Matteo Bruni
7c2c242b2e
d3dx9: Release child mesh objects (Valgrind).
2014-08-26 16:44:54 +02:00
Matteo Bruni
aa167f92d7
d3dcompiler: Free the relative addressing data of destination registers (Valgrind).
2014-08-26 16:44:47 +02:00
Matteo Bruni
e404d1ed86
d3dcompiler/tests: Free the Direct3D9 object (Valgrind).
2014-08-26 16:44:45 +02:00
Stefan Dösinger
ee0ac3663b
wined3d: Initialize the map binding in resource_init.
2014-08-26 14:46:55 +02:00
Stefan Dösinger
b52214a288
wined3d: Move volume flags to volume.c.
2014-08-26 14:46:53 +02:00
Stefan Dösinger
7a1533a41c
wined3d: Replace VFLAG_PBO with resource->map_binding.
2014-08-26 14:46:51 +02:00
Matteo Bruni
c87901d3f8
d3dx9/tests: Create the asm shader test files under the temporary files directory.
2014-08-25 22:03:28 +02:00
Matteo Bruni
67a6caa1c1
d3dcompiler/tests: Add a test for an include path containing '/'.
2014-08-25 22:03:19 +02:00
Matteo Bruni
bc8d913199
d3dx9/tests: Add a test for an include path containing '/'.
2014-08-25 22:03:06 +02:00
Matteo Bruni
ec364eaa4f
d3dx9: Account for include paths mixing '/' and '\'.
...
Include pathnames are passed unchanged to ID3DInclude objects so e.g.
if a file is included as "path/file.h" the full pathname will have
mixed slashes.
2014-08-25 22:02:41 +02:00
Matteo Bruni
770eaec561
d3dx9: Properly evaluate fallbacks for luminance texture formats in D3DXCheckTextureRequirements.
2014-08-25 22:02:21 +02:00
Gerald Pfeifer
ab8e9d23a0
winedbg: Avoid a compiler warning about "use of uninitialized" in in types_extract_as_longlong.
2014-08-25 22:01:29 +02:00
Gerald Pfeifer
42afdebc43
gdiplus: Remove three unused constants.
2014-08-25 20:40:16 +02:00
Gerald Pfeifer
f9de50ac8a
crypt32: Remove unused bin58.
2014-08-25 20:40:09 +02:00
Gerald Pfeifer
fdfd6b6342
crypt32: Remove elementStatus29, simpleStatus29, andnoMatchingNameBrokenStatus.
2014-08-25 20:39:58 +02:00
Gerald Pfeifer
2d56e77537
jscript: Remove unused propertyIsEnumerableW and isPrototypeOfW.
2014-08-25 20:39:53 +02:00
David Hedberg
aac6255d46
comdlg32: Implement IFileDialogCustomize::StartVisualGroup() and ::EndVisualGroup().
2014-08-25 15:55:29 +02:00
Aric Stewart
4c81231e29
dwrite: Make gdiinterop an allocated object.
2014-08-25 15:54:35 +02:00
Felix Janda
f5320ad4a8
server: Include <sys/types.h> for mode_t.
2014-08-25 15:52:39 +02:00
Jacek Caban
4f3b0c126d
restartmanager.h: Added some missing declarations.
2014-08-25 15:11:18 +02:00
Nikolay Sivov
17df792d90
po: Update Russian translation.
2014-08-25 10:55:25 +02:00
Nikolay Sivov
5bbc402826
strmbase: Remove noop assignment (PVS-Studio).
2014-08-25 10:55:21 +02:00
Nikolay Sivov
8448bcc833
dwrite: Support getting/setting per range font size value.
2014-08-25 10:55:16 +02:00
Nikolay Sivov
5547e8e081
dwrite: Support a few more range attributes.
2014-08-25 10:55:10 +02:00
Nikolay Sivov
63d18fd05c
dwrite: Add a tiny helper to return DWRITE_TEXT_RANGE values.
2014-08-25 10:54:57 +02:00
Nikolay Sivov
65a468ef74
advapi32: Use heap* helpers in service code.
2014-08-25 10:54:50 +02:00
Francois Gouget
4c7826066e
dwrite: Remove WINAPI on static functions where not needed.
2014-08-25 10:50:46 +02:00
Alexandre Julliard
276af270f7
Release 1.7.25.
2014-08-22 20:39:55 +02:00
Vincent Povirk
cda320f043
wbemprox: Stub __SystemSecurity::SetSD.
2014-08-22 17:26:17 +02:00
Vincent Povirk
c55beb6548
wbemprox: Implement __SystemSecurity::GetSD.
2014-08-22 17:26:13 +02:00
Jacek Caban
226458a468
mshtml: Added IHTMLLinkElement::rev property implementation.
2014-08-22 15:35:24 +02:00
Jacek Caban
fbe02eb74c
mshtml: Added IHTMLDocument5::get_implementation implementation.
2014-08-22 15:35:22 +02:00
Henri Verbeet
2fa847280a
d3d10core: Implement d3d10_device_OMGetRenderTargets().
2014-08-22 12:53:30 +02:00
Henri Verbeet
28d7affa90
d3d10core: Implement d3d10_device_OMSetRenderTargets().
2014-08-22 12:53:28 +02:00
Henri Verbeet
736b9e1c1c
wined3d: Get rid of wined3d_device_color_fill().
2014-08-22 12:53:26 +02:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
9f9731410b
wined3d: Also update the container in wined3d_surface_update_desc().
...
This fixes a bug exposed by commit 415b803720
.
In particular, wined3d_resource_update_draw_binding() uses the multisample
type to determine to appropriate draw binding, and since we never updated that
for the container, we could end up with an incorrect draw binding after a
device reset.
2014-08-22 12:53:01 +02:00
Alexandre Julliard
ea1689e7b0
kernel32: Add detection of fake dlls when determining a binary type.
2014-08-22 12:44:24 +02:00
Erich E. Hoover
cf4404cfbb
dwmapi: Add stub for DwmInvalidateIconicBitmaps.
2014-08-21 21:33:55 +02:00
Sebastian Lackner
8f9df3afde
kernel32/tests: Always allow only one correct test result, add todo_wine where necessary.
2014-08-21 18:02:30 +02:00
Sebastian Lackner
3e23aa5769
kernel32/tests: Add better handling for test failure in test_readfileex_pending.
2014-08-21 18:02:30 +02:00
Sebastian Lackner
55396b7018
kernel32: Implement SetNamedPipeHandleState.
...
Based on a patch by Adam Martinson.
2014-08-21 18:02:29 +02:00
Sebastian Lackner
9e66e97db8
kernel32: Implement GetNamedPipeHandleState.
...
Based on a patch by Adam Martinson.
2014-08-21 18:02:28 +02:00
Sebastian Lackner
b765561b49
ntdll/tests: Add tests for FILE_PIPE_INFORMATION.
...
Based on a patch by Adam Martinson.
2014-08-21 18:02:27 +02:00
Aric Stewart
2dec8d6fb2
dwrite/tests: Add a font resource and use it for tests.
2014-08-21 18:02:27 +02:00
Zhenbo Li
bde260411c
mshtml: Added IHTMLStyle::listStyle property implementation.
2014-08-21 18:02:26 +02:00
Gerald Pfeifer
7432a8588c
ws2_32: Define fill_control_message only when it's really used.
2014-08-21 18:02:24 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
7ede9788d4
wined3d: Make wined3d_device_clear_rendertarget_view() work with texture resources.
2014-08-21 12:24:31 +02:00
Henri Verbeet
fb7135efd1
wined3d: Introduce struct wined3d_rendertarget_view_desc.
2014-08-21 12:24:28 +02:00