ddraw: Fix its vs it's typos.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
7de025c970
commit
a4fabd283d
|
@ -180,7 +180,7 @@ struct ddraw_surface
|
|||
*/
|
||||
#define MAX_COMPLEX_ATTACHED 6
|
||||
struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
|
||||
/* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
|
||||
/* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
|
||||
* but no pointer to prevent temptations to traverse it in the wrong direction.
|
||||
*/
|
||||
BOOL is_complex_root;
|
||||
|
|
|
@ -772,7 +772,7 @@ HRESULT WINAPI DllUnregisterServer(void)
|
|||
*
|
||||
* Params:
|
||||
* surf: The enumerated surface
|
||||
* desc: it's description
|
||||
* desc: its description
|
||||
* context: Pointer to the ddraw impl
|
||||
*
|
||||
* Returns:
|
||||
|
|
|
@ -415,7 +415,7 @@ static void StateTest( void )
|
|||
{
|
||||
HRESULT rc;
|
||||
|
||||
/* The msdn says its undocumented, does it return an error too? */
|
||||
/* The msdn says it's undocumented, does it return an error too? */
|
||||
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE);
|
||||
ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc);
|
||||
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE);
|
||||
|
|
|
@ -480,7 +480,7 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
|
|||
}
|
||||
|
||||
/* According to the d3d test, the offscreen flag is set only
|
||||
* if exactly one vertex is transformed. Its not documented,
|
||||
* if exactly one vertex is transformed. It's not documented,
|
||||
* but the test shows that the lpOffscreen flag is set to the
|
||||
* flag combination of clipping planes that clips the vertex.
|
||||
*
|
||||
|
@ -580,7 +580,7 @@ static HRESULT WINAPI d3d_viewport_GetBackground(IDirect3DViewport3 *iface,
|
|||
/*****************************************************************************
|
||||
* IDirect3DViewport3::SetBackgroundDepth
|
||||
*
|
||||
* Sets a surface that represents the background depth. It's contents are
|
||||
* Sets a surface that represents the background depth. Its contents are
|
||||
* used to set the depth buffer in IDirect3DViewport3::Clear
|
||||
*
|
||||
* Params:
|
||||
|
|
Loading…
Reference in New Issue