ddraw: Use wined3d_texture_blt() in ddraw_surface_update_frontbuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4822,7 +4822,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
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return hr;
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}
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ddraw->wined3d_frontbuffer = wined3d_surface_from_resource(wined3d_texture_get_sub_resource(*texture, 0));
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ddraw->wined3d_frontbuffer = *texture;
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return hr;
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}
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@ -92,7 +92,7 @@ struct ddraw
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struct ddraw_surface *primary;
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RECT primary_lock;
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struct wined3d_surface *wined3d_frontbuffer;
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struct wined3d_texture *wined3d_frontbuffer;
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struct wined3d_swapchain *wined3d_swapchain;
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HWND swapchain_window;
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@ -69,8 +69,8 @@ HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface, const RE
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if (read)
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return DD_OK;
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return wined3d_surface_blt(surface->ddraw->wined3d_frontbuffer, rect,
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surface->wined3d_surface, rect, 0, NULL, WINED3D_TEXF_POINT);
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return wined3d_texture_blt(surface->ddraw->wined3d_frontbuffer, 0, rect,
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surface->wined3d_texture, surface->sub_resource_idx, rect, 0, NULL, WINED3D_TEXF_POINT);
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}
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if (FAILED(hr = wined3d_surface_getdc(surface->wined3d_surface, &surface_dc)))
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@ -2431,11 +2431,6 @@ do { \
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return WINED3D_OK;
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}
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struct wined3d_surface * CDECL wined3d_surface_from_resource(struct wined3d_resource *resource)
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{
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return surface_from_resource(resource);
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}
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HRESULT CDECL wined3d_surface_unmap(struct wined3d_surface *surface)
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{
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TRACE("surface %p.\n", surface);
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@ -223,7 +223,6 @@
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@ cdecl wined3d_stateblock_incref(ptr)
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@ cdecl wined3d_surface_blt(ptr ptr ptr ptr long ptr long)
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@ cdecl wined3d_surface_from_resource(ptr)
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@ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr)
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@ cdecl wined3d_surface_get_parent(ptr)
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@ cdecl wined3d_surface_get_pitch(ptr)
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@ -2475,7 +2475,6 @@ ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
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HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
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const WINEDDBLTFX *blt_fx, enum wined3d_texture_filter_type filter);
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struct wined3d_surface * __cdecl wined3d_surface_from_resource(struct wined3d_resource *resource);
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HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
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void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
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DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
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