Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7
wined3d: Remove state management methods from the IWineD3DDevice interface.
2011-05-17 10:06:15 +02:00
Francois Gouget
a006296dca
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2011-05-16 16:35:28 +02:00
Ričardas Barkauskas
a7bd11afb0
ddraw: Fix filtering of enumerated display modes.
2011-05-12 18:22:25 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Henri Verbeet
5e4145d0ff
ddraw: Skip redundant mode setting calls.
2011-05-11 14:56:48 +02:00
Henri Verbeet
87b45c3545
ddraw/tests: Add a small test for redundant mode setting calls.
2011-05-11 14:56:48 +02:00
Stefan Dösinger
a1519e62f4
ddraw: Map ZBIAS values to a smaller depth range.
2011-05-10 14:04:55 +02:00
Francois Gouget
d719e831ab
ddraw/tests: Add a '\n' to an ok() call.
2011-05-09 12:09:13 +02:00
Henri Verbeet
65272a4f81
ddraw/tests: Add a test for SetCooperativeLevel() window styles.
2011-05-03 14:38:06 +02:00
Henri Verbeet
0293e19928
ddraw/tests: Make sure the window is properly released by ddraw in test_wndproc().
2011-05-03 14:38:06 +02:00
Marcus Meissner
6d144cf012
ddraw: Added missing break (Coverity).
2011-05-02 12:37:25 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Stefan Dösinger
96b758f7b3
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
...
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet
ac95c302ff
ddraw: Replace the light list with a standard Wine list.
2011-04-22 10:43:57 +02:00
Henri Verbeet
03b388609d
ddraw: Destroy the ddraw surface after the wined3d texture is destroyed.
2011-04-21 16:53:42 +02:00
Henri Verbeet
6ff226f502
ddraw: Destroy the ddraw surface after the wined3d surface is destroyed.
2011-04-21 16:53:41 +02:00
Henri Verbeet
cbf78c5d49
ddraw: Release the wined3d surface first in ddraw_surface_destroy().
2011-04-21 16:53:41 +02:00
Henri Verbeet
25c0941e50
ddraw: Add a separate function for surface cleanup.
2011-04-21 16:53:41 +02:00
Henri Verbeet
fd1aac3e75
ddraw: Replace the viewport list with a standard Wine list.
2011-04-20 13:07:00 +02:00
Henri Verbeet
f1de9ad621
ddraw: Unset the viewports active device in IDirect3DDeviceImpl_3_DeleteViewport().
2011-04-20 13:06:49 +02:00
Henri Verbeet
5492560cb5
ddraw: Introduce a separate function for texture creation.
2011-04-20 13:06:45 +02:00
Henri Verbeet
2b1b5dba43
ddraw: Don't bother unsetting resources on surface destruction.
...
Uninit3D() / stateblock destruction already takes care of this.
2011-04-20 13:06:40 +02:00
Henri Verbeet
d429aaa9e9
ddraw: Verify the viewport belongs to the device on execute buffer execution.
2011-04-19 13:29:42 +02:00
Henri Verbeet
9edeb22c34
ddraw: Verify the viewport belongs to the device in IDirect3DDeviceImpl_3_SetCurrentViewport().
2011-04-19 13:29:39 +02:00
Henri Verbeet
2c450571e5
wined3d: Remove COM from the volume implementation.
2011-04-15 10:07:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
d2e665230a
wined3d: Get rid of the swapchain destroy callback.
2011-04-13 14:13:51 +02:00
Henri Verbeet
dd2c7d0d8c
wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
...
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet
358f14ee20
ddraw: Fix a typo in a comment.
2011-04-04 11:53:39 +02:00
Henri Verbeet
024b5c2245
ddraw: Do not unset the index buffer on D3D device destruction.
2011-04-04 11:53:35 +02:00
Henri Verbeet
973b56dc1c
ddraw: Get rid of the unused LoadWineD3D() declaration.
2011-04-04 11:53:27 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
b8c40f3a7e
wined3d: Get rid of IWineD3DCubeTexture.
2011-03-18 15:59:04 +01:00
Henri Verbeet
f1ec3820d7
wined3d: Get rid of IWineD3DTexture.
2011-03-17 10:40:52 +01:00
Henri Verbeet
adb1e10979
wined3d: Get rid of wined3d_buffer_get_desc().
2011-03-11 11:40:47 +01:00
Henri Verbeet
2b18192e7a
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
Henri Verbeet
4fd03150f6
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
2011-03-10 12:53:13 +01:00
Henri Verbeet
63b72d789d
wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface.
2011-03-09 12:29:04 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Henri Verbeet
015ad93d47
ddraw: Just pass NULL as swapchain parent.
...
The swapchain was the last place using IParent, so this allows us to kill
IParent completely.
2011-03-08 12:28:20 +01:00
Henri Verbeet
b9fae5e9a8
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
2011-03-08 12:27:41 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Henri Verbeet
b7c427b483
ddraw: Just pass NULL as index buffer parent.
...
Since the parent is just an opaque pointer instead of a COM object now, it can
just be NULL instead of needing IParent hacks.
2011-03-04 16:25:58 +01:00
Austin English
46f0538ae0
ddraw: Fix unused variable warnings (LLVM/Clang).
2011-02-07 10:13:52 -06:00
Henri Verbeet
304d713860
wined3d: Remove COM from the clipper implementation.
2011-02-04 15:25:31 +01:00
Henri Verbeet
5963483fc2
wined3d: Remove COM from the palette.
2011-02-03 13:15:17 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Henri Verbeet
4b109ff1f8
wined3d: Remove COM from the stateblock.
2011-01-31 12:24:58 +01:00