Commit Graph

105577 Commits

Author SHA1 Message Date
Henri Verbeet 21a4a10879 d2d1: Implement d2d_bitmap_brush_SetExtendModeX(). 2015-04-28 15:34:03 +09:00
Jacek Caban edb780e87f ws2_32: Use get_rcvsnd_timeo helper in getsockopt. 2015-04-28 15:33:37 +09:00
Jacek Caban 6a80fe9e6b ws2_32: Call get_rcvsnd_timeo directly. 2015-04-28 15:33:35 +09:00
Jacek Caban 9e3a3f46fa ws2_32: Avoid overflows in get_rcvsnd_timeo. 2015-04-28 15:33:32 +09:00
Alistair Leslie-Hughes d15ca4edb9 packager: Mark DllCanUnloadNow, DllGetClassObject, DllRegisterServer, DllUnregisterServer as private. 2015-04-27 21:01:48 +09:00
Aric Stewart aba3b131bc comctl32: TTM_SETTOOLINFO does not change subclassing flags. 2015-04-27 19:33:28 +09:00
Henri Verbeet 4b86f13ade wined3d: Also free the input signature in shader_cleanup() (Valgrind). 2015-04-27 18:05:24 +09:00
Henri Verbeet 79f4ca9ec4 wined3d: Release the context before potentially destroying the swapchain in wined3d_device_uninit_3d() (Valgrind). 2015-04-27 18:05:22 +09:00
Henri Verbeet 61a40b0d9c d2d1/tests: Add a test for bitmap brushes. 2015-04-27 18:05:20 +09:00
Henri Verbeet 719dfff5bd d2d1: Implement d2d_bitmap_brush_GetInterpolationMode(). 2015-04-27 18:05:17 +09:00
Henri Verbeet 1014d9a105 d2d1: Implement d2d_bitmap_brush_SetInterpolationMode(). 2015-04-27 18:05:15 +09:00
Alexandre Julliard 247275aec3 server: Return a valid position also in posted messages. 2015-04-27 18:04:59 +09:00
Nikolay Sivov b508c85c66 dmime: No need to allocate description separately for IDirectMusicGraph. 2015-04-27 15:10:42 +09:00
Nikolay Sivov 494c674028 dmime/tests: Fix some failures on Win2k VMs. 2015-04-27 15:10:38 +09:00
Nikolay Sivov c6bc5f1a1c dmime: Implement GetClassID() for IDirectMusicGraph. 2015-04-27 15:10:35 +09:00
Nikolay Sivov 2d77891fab dmime: Fix a couple of trace messages. 2015-04-27 15:10:32 +09:00
Nikolay Sivov 14158a71db dwrite: Implement ApplyCharacterSpacing(). 2015-04-27 15:10:29 +09:00
Mark Harmstone 4a1ebd7369 include: Add buffered animation functions to uxtheme.h. 2015-04-27 15:10:17 +09:00
Mark Harmstone 85d6a5b9c9 include: Add buffered paint functions to uxtheme.h. 2015-04-27 15:10:15 +09:00
Gerald Pfeifer 2cfdaaef55 urlmon: Simplify a (redundant) expression in parse_canonicalize. 2015-04-27 15:10:04 +09:00
Francois Gouget ad2c07888e kernel32/tests: Make test_StartupNoConsole() static. 2015-04-27 15:08:50 +09:00
Francois Gouget 7703852627 ole32; Fix some storage32 comments and standardize some virtual table names. 2015-04-27 15:08:46 +09:00
Francois Gouget 7929155e55 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2015-04-27 15:08:18 +09:00
Stefan Dösinger 0152b0dad3 wined3d: Move the ARB_texture_rectangle check to init_format_texture_info. 2015-04-27 15:07:48 +09:00
Stefan Dösinger 0d6d64b358 wined3d: Move the ARB_texture_cube_map check to init_format_texture_info. 2015-04-27 15:07:46 +09:00
Stefan Dösinger 7109bebd02 wined3d: Move volume DXTn handling to apply_format_fixups. 2015-04-27 15:07:42 +09:00
Matteo Bruni 978fe23218 wined3d: Don't use the builtin FFP uniforms for the material. 2015-04-27 15:07:11 +09:00
Matteo Bruni 6984ca7f46 wined3d: Don't use the builtin FFP uniforms for texture transformation matrices. 2015-04-27 15:07:06 +09:00
Matteo Bruni 84ca0203bf wined3d: Introduce a scratch string buffers framework. 2015-04-27 15:07:03 +09:00
Matteo Bruni 54b4df6731 wined3d: Reduce initial wined3d_string_buffer buffer size to 32.
Also try to avoid unnecessary HeapReAlloc() + vsnprintf() loops when we
know the required size of the buffer.
2015-04-27 15:06:58 +09:00
Matteo Bruni 64463b81df wined3d: Rename struct wined3d_shader_buffer to wined3d_string_buffer.
Also rename the shader_buffer_(clear|init|free) functions.
2015-04-27 15:06:55 +09:00
Hans Leidekker 191b1bfbba advapi32: Return fake handles from RegisterTraceGuidsW. 2015-04-24 22:04:29 +09:00
Hans Leidekker da7f6c8b64 msvcr120: Add _ismbcprint export. 2015-04-24 22:04:17 +09:00
Hans Leidekker bbd0e56a58 msvcrt: Handle NULL arguments in _mbscmp. 2015-04-24 22:04:09 +09:00
Jacek Caban 07520fbf12 wininet: Initialize send and receive timeouts to 0. 2015-04-24 22:03:53 +09:00
Nikolay Sivov 70297c424a msdmo: Add more tracing. 2015-04-24 21:19:31 +09:00
Nikolay Sivov 55620f097c msdmo: Added a helper to duplicate partial media type arrays. 2015-04-24 21:19:27 +09:00
Nikolay Sivov 0b7b8e3dc3 msdmo: Store requested category GUID instead of a pointer to it. 2015-04-24 21:19:11 +09:00
Stefan Dösinger 072e1a3fb2 wined3d: Move the EXT_texture3D check to init_format_texture_info. 2015-04-24 19:08:45 +09:00
Stefan Dösinger 9def5ff409 wined3d: Query info for each resource type from ARB_internalformat_query2. 2015-04-24 19:08:41 +09:00
Stefan Dösinger e4e1e7d8d3 wined3d: Read flags of the right resource type in check_device_format. 2015-04-24 19:08:39 +09:00
Stefan Dösinger 3c0ed9ce0a wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
Matteo Bruni 53ff2a9d22 wined3d: Drop the ARB_SHADER_OBJECTS extension flag.
The flag is currently unused and also unnecessary since both
ARB_vertex_shader and ARB_fragment_shader specs require
ARB_shader_objects support.
2015-04-24 19:08:15 +09:00
Matteo Bruni 7928ffaca5 wined3d: Drop glPrioritizeTextures() call.
It's not supported on core profiles and I doubt it matters anyway.
For the records, the default value is 1 so this was actually lowering
the priority for DEFAULT pool textures.
2015-04-24 19:08:10 +09:00
Matteo Bruni 1e494a69c1 d3d9/tests: Add a specular lighting test. 2015-04-24 19:08:04 +09:00
Matteo Bruni d6db6c7295 wined3d: Fix specular lighting for non-local viewer.
The viewer is in the (0.0, 0.0, -1.0) direction in the D3D coordinate
system.
2015-04-24 19:08:01 +09:00
Matteo Bruni b963c73abb wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
Erich E. Hoover bc68b30d20 krnl386: Invalid console handles should translate into real handles when creating a new process. 2015-04-24 14:31:08 +09:00
Thomas Faber 3d9693fa61 ntdll/tests: Avoid printing an unterminated string (DPH). 2015-04-24 14:30:04 +09:00
Henri Verbeet 168dd496cb d2d1: Implement d2d_bitmap_brush_GetBitmap(). 2015-04-24 14:29:45 +09:00