Henri Verbeet
38c3cde6fd
wined3d: Get rid of the WINED3DPSHADERCAPS2_0 typedef.
2011-12-09 21:15:25 +01:00
Henri Verbeet
af6b98c44b
wined3d: Get rid of the WINED3DVSHADERCAPS2_0 typedef.
2011-12-09 21:15:24 +01:00
Henri Verbeet
f3afa69f8d
wined3d: Introduce a helper function for checking colors against a color key.
2011-12-09 21:15:24 +01:00
Henri Verbeet
d2ca44a597
wined3d: Print the GL_RENDERER string when no "card selector" is available in wined3d_guess_card().
2011-12-09 21:15:24 +01:00
Henri Verbeet
11efbbf140
wined3d: The VertexAttrib*h[v] calls in NV_half_float depend on NV_vertex_program.
...
Based on a patch by Aurélien Couderc.
2011-12-09 21:15:23 +01:00
Henri Verbeet
3dd03f642d
wined3d: Get rid of the WINEDDCOLORKEY typedef.
2011-12-08 10:27:53 +01:00
Henri Verbeet
52231bc467
wined3d: Get rid of the WineDirect3DVertexStridedData typedef.
2011-12-08 10:27:50 +01:00
Henri Verbeet
ada8ad76b9
wined3d: Avoid clearing the current wined3d context in WineD3D_CreateFakeGLContext().
...
There should be no need to clear the thread's current wined3d context as long
as we properly restore the corresponding GL stuff. This avoids hitting the
context restore code in context_enter() when we have e.g. two d3d9 devices,
one of which is inactive, because now we can see that the GL context that's
active belongs to another wined3d context, and we don't need to bother
saving and restoring it.
2011-12-08 10:27:40 +01:00
Henri Verbeet
2d1a941b7d
wined3d: Properly check if a surface has a DIB section in gdi_surface_map().
2011-12-08 10:27:32 +01:00
Henri Verbeet
56e3e05e57
wined3d: Read the PBO back into the DIB section if we have one in surface_remove_pbo().
2011-12-08 10:27:29 +01:00
Henri Verbeet
4c3dfa1bca
wined3d: Get rid of the WineDirect3DStridedData typedef.
2011-12-07 17:49:56 +01:00
Henri Verbeet
5c5216e609
wined3d: Get rid of the WINED3DBOX typedef.
2011-12-07 17:49:56 +01:00
Henri Verbeet
3f455832a3
wined3d: Unbind stateblock resources in wined3d_device_uninit_3d().
2011-12-07 17:49:55 +01:00
Stefan Dösinger
6c423b106f
wined3d: Remove the Apple NV_texture_shader quirk.
2011-12-06 17:06:53 +01:00
Stefan Dösinger
e4f91774ac
wined3d: Remove fglrx GLSL constant quirks.
...
Fglrx does not support r500 and earlier GPUs any longer, making those
quirks obsolete and a problem for r300g.
2011-12-06 17:06:49 +01:00
Henri Verbeet
2fa5a22100
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
2011-12-06 15:50:58 +01:00
Henri Verbeet
eafebc0491
wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
2011-12-06 15:50:58 +01:00
Henri Verbeet
107369d018
wined3d: Disable client storage in upload_palette().
...
Stack pointers don't work so well with client storage.
2011-12-06 15:50:58 +01:00
Henri Verbeet
66d453ce5c
wined3d: Don't declare more varyings than required by the shader model.
2011-12-06 15:50:58 +01:00
Henri Verbeet
c43aa1ada8
wined3d: Only unload the surface when we're using GL for rendering in updateSurfaceDesc().
2011-12-05 12:23:05 +01:00
Henri Verbeet
31bf03d8a1
wined3d: Only recreate GL contexts when we're using GL for rendering in wined3d_device_reset().
2011-12-05 12:23:02 +01:00
Henri Verbeet
df446ae4fe
wined3d: Create the device state block when the device is created.
2011-12-05 12:22:58 +01:00
Henri Verbeet
360c1114d6
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
2011-12-02 11:51:33 +01:00
Henri Verbeet
94c9b0b4fc
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-02 11:51:29 +01:00
Henri Verbeet
94c0da184e
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is already set.
...
In the longer term, sysmem and pbo should be separate resource locations.
2011-12-01 10:06:12 +01:00
Henri Verbeet
39ebb992f7
wined3d: Introduce a separate function to determine if a surface needs a PBO.
2011-12-01 10:06:07 +01:00
Henri Verbeet
4a7cbba0ea
wined3d: Move the surface map counting code to wined3d_surface_map().
2011-12-01 10:06:02 +01:00
Henri Verbeet
3a2921c559
ddraw: Keep the primary surface mapped at the same address for early ddraw versions.
2011-11-30 11:50:58 +01:00
Henri Verbeet
3430e11605
wined3d: Add a flags parameter to wined3d_surface_create().
2011-11-30 11:50:48 +01:00
Henri Verbeet
82dd612d50
ddraw: Resize the swapchain window on mode changes in exclusive mode.
2011-11-30 11:50:42 +01:00
Henri Verbeet
ab73f20e38
wined3d: Use proper texcoord masks for GLSL texm3x3spec / texm3x3vspec.
2011-11-29 13:23:04 +01:00
Francois Gouget
51a256e65f
Assorted spelling fixes and wording tweaks.
2011-11-28 16:40:50 +01:00
Henri Verbeet
f5a2670689
wined3d: Store the device type only once.
2011-11-28 16:40:47 +01:00
Henri Verbeet
d1327bbefe
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef.
2011-11-28 16:40:47 +01:00
Henri Verbeet
6a529e5847
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
2011-11-25 16:21:57 +01:00
Henri Verbeet
1c74172a28
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
2011-11-25 16:21:57 +01:00
Henri Verbeet
094f64c823
wined3d: Handle changing the backbuffer format in wined3d_device_reset().
2011-11-25 16:21:57 +01:00
Henri Verbeet
f51bf61d2f
wined3d: Use the correct backbuffer format in wined3d_device_reset().
2011-11-25 16:21:56 +01:00
Henri Verbeet
24775459c8
wined3d: Don't apply fixups to converted surfaces.
2011-11-25 16:21:56 +01:00
Henri Verbeet
376ffdf3d5
wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
2011-11-24 17:10:09 +01:00
Henri Verbeet
2fb21e0a2e
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-24 17:10:06 +01:00
Henri Verbeet
0acd48d89f
wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
...
There's not much else we need to do for ARB_map_buffer_alignment. There's
still a pretty decent chance that we'll get lucky with alignment even on
drivers that don't support the extension, since mmap is going to return page
aligned memory. Tiny buffers might get packed together in a page though.
2011-11-24 17:10:03 +01:00
Henri Verbeet
2ecbe2aa0f
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-23 09:13:58 +01:00
Henri Verbeet
7416953e81
wined3d: Get rid of the WINED3DLINEPATTERN typedef.
2011-11-23 09:13:54 +01:00
Henri Verbeet
08e8b0a70a
wined3d: Don't return a surface for a NULL dc in wined3d_device_get_surface_from_dc().
2011-11-23 09:13:44 +01:00
Henri Verbeet
a8504f4f57
wined3d: Remove the special case for loop and rep in shader_get_registers_used().
...
SM4 loops don't have control parameters.
2011-11-23 09:13:33 +01:00
Matteo Bruni
1ac60004dc
wined3d: Update sRGB GL texture state.
2011-11-23 09:13:21 +01:00
Henri Verbeet
2e1c0d83c1
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22 10:52:45 +01:00
Henri Verbeet
be8917cd91
wined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-22 10:52:40 +01:00
Henri Verbeet
14cf780fde
wined3d: Recognize the SM4 xor opcode.
2011-11-22 10:52:33 +01:00