Commit Graph

357 Commits

Author SHA1 Message Date
Stefan Dösinger 347efb985c ddraw: Don't operate on stored invalid clippers.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-22 20:31:54 +01:00
Henri Verbeet 0a2b0d4a95 ddraw: Return the correct swapchain surface in ddraw7_GetGDISurface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 16:35:38 +01:00
Józef Kucia f4865564ec ddraw: Do not return unset viewport from GetViewport().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-12 16:44:20 +01:00
Michael Stefaniuc 962b31c80b include: Add a generic available ARRAY_SIZE().
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-04 10:39:15 +02:00
Henri Verbeet a362daeaf5 ddraw: Copy the entire front-buffer surface after a buffer swap.
wined3d_swapchain_present() will invalidate everything except
WINED3D_LOCATION_DRAWABLE, which means a partial blit to the front-buffer
afterwards might need to read the drawable contents back to the texture. For
P8 front-buffers that's problematic, because the original palette indices are
lost. We may want to improve the wined3d side of this to avoid reading back
the drawable, but copying the entire surface in ddraw in this situation seems
like a good idea regardless.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-30 16:52:05 +02:00
Henri Verbeet 034e88e038 ddraw: Take the flip interval into account in ddraw_surface7_Flip().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-27 16:13:18 +02:00
Henri Verbeet 72c31c146b ddraw: Explicitly translate resource map flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 14:24:58 +01:00
Henri Verbeet 9cc7c6e99f ddraw: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Józef Kucia a7186d79d9 ddraw: Store all 32 user clip planes.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:06 +01:00
Henri Verbeet 381cd03eb3 ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 09:01:57 +02:00
Francois Gouget b7d0b4d8a6 ddraw: Make ddraw_surface_release_iface() static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-24 20:51:15 +01:00
Francois Gouget d2aa533b9c ddraw: Make ddraw_destroy_swapchain() static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-17 15:54:08 +01:00
Józef Kucia c7f3308db7 wined3d: Add support for seamless cube map filtering.
Seamless cube map filtering should always be enabled in D3D10+.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 16:37:35 +01:00
Matteo Bruni 68709850f1 ddraw: Get rid of multiple interfaces from vertex buffer objects.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:56:25 +01:00
Józef Kucia 2bef0eafd0 ddraw: Relax "dwSize" validation in ddraw_surface*_Lock().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 15:52:35 +01:00
Henri Verbeet c7c0415689 ddraw: Keep an explicit reference to the wined3d device in surfaces.
Version 1 and version 2 surfaces don't keep references to the ddraw interface
that created them, so such surfaces may get destroyed after the corresponding
ddraw object was destroyed. Wined3d requires that the device is destroyed
after all its resources are destroyed. In principle this issue always existed,
but it was probably made worse by changes in the texture cleanup code.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-04 11:11:09 +01:00
Józef Kucia ffcea8af77 wined3d: Implement primitive restart.
Based on a patch by Andrew Wesie.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-08 13:54:06 +01:00
Stefan Dösinger 15fc10a728 ddraw: Avoid redundant src vertex buffer discards.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:14 -06:00
Stefan Dösinger 72eab6f214 ddraw: Avoid redundant index buffer discards.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:12 -06:00
Stefan Dösinger 0d91d86bba ddraw: Use wined3d_device_process_vertices for execute buffers.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:06 -06:00
Stefan Dösinger b7c9d14e8e ddraw: Use d3d buffers for executebuffer data.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-31 15:40:46 +01:00
Henri Verbeet 6e7d370209 ddraw: Rename "wineD3DVertexDeclaration" to "wined3d_declaration".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:46 +09:00
Henri Verbeet d2b782f4e4 ddraw: Rename "wineD3DVertexBuffer" to "wined3d_buffer".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:45 +09:00
Henri Verbeet db42c500e2 ddraw: Rename "wineD3DPalette" to "wined3d_palette".
For consistency with other D3D libraries.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:45 +09:00
Nikolay Sivov a4fabd283d ddraw: Fix its vs it's typos.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-02 06:08:44 -05:00
Józef Kucia e47a735f76 wined3d: Add wined3d creation flag for selecting unbound resource color.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:23:45 +09:00
Henri Verbeet c6a7284924 ddraw: Disable WINED3D_SRGB_READ_WRITE_CONTROL.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-13 13:22:56 +09:00
Henri Verbeet 6e5fa92299 ddraw: Use wined3d_texture_get_pitch() in ddraw_surface_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:07:28 +09:00
Riccardo Bortolato b278bb8f56 wined3d: Get rid of wined3d_device_get_surface_from_dc().
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 12:19:39 +09:00
Henri Verbeet f0053d06c4 wined3d: Get rid of wined3d_surface_update_overlay_z_order().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 12:19:21 +09:00
Józef Kucia 1769ea38e6 wined3d: Add support for separate sRGB formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 00:37:25 +09:00
Henri Verbeet 257ee8cc6e ddraw: Use wined3d_texture_blt() in ddraw_surface_update_frontbuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-01 17:53:36 +09:00
Henri Verbeet d6e7f18c84 ddraw: Use wined3d_texture_blt() in ddraw_surface7_BltFast().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 21:25:15 +09:00
Henri Verbeet ce882bd6b4 ddraw: Always store a pointer to the wined3d texture in the surface.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 21:25:15 +09:00
Henri Verbeet 1ebb42ca53 ddraw: Mark surfaces as lost when the device window is deactivated.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-04 21:56:19 +09:00
Riccardo Bortolato f7bf61ea4c ddraw: Remove unused mipmap_level from ddraw_surface.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Matteo Bruni b963c73abb wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
Henri Verbeet 94967c28b9 wined3d: Add support for half-integer pixel centers.
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Sebastian Lackner 68528519fc ddraw: Remove unused code for ChangeUniquenessValue. 2015-03-03 17:12:41 +09:00
Henri Verbeet 5000eba6d0 ddraw: Set user memory in ddraw_surface_create() instead of ddraw_surface_init(). 2014-09-29 10:37:25 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet 1fb7ccdc13 ddraw: Clamp video memory to UINT_MAX in ddraw7_GetAvailableVidMem(). 2014-08-18 12:47:04 +02:00
Henri Verbeet 8d4988a43f ddraw: Improve ddraw7_TestCooperativeLevel(). 2014-06-30 22:04:53 +02:00
Stefan Dösinger 9d49b7a9be wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
Henri Verbeet b0f1feb4f0 ddraw: Properly support creating compressed user memory surfaces. 2014-06-12 18:05:20 +02:00
Stefan Dösinger fd0189bbfa wined3d: Move get_dc palette updates to ddraw. 2014-05-15 19:05:02 +02:00
Stefan Dösinger 7d793715f3 ddraw: Use the new private store api. 2014-03-17 20:23:58 +01:00
Henri Verbeet c1032e977b wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps. 2014-03-04 11:50:54 +01:00
Henri Verbeet c5a8b933af ddraw: Unset the primary surface's palette when the palette is released. 2013-12-13 12:36:10 +01:00
Henri Verbeet bf7f80f4b3 ddraw: Store the palette flags in the ddraw palette. 2013-12-12 12:08:23 +01:00