ddraw: Take the flip interval into account in ddraw_surface7_Flip().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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23713ee2a8
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034e88e038
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@ -219,7 +219,7 @@ void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
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struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
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const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
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HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
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const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
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const RECT *rect, BOOL read, unsigned int swap_interval) DECLSPEC_HIDDEN;
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static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
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{
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@ -176,7 +176,7 @@ static HRESULT WINAPI ddraw_palette_SetEntries(IDirectDrawPalette *iface,
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hr = wined3d_palette_set_entries(palette->wined3d_palette, flags, start, count, entries);
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if (SUCCEEDED(hr) && palette->flags & DDPCAPS_PRIMARYSURFACE)
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ddraw_surface_update_frontbuffer(palette->ddraw->primary, NULL, FALSE);
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ddraw_surface_update_frontbuffer(palette->ddraw->primary, NULL, FALSE, 0);
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wined3d_mutex_unlock();
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@ -40,8 +40,10 @@ static inline struct ddraw_surface *impl_from_IDirectDrawGammaControl(IDirectDra
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* applications from drawing to the screen while we've locked the frontbuffer.
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* We'd like to do this in wined3d instead, but for that to work wined3d needs
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* to support windowless rendering first. */
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HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface, const RECT *rect, BOOL read)
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HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
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const RECT *rect, BOOL read, unsigned int swap_interval)
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{
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struct wined3d_texture *dst_texture;
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HDC surface_dc, screen_dc;
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int x, y, w, h;
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HRESULT hr;
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@ -69,8 +71,15 @@ HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface, const RE
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if (read)
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return DD_OK;
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return wined3d_texture_blt(surface->ddraw->wined3d_frontbuffer, 0, rect,
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surface->wined3d_texture, surface->sub_resource_idx, rect, 0, NULL, WINED3D_TEXF_POINT);
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if (swap_interval)
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dst_texture = wined3d_swapchain_get_back_buffer(surface->ddraw->wined3d_swapchain, 0);
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else
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dst_texture = surface->ddraw->wined3d_frontbuffer;
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if (SUCCEEDED(hr = wined3d_texture_blt(dst_texture, 0, rect, surface->wined3d_texture,
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surface->sub_resource_idx, rect, 0, NULL, WINED3D_TEXF_POINT)) && swap_interval)
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hr = wined3d_swapchain_present(surface->ddraw->wined3d_swapchain, rect, rect, NULL, swap_interval, 0);
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return hr;
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}
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if (FAILED(hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, &surface_dc)))
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@ -473,7 +482,7 @@ static HRESULT ddraw_surface_set_palette(struct ddraw_surface *surface, IDirectD
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palette_impl->flags |= DDPCAPS_PRIMARYSURFACE;
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wined3d_swapchain_set_palette(surface->ddraw->wined3d_swapchain,
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palette_impl ? palette_impl->wined3d_palette : NULL);
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ddraw_surface_update_frontbuffer(surface, NULL, FALSE);
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ddraw_surface_update_frontbuffer(surface, NULL, FALSE, 0);
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}
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if (palette_impl)
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IDirectDrawPalette_AddRef(&palette_impl->IDirectDrawPalette_iface);
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@ -989,7 +998,7 @@ static HRESULT surface_lock(struct ddraw_surface *surface,
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}
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if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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hr = ddraw_surface_update_frontbuffer(surface, rect, TRUE);
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hr = ddraw_surface_update_frontbuffer(surface, rect, TRUE, 0);
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if (SUCCEEDED(hr))
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hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture),
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surface->sub_resource_idx, &map_desc, rect ? &box : NULL,
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@ -1178,7 +1187,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Unlock(IDirectDrawSurface
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wined3d_mutex_lock();
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hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
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if (SUCCEEDED(hr) && surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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hr = ddraw_surface_update_frontbuffer(surface, &surface->ddraw->primary_lock, FALSE);
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hr = ddraw_surface_update_frontbuffer(surface, &surface->ddraw->primary_lock, FALSE, 0);
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wined3d_mutex_unlock();
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return hr;
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@ -1223,6 +1232,24 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface1_Unlock(IDirectDrawSurface
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return ddraw_surface7_Unlock(&surface->IDirectDrawSurface7_iface, NULL);
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}
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static unsigned int ddraw_swap_interval_from_flags(DWORD flags)
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{
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if (flags & DDFLIP_NOVSYNC)
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return 0;
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switch (flags & (DDFLIP_INTERVAL2 | DDFLIP_INTERVAL3 | DDFLIP_INTERVAL4))
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{
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case DDFLIP_INTERVAL2:
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return 2;
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case DDFLIP_INTERVAL3:
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return 3;
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case DDFLIP_INTERVAL4:
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return 4;
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default:
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return 1;
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}
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}
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static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7 *iface,
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IDirectDrawSurface7 *src, DWORD flags)
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{
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@ -1336,7 +1363,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7
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wined3d_resource_set_parent(wined3d_texture_get_resource(texture), ddraw_texture);
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src_impl->wined3d_texture = texture;
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if (flags)
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if (flags & ~(DDFLIP_NOVSYNC | DDFLIP_INTERVAL2 | DDFLIP_INTERVAL3 | DDFLIP_INTERVAL4))
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{
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static UINT once;
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if (!once++)
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@ -1346,7 +1373,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7
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}
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if (dst_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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hr = ddraw_surface_update_frontbuffer(dst_impl, NULL, FALSE);
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hr = ddraw_surface_update_frontbuffer(dst_impl, NULL, FALSE, ddraw_swap_interval_from_flags(flags));
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else
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hr = DD_OK;
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@ -1487,11 +1514,11 @@ static HRESULT ddraw_surface_blt_clipped(struct ddraw_surface *dst_surface, cons
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if (!dst_surface->clipper)
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{
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if (src_surface && src_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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hr = ddraw_surface_update_frontbuffer(src_surface, &src_rect, TRUE);
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hr = ddraw_surface_update_frontbuffer(src_surface, &src_rect, TRUE, 0);
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if (SUCCEEDED(hr))
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hr = ddraw_surface_blt(dst_surface, &dst_rect, src_surface, &src_rect, flags, fill_colour, fx, filter);
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if (SUCCEEDED(hr) && (dst_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
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hr = ddraw_surface_update_frontbuffer(dst_surface, &dst_rect, FALSE);
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hr = ddraw_surface_update_frontbuffer(dst_surface, &dst_rect, FALSE, 0);
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return hr;
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}
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@ -1534,7 +1561,7 @@ static HRESULT ddraw_surface_blt_clipped(struct ddraw_surface *dst_surface, cons
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if (src_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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{
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if (FAILED(hr = ddraw_surface_update_frontbuffer(src_surface, &src_rect_clipped, TRUE)))
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if (FAILED(hr = ddraw_surface_update_frontbuffer(src_surface, &src_rect_clipped, TRUE, 0)))
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break;
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}
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}
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@ -1545,7 +1572,7 @@ static HRESULT ddraw_surface_blt_clipped(struct ddraw_surface *dst_surface, cons
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if (dst_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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{
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if (FAILED(hr = ddraw_surface_update_frontbuffer(dst_surface, &clip_rect[i], FALSE)))
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if (FAILED(hr = ddraw_surface_update_frontbuffer(dst_surface, &clip_rect[i], FALSE, 0)))
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break;
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}
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}
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@ -2218,7 +2245,7 @@ static HRESULT WINAPI ddraw_surface7_GetDC(IDirectDrawSurface7 *iface, HDC *dc)
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if (surface->dc)
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hr = DDERR_DCALREADYCREATED;
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else if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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hr = ddraw_surface_update_frontbuffer(surface, NULL, TRUE);
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hr = ddraw_surface_update_frontbuffer(surface, NULL, TRUE, 0);
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if (SUCCEEDED(hr))
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hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, dc);
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@ -2320,7 +2347,7 @@ static HRESULT WINAPI ddraw_surface7_ReleaseDC(IDirectDrawSurface7 *iface, HDC h
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{
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surface->dc = NULL;
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if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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hr = ddraw_surface_update_frontbuffer(surface, NULL, FALSE);
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hr = ddraw_surface_update_frontbuffer(surface, NULL, FALSE, 0);
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}
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wined3d_mutex_unlock();
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@ -4288,12 +4315,12 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_BltFast(IDirectDrawSurfac
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}
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if (src_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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hr = ddraw_surface_update_frontbuffer(src_impl, src_rect, TRUE);
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hr = ddraw_surface_update_frontbuffer(src_impl, src_rect, TRUE, 0);
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if (SUCCEEDED(hr))
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hr = wined3d_texture_blt(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &dst_rect,
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src_impl->wined3d_texture, src_impl->sub_resource_idx, src_rect, flags, NULL, WINED3D_TEXF_POINT);
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if (SUCCEEDED(hr) && (dst_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
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hr = ddraw_surface_update_frontbuffer(dst_impl, &dst_rect, FALSE);
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hr = ddraw_surface_update_frontbuffer(dst_impl, &dst_rect, FALSE, 0);
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wined3d_mutex_unlock();
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switch(hr)
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