ddraw: Use wined3d_texture_blt() in ddraw_surface_blt_clipped().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1389,7 +1389,8 @@ static HRESULT ddraw_surface_blt_clipped(struct ddraw_surface *dst_surface, cons
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struct ddraw_surface *src_surface, const RECT *src_rect_in, DWORD flags,
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const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
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{
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struct wined3d_surface *wined3d_src_surface = src_surface ? src_surface->wined3d_surface : NULL;
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struct wined3d_texture *wined3d_src_texture;
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unsigned int src_sub_resource_idx;
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RECT src_rect, dst_rect;
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float scale_x, scale_y;
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const RECT *clip_rect;
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@ -1429,10 +1430,15 @@ static HRESULT ddraw_surface_blt_clipped(struct ddraw_surface *dst_surface, cons
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if (IsRectEmpty(&src_rect))
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return DDERR_INVALIDRECT;
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wined3d_src_texture = src_surface->wined3d_texture;
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src_sub_resource_idx = src_surface->sub_resource_idx;
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}
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else
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{
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SetRect(&src_rect, 0, 0, 0, 0);
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wined3d_src_texture = NULL;
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src_sub_resource_idx = 0;
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}
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if (!dst_surface->clipper)
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@ -1440,8 +1446,8 @@ static HRESULT ddraw_surface_blt_clipped(struct ddraw_surface *dst_surface, cons
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if (src_surface && src_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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hr = ddraw_surface_update_frontbuffer(src_surface, &src_rect, TRUE);
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if (SUCCEEDED(hr))
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hr = wined3d_surface_blt(dst_surface->wined3d_surface, &dst_rect,
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wined3d_src_surface, &src_rect, flags, fx, filter);
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hr = wined3d_texture_blt(dst_surface->wined3d_texture, dst_surface->sub_resource_idx, &dst_rect,
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wined3d_src_texture, src_sub_resource_idx, &src_rect, flags, fx, filter);
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if (SUCCEEDED(hr) && (dst_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
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hr = ddraw_surface_update_frontbuffer(dst_surface, &dst_rect, FALSE);
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@ -1491,8 +1497,8 @@ static HRESULT ddraw_surface_blt_clipped(struct ddraw_surface *dst_surface, cons
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}
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}
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if (FAILED(hr = wined3d_surface_blt(dst_surface->wined3d_surface, &clip_rect[i],
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wined3d_src_surface, &src_rect_clipped, flags, fx, filter)))
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if (FAILED(hr = wined3d_texture_blt(dst_surface->wined3d_texture, dst_surface->sub_resource_idx,
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&clip_rect[i], wined3d_src_texture, src_sub_resource_idx, &src_rect_clipped, flags, fx, filter)))
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break;
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if (dst_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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