Commit Graph

5538 Commits

Author SHA1 Message Date
Matteo Bruni cf5bc7a711 wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth blit. 2012-01-19 17:08:09 +01:00
Henri Verbeet bee9adbd05 wined3d: Get rid of the WINED3DDECLUSAGE typedef. 2012-01-19 11:56:47 +01:00
Henri Verbeet c35c30fa68 wined3d: Get rid of the WINED3DDECLMETHOD typedef. 2012-01-19 11:56:41 +01:00
Henri Verbeet d0d094dea2 wined3d: Respect SFLAG_PIN_SYSMEM when creating a surface DIB section. 2012-01-19 11:56:30 +01:00
Henri Verbeet e1cd2453b9 wined3d: Get rid of the mostly unused blockType field in struct wined3d_stateblock. 2012-01-19 11:56:00 +01:00
Akihiro Sagawa bd97589dba wined3d: Let GetRasterStatus return D3D_OK, again. 2012-01-19 11:55:48 +01:00
Henri Verbeet ed417a6f13 wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet ae2e5d65ff wined3d: Get rid of the WINED3DQUERYTYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet e53a277305 wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet 6a5a098b23 wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet c70e17e806 wined3d: Reset the changed float shader constants in stateblock_init_default_state().
The GLSL constant tracking needs these to be correct.
2012-01-18 12:37:37 +01:00
Henri Verbeet 59df293640 wined3d: Don't print an ERR if the depth/stencil surface still has references in wined3d_device_uninit_3d().
This is completely legitimate in ddraw.
2012-01-18 12:37:37 +01:00
Austin English fe30990e8d wined3d: Recognize Nvidia 540M. 2012-01-17 11:52:26 +01:00
Francois Gouget cbc7a0361e wined3d: Add a trailing '\n' to a FIXME() message. 2012-01-16 12:45:34 +01:00
Henri Verbeet e70990041b wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef. 2012-01-13 17:34:31 +01:00
Henri Verbeet a206f43648 wined3d: Get rid of wined3d_surface_set_format(). 2012-01-13 17:34:30 +01:00
Henri Verbeet afb64506ba ddraw: Implement width and height changes in ddraw_surface7_SetSurfaceDesc(). 2012-01-13 17:34:30 +01:00
Matteo Bruni c6c5c6905e wined3d: Handle discarded depth-stencil surfaces with SFLAG_LOST.
SFLAG_INSYSMEM is already set by surface_add_dirty_rect() for all
surfaces anyway.
2012-01-13 17:34:30 +01:00
Matteo Bruni cbf641e9e0 wined3d: Modify depth-stencil location flags only after allocating the new location. 2012-01-13 17:34:30 +01:00
Matteo Bruni add5916c77 wined3d: Set depth textures dirty after modifying the underlying surface. 2012-01-13 17:34:30 +01:00
Henri Verbeet 7dac3e0921 wined3d: Get rid of the WINED3DBASISTYPE typedef. 2012-01-12 12:37:24 +01:00
Henri Verbeet f38e94af7c wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef. 2012-01-12 12:37:18 +01:00
Henri Verbeet be3a9b5ecb wined3d: Hold the wined3d mutex in device_process_message(). 2012-01-12 12:35:50 +01:00
Diego Nieto Cid 759bad0202 wined3d: Convert rtInternal and glGammaInternal. 2012-01-11 19:42:50 +01:00
Henri Verbeet 2650ba4b17 wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef. 2012-01-11 17:47:23 +01:00
Henri Verbeet b6431d9493 wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
Henri Verbeet b55e3d82cf wined3d: Set SFLAG_PIN_SYSMEM when the application tries to use surfaces that are currently mapped. 2012-01-11 12:32:55 +01:00
Matteo Bruni 1c14c0d2fc wined3d: Don't use separate location flags for depth buffers. 2012-01-10 10:48:26 +01:00
Matteo Bruni e4c0d6abbe wined3d: Don't try to remove the location flag if it's not there in the first place. 2012-01-10 10:48:13 +01:00
Henri Verbeet 7f7bc520b6 wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS typedef. 2012-01-10 10:47:30 +01:00
Henri Verbeet 43fcbcb36e wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef. 2012-01-10 10:47:27 +01:00
Henri Verbeet 40e8d85426 wined3d: Simplify transform flag handling in find_ps_compile_args(). 2012-01-10 10:47:17 +01:00
Henri Verbeet 9a8491045e wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef. 2012-01-09 12:22:17 +01:00
Henri Verbeet 08545dc739 wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef. 2012-01-09 12:22:12 +01:00
Henri Verbeet f1e2c5df93 wined3d: Only flip SFLAG_DIBSECTION once in flip_surface().
We already swap all flags at a later point in flip_surface().
2012-01-09 12:22:03 +01:00
Henri Verbeet de807eb21c wined3d: Allow 10-bpc formats as render targets. 2012-01-09 12:21:53 +01:00
Henri Verbeet 3d33887c2f wined3d: Get rid of the WINED3DSWAPEFFECT typedef. 2012-01-06 19:24:22 +01:00
Henri Verbeet 45f6def784 wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef. 2012-01-06 19:24:21 +01:00
Henri Verbeet c77b414787 wined3d: Get rid of the WINED3DPATCHEDGESTYLE typedef. 2012-01-05 20:54:25 +01:00
Henri Verbeet c3cc92e472 wined3d: Get rid of the WINED3DMATERIALCOLORSOURCE typedef. 2012-01-05 20:54:24 +01:00
Henri Verbeet fd8597b2bf wined3d: Get rid of the WINED3DSTENCILOP typedef. 2012-01-03 23:40:50 +01:00
Henri Verbeet 808e926783 wined3d: Get rid of the WINED3DCULL typedef. 2012-01-03 23:40:46 +01:00
Henri Verbeet a03eeb5cac wined3d: Get rid of the WINED3DFILLMODE typedef. 2012-01-03 12:37:31 +01:00
Henri Verbeet 16e9d728f4 wined3d: Get rid of the WINED3DSHADEMODE typedef. 2012-01-03 12:37:30 +01:00
Henri Verbeet 51d54a909c wined3d: Recognize some more Intel GPUs. 2012-01-03 12:37:29 +01:00
Henri Verbeet 1a3aabf6f2 wined3d: Recognize i915g as Intel. 2012-01-03 12:37:29 +01:00
Matteo Bruni fb38bad0c4 wined3d: Improve projection TEXTURETRANSFORMFLAGS handling in the ARB fragment ffp implementation. 2011-12-28 18:55:18 +01:00
Matteo Bruni 472fed41dd wined3d: Improve invalid TEXTURETRANSFORMFLAGS handling. 2011-12-28 18:55:15 +01:00
Henri Verbeet 6623a8cfa9 wined3d: Get rid of the WINED3DFOGMODE typedef. 2011-12-22 10:08:52 +01:00
Henri Verbeet 00096c82fd wined3d: Get rid of the WINED3DZBUFFERTYPE typedef. 2011-12-22 10:08:48 +01:00