Henri Verbeet
|
fdf60e51fc
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d3d10core: Implement d3d10_device_SetPredication().
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2014-09-19 10:49:11 +02:00 |
Henri Verbeet
|
686546b6d3
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d3d10core: Create wined3d queries for queries.
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2014-09-19 10:49:02 +02:00 |
Henri Verbeet
|
1e434b52d0
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d3d10core: Implement d3d10_device_VSSetShaderResources().
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2014-09-16 12:24:59 +02:00 |
Henri Verbeet
|
e01d207699
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d3d10core: Create wined3d views for shader resource views.
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2014-09-16 12:24:50 +02:00 |
Henri Verbeet
|
28d7affa90
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d3d10core: Implement d3d10_device_OMSetRenderTargets().
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2014-08-22 12:53:28 +02:00 |
Henri Verbeet
|
b005ad6f90
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
Henri Verbeet
|
6a1a18e7e2
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d3d10core: Implement d3d10_device_CopyResource().
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2014-08-04 14:23:36 +02:00 |
Henri Verbeet
|
f38b36ee33
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d3d10core: Implement d3d10_query_GetDevice().
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2014-02-17 11:32:09 +01:00 |
Henri Verbeet
|
569a2e758a
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d3d10core: Implement d3d10_rasterizer_state_GetDevice().
|
2014-02-17 11:32:05 +01:00 |
Henri Verbeet
|
c7fb7ba539
|
d3d10core: Implement d3d10_depthstencil_state_GetDevice().
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2014-02-17 11:32:01 +01:00 |
Henri Verbeet
|
dbc4bcd69d
|
d3d10core: Implement d3d10_blend_state_GetDevice().
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2014-02-17 11:31:58 +01:00 |
Henri Verbeet
|
3363d49236
|
d3d10core: Implement d3d10_sampler_state_GetDevice().
|
2014-02-17 11:31:54 +01:00 |
Henri Verbeet
|
e4eee4ddb9
|
d3d10core: Implement d3d10_pixel_shader_GetDevice().
|
2014-02-13 17:52:14 +01:00 |
Henri Verbeet
|
687c1c7358
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d3d10core: Implement d3d10_vertex_shader_GetDevice().
|
2014-02-13 17:52:14 +01:00 |
Henri Verbeet
|
539a579d54
|
d3d10core: Implement d3d10_shader_resource_view_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
40686f48cb
|
d3d10core: Implement d3d10_rendertarget_view_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
01d435288f
|
d3d10core: Implement d3d10_depthstencil_view_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
82fc81b644
|
d3d10core: Implement d3d10_buffer_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
6e3619c42b
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d3d10core: Implement d3d10_texture3d_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
387f65baf8
|
d3d10core: Implement d3d10_texture2d_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
28510c73c2
|
d3d10core: Implement ID3D10Multithread.
|
2014-02-12 19:15:19 +01:00 |
Henri Verbeet
|
409c872c99
|
d3d10core: Implement ID3D10Device1.
|
2014-02-11 19:19:14 +01:00 |
Henri Verbeet
|
cfe16a4bd1
|
d3d10core: Translate d3d10 bind flags / usage to wined3d usage for textures.
|
2013-09-25 11:49:05 +02:00 |
Henri Verbeet
|
7b84e3234b
|
d3d10core: Implement d3d10_device_CreatePredicate().
|
2013-05-31 11:57:44 +02:00 |
Henri Verbeet
|
5d38662235
|
d3d10core: Only create unique rasterizer state objects.
|
2013-01-02 13:15:14 +01:00 |
Henri Verbeet
|
4f9814c536
|
d3d10core: Implement d3d10_rasterizer_state_GetDesc().
|
2013-01-02 13:11:22 +01:00 |
Henri Verbeet
|
0ffda86f76
|
d3d10core: Only create unique depthstencil state objects.
|
2012-12-14 11:49:28 +01:00 |
Henri Verbeet
|
d158289020
|
d3d10core: Implement d3d10_depthstencil_state_GetDesc().
|
2012-12-14 11:49:23 +01:00 |
Henri Verbeet
|
525e3da051
|
d3d10core: Only create unique blend state objects.
|
2012-12-13 11:21:28 +01:00 |
Henri Verbeet
|
9d86c8b07c
|
d3d10core: Implement d3d10_blend_state_GetDesc().
|
2012-12-13 11:21:22 +01:00 |
Henri Verbeet
|
a9e241e4fe
|
d3d10core: Only create unique sampler state objects.
|
2012-12-12 11:59:08 +01:00 |
Henri Verbeet
|
14eadb71bc
|
d3d10core: Implement d3d10_sampler_state_GetDesc().
|
2012-12-12 11:59:01 +01:00 |
Henri Verbeet
|
e5805c316c
|
d3d10core: Implement d3d10_device_VSSetSamplers().
|
2012-12-06 12:55:50 +01:00 |
Henri Verbeet
|
9081f8afb1
|
d3d10core: Implement d3d10_device_GSSetShader().
|
2012-11-14 11:27:40 +01:00 |
Henri Verbeet
|
e69c28a0f7
|
d3d10core: Implement d3d10_device_OMSetBlendState().
|
2012-10-04 14:09:40 +02:00 |
Henri Verbeet
|
a78fa40816
|
d3d10core: Implement d3d10_device_OMSetDepthStencilState().
|
2012-10-03 11:19:40 +02:00 |
Henri Verbeet
|
fbcce6787a
|
d3d10core: Implement d3d10_device_RSSetState().
|
2012-10-01 23:07:43 +02:00 |
Henri Verbeet
|
83e21f8793
|
d3d10core: Implement d3d10_shader_resource_view_GetDesc().
|
2012-09-14 15:43:12 +02:00 |
Henri Verbeet
|
05d1fbb392
|
d3d10core: Implement d3d10_depthstencil_view_GetDesc().
|
2012-09-13 10:22:59 +02:00 |
Henri Verbeet
|
b6b9c15696
|
d3d10core: Implement d3d10_shader_resource_view_GetResource().
|
2012-09-12 12:46:00 +02:00 |
Henri Verbeet
|
d2fdeaa4fe
|
d3d10core: Implement d3d10_depthstencil_view_GetResource().
|
2012-09-11 18:03:49 +02:00 |
Henri Verbeet
|
739e302e6f
|
d3d10core: Store the resource in the d3d10core rendertarget view.
|
2012-09-10 11:40:08 +02:00 |
Henri Verbeet
|
2b4c72b13b
|
d3d10core: Always create a wined3d texture for d3d10core textures.
|
2012-07-12 11:45:21 -05:00 |
Henri Verbeet
|
0a9ac7e992
|
d3d10core: COM cleanup for the ID3D10Buffer interface.
|
2012-04-16 12:04:48 +02:00 |
Michael Stefaniuc
|
b01ce6b633
|
d3d10core: Standardize COM aggregation for d3d10_device.
|
2012-03-26 18:15:04 +02:00 |
Michael Stefaniuc
|
3808a6f371
|
d3d10core: COM cleanup for the ID3D10InputLayout iface.
|
2011-07-12 13:25:43 +02:00 |
Michael Stefaniuc
|
6c866e06bf
|
d3d10core: Use unsafe_impl_from_ID3D10InputLayout for an app provided iface.
|
2011-07-12 13:25:40 +02:00 |
Michael Stefaniuc
|
dc3ee8b947
|
d3d10core: COM cleanup for the ID3D10RenderTargetView iface.
|
2011-07-12 13:25:37 +02:00 |
Michael Stefaniuc
|
0b78866a0f
|
d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
|
2011-07-12 13:25:34 +02:00 |
Michael Stefaniuc
|
f196050f28
|
d3d10core: COM cleanup for the ID3D10PixelShader iface.
|
2011-07-12 11:37:01 +02:00 |