Commit Graph

12 Commits

Author SHA1 Message Date
Gerald Pfeifer d04324f0fa d3dcompiler_43: Replace 14 instances of 1 << 31 by 1u << 31 to avoid shift shift overflow. 2015-09-07 15:06:23 +09:00
Alexandre Julliard 8a9483400a d3dcompiler_43: Add a helper function for register token to avoid compiler warnings. 2015-06-26 20:35:07 +09:00
Matteo Bruni aa167f92d7 d3dcompiler: Free the relative addressing data of destination registers (Valgrind). 2014-08-26 16:44:47 +02:00
Andrew Talbot 80e4d899ed d3dcompiler_43: Avoid signed-unsigned integer comparisons. 2013-01-02 13:35:53 +01:00
Matteo Bruni 4ccffd8fa9 d3dcompiler: Don't write the shader version tag from the header backend function. 2012-09-18 19:05:30 +02:00
Matteo Bruni 233101b0ca d3dcompiler: Use a separate bytecodewriter debug channel. 2012-06-05 10:20:07 +02:00
Matteo Bruni ddab7fcda9 d3dcompiler: Make SlWriteBytecode return the shader size. 2012-05-16 16:44:35 +02:00
Matteo Bruni 491d0e9d6b d3dcompiler: Rename asm_alloc/realloc/free functions to more generic names. 2012-05-08 20:21:18 +02:00
Henri Verbeet 72d5b9ddab d3dcompiler: Move some bytecode output functions to bytecodewriter.c. 2010-10-18 19:08:37 +02:00
Matteo Bruni 422d57e2fc d3dcompiler: Don't store instruction length in DEF opcode in PS 1.x. 2010-10-14 17:54:52 +02:00
Francois Gouget aaf78f1a0b d3dcompiler_43: Don't use nameless unions in our private structures to avoid trouble with compilers where they are not supported. 2010-08-30 11:26:46 +02:00
Matteo Bruni 5dcb2e4b7e d3dcompiler: Move shader assembler implementation from d3dx9_36. 2010-08-25 17:34:24 +02:00