Commit Graph

225 Commits

Author SHA1 Message Date
Stefan Dösinger aaa11492db wined3d: Ignore clears if count = 0 and rects != NULL. 2013-01-23 19:16:32 +01:00
Stefan Dösinger ce31e40f24 d3d8/tests: Create a plain DS surface in test_reset_resources. 2013-01-16 20:27:13 +01:00
Stefan Dösinger f30b6d0b4a d3d8/tests: Add a software vertexprocessing buffer discard test. 2013-01-15 16:25:36 +01:00
Stefan Dösinger d70ab45fc5 d3d8: Return D3D_OK from the palette setters. 2013-01-14 17:30:03 +01:00
Henri Verbeet f279d09f78 d3d8/tests: Merge surface.c into device.c. 2013-01-09 17:39:29 +01:00
Henri Verbeet 59aab5ca5c d3d8/tests: Merge texture.c into device.c. 2013-01-09 17:05:05 +01:00
Henri Verbeet 19cb2e21a3 d3d8/tests: Merge buffer.c into device.c. 2013-01-09 17:05:02 +01:00
Henri Verbeet 00ef7a5285 d3d8/tests: Merge volume.c into device.c. 2013-01-08 12:49:07 +01:00
Henri Verbeet 9dbf059c75 d3d8/tests: Merge d3d8_main.c into device.c. 2013-01-08 12:49:06 +01:00
Henri Verbeet fa834b0bcc d3d8/tests: Add a test for the viewport after SetRenderTarget() calls. 2012-11-19 11:47:03 +01:00
Henri Verbeet f94f753e51 d3d8/tests: Also test that render states get reset in test_reset(). 2012-11-16 11:39:54 +01:00
Sam Edwards 9fb27d7a05 d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0. 2012-11-08 15:37:50 +01:00
Matteo Bruni f90f895759 d3d8: Use proper helper. 2012-10-10 20:34:13 +02:00
Jacek Caban 1524cc2ab7 d3d8: Use proper helpers for iface calls. 2012-08-27 19:45:59 +02:00
Henri Verbeet 09443f14e7 wined3d: Enable "AlwaysOffscreen" by default. 2012-07-19 15:43:59 +02:00
Henri Verbeet 60ff5906ae d3d8/tests: Add a test for resource bindings after reset. 2012-06-18 17:48:40 +02:00
Henri Verbeet 93afc43ee9 d3d8/tests: Fix a couple of return value checks. 2012-03-13 10:26:44 +01:00
Matteo Bruni 9f4eda2b8d d3d8/tests: Port fog_with_shader_test() from d3d9 tests. 2012-03-09 17:26:16 +01:00
Stefan Dösinger 3c1d5f6c5d d3d8/tests: Port the depth blit test to d3d8. 2012-03-09 11:28:57 +01:00
Henri Verbeet 6b0d878f18 d3d8/tests: Add some tests for resetting the device window. 2012-02-29 20:47:30 +01:00
Henri Verbeet 4e9cf00097 d3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled. 2012-02-24 09:55:59 +01:00
Matteo Bruni 58a171d1de d3d8/tests: Add some RESZ tests. 2012-01-19 17:08:11 +01:00
Matteo Bruni 922f4696cf d3d8/tests: Test a multisampled -> not multisampled depth buffer copy. 2012-01-19 17:08:10 +01:00
Matteo Bruni 5604c7ed99 d3d8/tests: Add more INTZ tests. 2012-01-13 17:34:29 +01:00
Alexandre Julliard 158d1891c3 d3d8/tests: Convert a file to utf-8. 2012-01-03 12:37:20 +01:00
Eric Pouech 1d3952ed9f d3d: Fixed a couple of warnings for 64bit targets. 2011-12-12 10:53:49 +01:00
Henri Verbeet 5b88d145e4 d3d8/tests: Test the window and backbuffer dimensions after display mode changes. 2011-11-28 16:40:47 +01:00
Stefan Dösinger a3ca9a8bff d3d8/tests: Port the block lock test to d3d8. 2011-11-08 13:41:25 +01:00
Stefan Dösinger ecb403ee2a d3d8/tests: Port the double unlock test to d3d8. 2011-11-08 13:41:21 +01:00
Henri Verbeet b42ec21d76 d3d8/tests: Add a small test for IDirect3DDevice8::SetCursorPosition(). 2011-10-21 12:09:37 +02:00
Henri Verbeet fd1afd24f4 d3d8/tests: Add a small test for multisampled CopyRects(). 2011-10-20 11:03:07 +02:00
Stefan Dösinger 14a245690d d3d8: Implement FPUSETUP for msvc. 2011-09-26 17:59:45 +02:00
Matteo Bruni dffce5c01a d3d8/tests: Test creating shaders with wrong type or version. 2011-09-26 17:57:53 +02:00
Stefan Dösinger c7b509b16c d3d8/tests: State getters don't work with PUREDEVICEs. 2011-09-16 17:23:10 +02:00
Stefan Dösinger 8b57a585ad d3d8/test: Add slop to some fog tests. 2011-09-16 17:23:10 +02:00
Austin English 6e69d1168f d3d8/tests: Make sure to use return values (LLVM/Clang). 2011-08-22 17:21:50 +02:00
Frédéric Delanoy 760faf01a9 tests: Assorted spelling fixes. 2011-08-04 18:27:37 +02:00
Matteo Bruni 332a2c05cb d3d8/tests: Add a couple of fog tests. 2011-07-25 22:30:40 +02:00
Matteo Bruni 8e522b7fb8 d3d8/tests: Fix some error messages. 2011-07-25 22:30:22 +02:00
Matteo Bruni 9475065273 d3d8/tests: Rename a variable. 2011-07-25 22:30:17 +02:00
Andrew Nguyen 174b03cad8 d3d8: Increment the reference count of the IDirect3D8 parent when creating a device. 2011-06-06 21:49:19 +02:00
Henri Verbeet 708d94212b wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
2011-06-06 16:18:33 +02:00
Andrew Nguyen eef74e5e4b d3d8/tests: Avoid a shift overflow in render_state_test_data_init. 2011-05-31 18:32:59 +02:00
Stefan Dösinger d8224118ab d3d: Make the INTZ test more reliable. 2011-05-25 12:23:24 +02:00
Henri Verbeet 022db68080 d3d8/tests: Fix the depth clamping test. 2011-05-24 11:54:45 +02:00
Stefan Dösinger 6a43986e12 d3d8/tests: Use float literals. 2011-05-19 10:08:42 +02:00
Henri Verbeet a4b032fd31 d3d8/tests: Add a volume texture test to test_reset(). 2011-05-05 11:45:17 +02:00
Henri Verbeet 693fb6d56c d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset(). 2011-05-04 17:26:46 +02:00
Henri Verbeet 7db1ebb853 d3d8/tests: Add a Reset test.
This is based on the equivalent d3d9 test.
2011-05-04 17:26:46 +02:00
Henri Verbeet b20a2703e4 d3d8/tests: Fix some failure messages in test_depth_stencil_size(). 2011-05-04 17:26:46 +02:00