20,17 +20,6 @@
|
|||
*/
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
#define NONAMELESSUNION
|
||||
#define NONAMELESSSTRUCT
|
||||
#include "windef.h"
|
||||
#include "winbase.h"
|
||||
#include "winuser.h"
|
||||
#include "wingdi.h"
|
||||
#include "wine/debug.h"
|
||||
|
||||
#include "d3d9_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
|
||||
|
|
|
@ -20,19 +20,6 @@
|
|||
*/
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
#define COBJMACROS
|
||||
#define NONAMELESSUNION
|
||||
#define NONAMELESSSTRUCT
|
||||
|
||||
#include "windef.h"
|
||||
#include "winbase.h"
|
||||
#include "winuser.h"
|
||||
#include "wingdi.h"
|
||||
#include "wine/debug.h"
|
||||
|
||||
#include "d3d9_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
||||
|
|
|
@ -20,17 +20,6 @@
|
|||
*/
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#define NONAMELESSUNION
|
||||
#define NONAMELESSSTRUCT
|
||||
#include <stdarg.h>
|
||||
|
||||
#include "windef.h"
|
||||
#include "winbase.h"
|
||||
#include "winuser.h"
|
||||
#include "wingdi.h"
|
||||
#include "wine/debug.h"
|
||||
|
||||
#include "d3d9_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
||||
|
|
|
@ -19,16 +19,6 @@
|
|||
*/
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
#include "windef.h"
|
||||
#include "winbase.h"
|
||||
#include "winuser.h"
|
||||
#include "wingdi.h"
|
||||
#include "wine/debug.h"
|
||||
|
||||
#include "d3d9_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
|
||||
|
|
|
@ -10,7 +10,9 @@ EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_
|
|||
C_SRCS = \
|
||||
device.c \
|
||||
directx.c \
|
||||
resource.c \
|
||||
utils.c \
|
||||
vertexbuffer.c \
|
||||
vertexshader.c \
|
||||
wined3d_main.c
|
||||
|
||||
|
|
|
@ -34,6 +34,29 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
|
|||
/**********************************************************
|
||||
* IWineD3DDevice implementation follows
|
||||
**********************************************************/
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *iface, UINT Size, DWORD Usage,
|
||||
DWORD FVF, D3DPOOL Pool, IWineD3DVertexBuffer** ppVertexBuffer, HANDLE *sharedHandle) {
|
||||
|
||||
IWineD3DVertexBufferImpl *object;
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
|
||||
/* Allocate the storage for the device */
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DVertexBufferImpl));
|
||||
object->lpVtbl = &IWineD3DVertexBuffer_Vtbl;
|
||||
object->resource.wineD3DDevice= iface;
|
||||
object->resource.resourceType = D3DRTYPE_VERTEXBUFFER;
|
||||
object->resource.ref = 1;
|
||||
object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, Size);
|
||||
object->currentDesc.Usage = Usage;
|
||||
object->currentDesc.Pool = Pool;
|
||||
object->currentDesc.FVF = FVF;
|
||||
object->currentDesc.Size = Size;
|
||||
|
||||
TRACE("(%p) : Size=%d, Usage=%ld, FVF=%lx, Pool=%d - Memory@%p, Iface@%p\n", This, Size, Usage, FVF, Pool, object->allocatedMemory, object);
|
||||
*ppVertexBuffer = (IWineD3DVertexBuffer *)object;
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
|
||||
/**********************************************************
|
||||
|
@ -47,7 +70,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_QueryInterface(IWineD3DDevice *iface,REFIID ri
|
|||
|
||||
ULONG WINAPI IWineD3DDeviceImpl_AddRef(IWineD3DDevice *iface) {
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
FIXME("(%p) : AddRef increasing from %ld\n", This, This->ref);
|
||||
TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
|
||||
return InterlockedIncrement(&This->ref);
|
||||
}
|
||||
|
||||
|
@ -71,5 +94,6 @@ IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
|
|||
{
|
||||
IWineD3DDeviceImpl_QueryInterface,
|
||||
IWineD3DDeviceImpl_AddRef,
|
||||
IWineD3DDeviceImpl_Release
|
||||
IWineD3DDeviceImpl_Release,
|
||||
IWineD3DDeviceImpl_CreateVertexBuffer
|
||||
};
|
||||
|
|
|
@ -0,0 +1,113 @@
|
|||
/*
|
||||
* IWineD3DResource Implementation
|
||||
*
|
||||
* Copyright 2002-2004 Jason Edmeades
|
||||
* Copyright 2003-2004 Raphael Junqueira
|
||||
* Copyright 2004 Christian Costa
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "wined3d_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
||||
|
||||
/* IDirect3DResource IUnknown parts follow: */
|
||||
HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, LPVOID *ppobj)
|
||||
{
|
||||
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
||||
WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface) {
|
||||
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
||||
TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
|
||||
return InterlockedIncrement(&This->resource.ref);
|
||||
}
|
||||
|
||||
ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface) {
|
||||
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
||||
ULONG ref;
|
||||
TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
|
||||
ref = InterlockedDecrement(&This->resource.ref);
|
||||
if (ref == 0) {
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
return ref;
|
||||
}
|
||||
|
||||
/* IDirect3DResource Interface follow: */
|
||||
HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice** ppDevice) {
|
||||
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
||||
TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice);
|
||||
*ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice;
|
||||
IWineD3DDevice_AddRef(*ppDevice);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
/* Private Date is not implemented yet */
|
||||
HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
|
||||
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
||||
FIXME("(%p) : stub\n", This); return D3D_OK;
|
||||
}
|
||||
HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
|
||||
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
||||
FIXME("(%p) : stub\n", This); return D3D_OK;
|
||||
}
|
||||
HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid) {
|
||||
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
||||
FIXME("(%p) : stub\n", This); return D3D_OK;
|
||||
}
|
||||
|
||||
/* Priority support is not implemented yet */
|
||||
DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew) {
|
||||
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
||||
FIXME("(%p) : stub\n", This);
|
||||
return 0;
|
||||
}
|
||||
DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface) {
|
||||
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
||||
FIXME("(%p) : stub\n", This);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Preloading of resources is not supported yet */
|
||||
void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface) {
|
||||
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
||||
FIXME("(%p) : stub\n", This);
|
||||
}
|
||||
|
||||
D3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface) {
|
||||
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
||||
TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
|
||||
return This->resource.resourceType;
|
||||
}
|
||||
|
||||
IWineD3DResourceVtbl IWineD3DResource_Vtbl =
|
||||
{
|
||||
IWineD3DResourceImpl_QueryInterface,
|
||||
IWineD3DResourceImpl_AddRef,
|
||||
IWineD3DResourceImpl_Release,
|
||||
IWineD3DResourceImpl_GetDevice,
|
||||
IWineD3DResourceImpl_SetPrivateData,
|
||||
IWineD3DResourceImpl_GetPrivateData,
|
||||
IWineD3DResourceImpl_FreePrivateData,
|
||||
IWineD3DResourceImpl_SetPriority,
|
||||
IWineD3DResourceImpl_GetPriority,
|
||||
IWineD3DResourceImpl_PreLoad,
|
||||
IWineD3DResourceImpl_GetType
|
||||
};
|
|
@ -0,0 +1,136 @@
|
|||
/*
|
||||
* IWineD3DVertexBuffer Implementation
|
||||
*
|
||||
* Copyright 2002-2004 Jason Edmeades
|
||||
* Copyright 2003-2004 Raphael Junqueira
|
||||
* Copyright 2004 Christian Costa
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "wined3d_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
||||
|
||||
/* *******************************************
|
||||
IWineD3DVertexBuffer IUnknown parts follow
|
||||
******************************************* */
|
||||
HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, LPVOID *ppobj)
|
||||
{
|
||||
IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
|
||||
WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface) {
|
||||
IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
|
||||
TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
|
||||
return InterlockedIncrement(&This->resource.ref);
|
||||
}
|
||||
|
||||
ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) {
|
||||
IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
|
||||
ULONG ref;
|
||||
TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
|
||||
ref = InterlockedDecrement(&This->resource.ref);
|
||||
if (ref == 0) {
|
||||
if (NULL != This->allocatedMemory) HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
return ref;
|
||||
}
|
||||
|
||||
/* ****************************************************
|
||||
IWineD3DVertexBuffer IWineD3DResource parts follow
|
||||
**************************************************** */
|
||||
HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice** ppDevice) {
|
||||
return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
|
||||
return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
|
||||
return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid) {
|
||||
return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
|
||||
}
|
||||
|
||||
DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew) {
|
||||
return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
|
||||
}
|
||||
|
||||
DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface) {
|
||||
return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
|
||||
}
|
||||
|
||||
void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface) {
|
||||
return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
|
||||
}
|
||||
|
||||
D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface) {
|
||||
return IWineD3DResource_GetType((IWineD3DResource *)iface);
|
||||
}
|
||||
|
||||
|
||||
/* ******************************************************
|
||||
IWineD3DVertexBuffer IWineD3DVertexBuffer parts follow
|
||||
****************************************************** */
|
||||
HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
|
||||
IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
|
||||
TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->allocatedMemory + OffsetToLock, This->allocatedMemory, OffsetToLock);
|
||||
/* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
|
||||
*ppbData = This->allocatedMemory + OffsetToLock;
|
||||
return D3D_OK;
|
||||
}
|
||||
HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) {
|
||||
IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
|
||||
TRACE("(%p) : stub\n", This);
|
||||
return D3D_OK;
|
||||
}
|
||||
HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, D3DVERTEXBUFFER_DESC *pDesc) {
|
||||
IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
|
||||
|
||||
TRACE("(%p)\n", This);
|
||||
pDesc->Format = This->currentDesc.Format;
|
||||
pDesc->Type = This->currentDesc.Type;
|
||||
pDesc->Usage = This->currentDesc.Usage;
|
||||
pDesc->Pool = This->currentDesc.Pool;
|
||||
pDesc->Size = This->currentDesc.Size;
|
||||
pDesc->FVF = This->currentDesc.FVF;
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl =
|
||||
{
|
||||
IWineD3DVertexBufferImpl_QueryInterface,
|
||||
IWineD3DVertexBufferImpl_AddRef,
|
||||
IWineD3DVertexBufferImpl_Release,
|
||||
IWineD3DVertexBufferImpl_GetDevice,
|
||||
IWineD3DVertexBufferImpl_SetPrivateData,
|
||||
IWineD3DVertexBufferImpl_GetPrivateData,
|
||||
IWineD3DVertexBufferImpl_FreePrivateData,
|
||||
IWineD3DVertexBufferImpl_SetPriority,
|
||||
IWineD3DVertexBufferImpl_GetPriority,
|
||||
IWineD3DVertexBufferImpl_PreLoad,
|
||||
IWineD3DVertexBufferImpl_GetType,
|
||||
IWineD3DVertexBufferImpl_Lock,
|
||||
IWineD3DVertexBufferImpl_Unlock,
|
||||
IWineD3DVertexBufferImpl_GetDesc
|
||||
};
|
|
@ -143,6 +143,47 @@ typedef struct IWineD3DDeviceImpl
|
|||
|
||||
extern IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
|
||||
|
||||
/*****************************************************************************
|
||||
* IWineD3DResource implementation structure
|
||||
*/
|
||||
typedef struct IWineD3DResourceClass
|
||||
{
|
||||
/* IUnknown fields */
|
||||
DWORD ref; /* Note: Ref counting not required */
|
||||
|
||||
/* WineD3DResource Information */
|
||||
IWineD3DDevice *wineD3DDevice;
|
||||
D3DRESOURCETYPE resourceType;
|
||||
|
||||
} IWineD3DResourceClass;
|
||||
|
||||
typedef struct IWineD3DResourceImpl
|
||||
{
|
||||
/* IUnknown & WineD3DResource Information */
|
||||
IWineD3DResourceVtbl *lpVtbl;
|
||||
IWineD3DResourceClass resource;
|
||||
|
||||
} IWineD3DResourceImpl;
|
||||
|
||||
extern IWineD3DResourceVtbl IWineD3DResource_Vtbl;
|
||||
|
||||
/*****************************************************************************
|
||||
* IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
|
||||
*/
|
||||
typedef struct IWineD3DVertexBufferImpl
|
||||
{
|
||||
/* IUnknown & WineD3DResource Information */
|
||||
IWineD3DVertexBufferVtbl *lpVtbl;
|
||||
IWineD3DResourceClass resource;
|
||||
|
||||
/* WineD3DVertexBuffer specifics */
|
||||
BYTE *allocatedMemory;
|
||||
D3DVERTEXBUFFER_DESC currentDesc;
|
||||
|
||||
} IWineD3DVertexBufferImpl;
|
||||
|
||||
extern IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
|
||||
|
||||
/* Utility function prototypes */
|
||||
const char* debug_d3dformat(D3DFORMAT fmt);
|
||||
const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
|
||||
|
|
|
@ -70,8 +70,10 @@ typedef struct _WINED3DPRESENT_PARAMETERS {
|
|||
UINT *PresentationInterval;
|
||||
} WINED3DPRESENT_PARAMETERS;
|
||||
|
||||
typedef struct IWineD3D IWineD3D;
|
||||
typedef struct IWineD3DDevice IWineD3DDevice;
|
||||
typedef struct IWineD3D IWineD3D;
|
||||
typedef struct IWineD3DDevice IWineD3DDevice;
|
||||
typedef struct IWineD3DResource IWineD3DResource;
|
||||
typedef struct IWineD3DVertexBuffer IWineD3DVertexBuffer;
|
||||
|
||||
/*****************************************************************************
|
||||
* WineD3D interface
|
||||
|
@ -138,6 +140,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
|
|||
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
||||
/*** IWineD3D methods ***/
|
||||
STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle) PURE;
|
||||
};
|
||||
#undef INTERFACE
|
||||
|
||||
|
@ -146,7 +149,92 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
|
|||
#define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
||||
#define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
|
||||
#define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
|
||||
/*** IWineD3D methods ***/
|
||||
/*** IWineD3DDevice methods ***/
|
||||
#define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
|
||||
#endif
|
||||
|
||||
/*****************************************************************************
|
||||
* WineD3DResource interface
|
||||
*/
|
||||
#define INTERFACE IWineD3DResource
|
||||
DECLARE_INTERFACE_(IWineD3DResource,IUnknown)
|
||||
{
|
||||
/*** IUnknown methods ***/
|
||||
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
|
||||
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
||||
/*** IWineD3DResource methods ***/
|
||||
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
|
||||
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
|
||||
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
|
||||
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
|
||||
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
|
||||
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
|
||||
STDMETHOD_(void,PreLoad)(THIS) PURE;
|
||||
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
|
||||
};
|
||||
#undef INTERFACE
|
||||
|
||||
#if !defined(__cplusplus) || defined(CINTERFACE)
|
||||
/*** IUnknown methods ***/
|
||||
#define IWineD3DResource_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
||||
#define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p)
|
||||
#define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p)
|
||||
/*** IWineD3DResource methods ***/
|
||||
#define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
||||
#define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
|
||||
#define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
|
||||
#define IWineD3DResource_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
|
||||
#define IWineD3DResource_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
|
||||
#define IWineD3DResource_GetPriority(p) (p)->lpVtbl->GetPriority(p)
|
||||
#define IWineD3DResource_PreLoad(p) (p)->lpVtbl->PreLoad(p)
|
||||
#define IWineD3DResource_GetType(p) (p)->lpVtbl->GetType(p)
|
||||
#endif
|
||||
|
||||
/*****************************************************************************
|
||||
* WineD3DVertexBuffer interface
|
||||
*/
|
||||
#define INTERFACE IWineD3DVertexBuffer
|
||||
DECLARE_INTERFACE_(IWineD3DVertexBuffer,IDirect3DResource8)
|
||||
{
|
||||
/*** IUnknown methods ***/
|
||||
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
|
||||
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
||||
/*** IWineD3DResource methods ***/
|
||||
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
|
||||
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
|
||||
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
|
||||
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
|
||||
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
|
||||
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
|
||||
STDMETHOD_(void,PreLoad)(THIS) PURE;
|
||||
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
|
||||
/*** IWineD3DVertexBuffer methods ***/
|
||||
STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
|
||||
STDMETHOD(Unlock)(THIS) PURE;
|
||||
STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE;
|
||||
};
|
||||
#undef INTERFACE
|
||||
|
||||
#if !defined(__cplusplus) || defined(CINTERFACE)
|
||||
/*** IUnknown methods ***/
|
||||
#define IWineD3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
||||
#define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
|
||||
#define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
|
||||
/*** IWineD3DResource methods ***/
|
||||
#define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
||||
#define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
|
||||
#define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
|
||||
#define IWineD3DVertexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
|
||||
#define IWineD3DVertexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
|
||||
#define IWineD3DVertexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
|
||||
#define IWineD3DVertexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
|
||||
#define IWineD3DVertexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
|
||||
/*** IWineD3DVertexBuffer methods ***/
|
||||
#define IWineD3DVertexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
|
||||
#define IWineD3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
|
||||
#define IWineD3DVertexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
|
||||
#endif
|
||||
|
||||
#if 0 /* FIXME: During porting in from d3d8 - the following will be used */
|
||||
|
|
Loading…
Reference in New Issue