Henri Verbeet
3a41bbdd71
wined3d: Access reg_maps though ins->ctx in shader_glsl_get_register_name().
...
This is all part of the ongoing work to make the shader backend interface less
dependent on wined3d internals.
2010-10-28 18:18:11 +02:00
Henri Verbeet
5e24ccfd0c
wined3d: Read transform flags from the compile args in pshader_hw_texm3x3spec().
2010-10-27 12:11:49 +02:00
Henri Verbeet
8f5bb62769
wined3d: Read transform flags from the compile args in pshader_hw_texm3x3vspec().
2010-10-27 12:11:45 +02:00
Henri Verbeet
f624d8f7b6
wined3d: Read transform flags from the compile args in pshader_hw_texm3x3tex().
2010-10-26 11:58:34 +02:00
Henri Verbeet
db156977dd
wined3d: Read transform flags from the compile args in pshader_hw_texm3x2tex().
...
Instead of directly from the stateblock. Note that the GLSL backend doesn't
take these flags into account at all. That's probably a bug in the GLSL
backend, but needs tests.
2010-10-26 11:58:31 +02:00
Henri Verbeet
8c36e4ce1d
wined3d: Explicitly pass parameters to shader_arb_ps_local_constants().
2010-10-26 11:58:23 +02:00
Henri Verbeet
5afb593cb2
wined3d: Explicitly pass parameters to shader_arb_vs_local_constants().
2010-10-26 11:58:19 +02:00
Henri Verbeet
1b2f9d29d7
wined3d: Get rid of the posFixup field from the device.
2010-10-26 11:58:12 +02:00
Henri Verbeet
5ef7a8c242
wined3d: Explicitly pass parameters to shader_load_np2fixup_constants().
2010-10-25 14:29:37 +02:00
Henri Verbeet
6dd9109358
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
Henri Verbeet
f0a0714ecd
wined3d: Pass a sub-resource index instead of a miplevel to 2D texture methods.
2010-10-25 14:29:21 +02:00
Henri Verbeet
7f8ea7fffc
wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
...
For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
2010-10-21 16:15:38 +02:00
Henri Verbeet
2b58f80c27
wined3d: Use surface_blt_to_drawable() in IWineD3DSurfaceImpl_BltOverride().
2010-10-21 16:15:31 +02:00
Henri Verbeet
574169174e
wined3d: Check if we can do the blit before messing with surface flags in IWineD3DSurfaceImpl_BltOverride().
...
As an added benefit blit_supported() will now get the rectangles in the
correct coordinate system.
2010-10-21 16:15:25 +02:00
Henri Verbeet
b0c8b4dd95
wined3d: Flip destination coordinates when blitting to an offscreen target in arbfp_blit_surface().
2010-10-21 16:15:20 +02:00
Henri Verbeet
d508a855c1
wined3d: Recognize the SM4 sqrt opcode.
2010-10-20 18:37:07 +02:00
Henri Verbeet
58ecf706e2
wined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColorBits().
2010-10-20 18:37:07 +02:00
Henri Verbeet
53f2765445
wined3d: Remove a FIXME in context_apply_blit_state().
...
There are some legitimate cases for this codepath, for example when blitting
to a render target with fixups or a color key.
2010-10-19 13:50:17 +02:00
Henri Verbeet
1237e8065e
wined3d: Properly flip in surface_blt_to_drawable().
...
We want to flip the coordinate system, not just the rectangle.
2010-10-19 13:50:13 +02:00
Henri Verbeet
8a96a8cc1f
wined3d: Always pass a valid rectangle to surface_get_blt_info().
2010-10-19 13:50:09 +02:00
Henri Verbeet
ca381b610c
wined3d: Allow FBO blits again between surfaces with fixups if they have the same format.
...
For some reason f1ca14cb5b
disabled this.
2010-10-19 13:50:01 +02:00
Henri Verbeet
70f4e66f84
wined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15 16:19:54 +02:00
Henri Verbeet
1fa3365832
wined3d: Flip destination coordinates when blitting to an offscreen target in BltOverride().
2010-10-15 16:19:50 +02:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Henri Verbeet
4eb8fd7960
wined3d: Recognize the SM4 sample_d opcode.
2010-10-14 17:54:52 +02:00
Henri Verbeet
e54d9afbc3
wined3d: Recognize the SM4 ABS and NEG source modifiers.
2010-10-13 13:00:39 +02:00
Henri Verbeet
50f6fbadb0
wined3d: Recognize the SM4 ld opcode.
2010-10-13 13:00:30 +02:00
Henri Verbeet
7c6658f970
wined3d: Recognize the SM4 ieq opcode.
2010-10-13 13:00:26 +02:00
Henri Verbeet
a9e3058426
wined3d: Recognize the SM4 ftoi opcode.
2010-10-13 13:00:22 +02:00
Henri Verbeet
b53d346d35
wined3d: Recognize the SM4 div opcode.
2010-10-13 13:00:17 +02:00
Henri Verbeet
5eb7a44a2e
wined3d: Skip SM4 instruction modifiers.
2010-10-12 17:36:40 +02:00
Henri Verbeet
0e4e196979
wined3d: Skip SM4 source register modifiers.
2010-10-12 17:36:36 +02:00
Henri Verbeet
916167e93a
wined3d: Recognize the SM4 resource register type.
2010-10-12 17:36:30 +02:00
Henri Verbeet
6cbf1dd4b5
wined3d: Recognize the SM4 sampler register type.
2010-10-12 17:36:27 +02:00
Henri Verbeet
3c45bba11e
wined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusWindow() / IWineD3DDeviceImpl_ReleaseFocusWindow().
2010-10-11 17:11:34 +02:00
Henri Verbeet
ff9c2fcdb2
wined3d: Recognize the SM4 utof opcode.
2010-10-11 17:11:28 +02:00
Henri Verbeet
18d7a73af8
wined3d: Recognize the SM4 sample_l opcode.
2010-10-11 17:11:28 +02:00
Henri Verbeet
407ed1b875
wined3d: Recognize the SM4 sample opcode.
2010-10-11 17:11:28 +02:00
Henri Verbeet
b2f520b5f0
wined3d: Recognize the SM4 itof opcode.
2010-10-11 17:11:28 +02:00
Henri Verbeet
1fe1676ae9
wined3d: SM4 immediate constants are typeless.
2010-10-08 15:26:42 +02:00
Henri Verbeet
3e45fe7488
wined3d: The SM4 sincos opcode has two destination arguments.
2010-10-08 15:26:37 +02:00
Henri Verbeet
d369136a96
wined3d: Recognize the SM4 imul opcode.
2010-10-08 15:26:33 +02:00
Henri Verbeet
0677a67c7b
wined3d: Recognize the SM4 NULL register type.
2010-10-08 15:26:28 +02:00
Henri Verbeet
7c7205d90a
wined3d: Allow multiple shader instruction destination arguments.
2010-10-08 15:26:19 +02:00
Henri Verbeet
512e6cec2c
wined3d: Recognize the SM4 movc opcode.
2010-10-07 15:58:10 +02:00
Henri Verbeet
f78542c34c
wined3d: Recognize the SM4 mad opcode.
2010-10-07 15:58:10 +02:00
Henri Verbeet
2eb5df3039
wined3d: Recognize the SM4 frc opcode.
2010-10-07 15:58:10 +02:00
Henri Verbeet
1330f844f8
wined3d: Recognize the SM4 and opcode.
2010-10-07 15:58:09 +02:00
Henri Verbeet
98a2973e95
wined3d: Recognize the SM4 loop opcode.
2010-10-07 15:58:09 +02:00
Henri Verbeet
a59d0f45c1
wined3d: Acquire / release the focus window during reset.
2010-10-06 14:42:08 +02:00
Henri Verbeet
e1b96eb347
wined3d: Set the depth/stencil buffer to NULL before releasing it.
...
To prevent device_resource_released() from detecting it as still in use.
2010-10-05 15:16:56 +02:00
Henri Verbeet
5fa84c56c3
ddraw: Remove another hack.
...
It breaks actual front buffer / back buffer flips.
2010-10-05 15:16:52 +02:00
Matteo Bruni
20010235ad
wined3d: Keep track of texture transformation states in compiled pixel shaders.
2010-10-04 15:00:08 +02:00
Henri Verbeet
5fd1b5c023
wined3d: Also pass the destination state directly to wined3d_state_record_lights().
2010-10-01 13:46:47 +02:00
Henri Verbeet
545dc012cf
wined3d: Pass a wined3d_state structure to nvts_activate_dimensions().
2010-10-01 13:46:43 +02:00
Henri Verbeet
4dcd56f43b
wined3d: Pass a wined3d_state structure to remove_vbos().
2010-10-01 13:46:39 +02:00
Henri Verbeet
cf9d9e3204
wined3d: Pass gl_info and state parameters directly to drawStridedInstanced().
2010-10-01 13:46:36 +02:00
Alexandre Julliard
7afdf5d920
Make some variable declarations extern.
2010-10-01 13:42:22 +02:00
Henri Verbeet
132158cbf5
wined3d: Pass gl_info and state parameters directly to drawStridedSlowVs().
2010-09-30 17:51:17 +02:00
Henri Verbeet
f065a5e54b
wined3d: Remove the useless device parameter to drawStridedFast().
2010-09-30 17:51:16 +02:00
Henri Verbeet
c2363f750b
wined3d: Pass a wined3d_gl_info structure to send_attribute().
2010-09-30 17:51:16 +02:00
Henri Verbeet
5097623dcf
wined3d: Pass a wined3d_state structure to device_preload_texture().
2010-09-30 17:51:16 +02:00
Henri Verbeet
5029331f55
wined3d: Pass a wined3d_state structure to find_arb_ps_compile_args().
2010-09-29 12:22:43 +02:00
Henri Verbeet
e5ef8057ea
wined3d: Pass a wined3d_state structure to find_arb_vs_compile_args().
2010-09-29 12:22:41 +02:00
Henri Verbeet
e12f5ff08a
wined3d: Pass a wined3d_state structure to find_ps_compile_args().
2010-09-29 12:22:39 +02:00
Henri Verbeet
8d5a25bbec
wined3d: Pass a wined3d_state structure to find_vs_compile_args().
2010-09-29 12:22:36 +02:00
Henri Verbeet
a7ded9a67d
wined3d: Pass a wined3d_state structure to use_ps().
2010-09-28 17:33:17 +02:00
Henri Verbeet
9224751a13
wined3d: Pass a wined3d_state structure to use_vs().
2010-09-28 17:33:17 +02:00
Henri Verbeet
e59fdb83a6
wined3d: Simply refuse to create shaders if they're disabled.
...
The functionality is a bit questionable in the first place, but there is some
use in the part that limits the maximum reported shader versions.
2010-09-28 17:33:16 +02:00
Henri Verbeet
d6d345fa8a
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface.
2010-09-28 17:33:16 +02:00
Henri Verbeet
39886193fd
wined3d: Set initial stateblock state directly on a wined3d_state structure.
2010-09-27 14:10:45 +02:00
Henri Verbeet
b9f4fdcc51
wined3d: Capture stateblock state from a wined3d_state structure.
2010-09-27 14:10:45 +02:00
Henri Verbeet
9f75633a4f
wined3d: Pass a wined3d_state structure to apply_lights().
2010-09-27 14:10:45 +02:00
Henri Verbeet
8b54093bbc
wined3d: Pass a wined3d_state structure to record_lights().
2010-09-27 14:10:45 +02:00
Henri Verbeet
5013ec83de
wined3d: Consistently use the same stateblock in state_colormat().
...
These should refer to the same stateblock when we're drawing, but it's still
ugly.
2010-09-24 11:34:15 +02:00
Henri Verbeet
7dd4174e05
wined3d: Pass a wined3d_state structure to ffp_clip_emul().
2010-09-24 11:34:15 +02:00
Henri Verbeet
23e286613f
wined3d: Directly pass the texture to texture_activate_dimensions().
2010-09-24 11:34:14 +02:00
Henri Verbeet
67b7a573b9
wined3d: Pass a wined3d_state structure to set_tex_op().
2010-09-24 11:34:14 +02:00
Henri Verbeet
578df29b9f
wined3d: Pass a wined3d_state structure to set_tex_op_nvrc().
2010-09-23 12:06:31 +02:00
Henri Verbeet
478a0aae38
wined3d: Pass a wined3d_state structure to is_invalid_op().
...
Instead of an entire device.
2010-09-23 12:06:27 +02:00
Lauri Kenttä
0d27b6ca70
wined3d: Add check for Intel GM965/GL960 with Mesa driver.
2010-09-22 19:56:52 +02:00
Henri Verbeet
f870cf07e8
wined3d: Move clip status to wined3d_state.
2010-09-22 12:41:22 +02:00
Henri Verbeet
9ce3c61a41
wined3d: Move clip plane state to wined3d_state.
2010-09-22 12:41:18 +02:00
Henri Verbeet
4546a13d98
wined3d: Move light state to wined3d_state.
2010-09-22 12:41:13 +02:00
Henri Verbeet
f4df53c41a
wined3d: Move the primitive type to wined3d_state.
2010-09-22 12:41:06 +02:00
Alexandre Julliard
97c4ab23ab
wined3d: Reduce the size of a huge function that takes ages to compile.
2010-09-21 20:16:15 +02:00
Henri Verbeet
98a91e84bc
wined3d: Move base vertex state to wined3d_state.
2010-09-21 14:17:07 +02:00
Henri Verbeet
902630efb5
wined3d: Move index buffer state to wined3d_state.
2010-09-21 14:17:03 +02:00
Henri Verbeet
153d8d43aa
wined3d: Move stream state to wined3d_state.
2010-09-21 14:16:58 +02:00
Lauri Kenttä
602486bdb4
wined3d: Use the same card selection for both Intel Mesa and binary drivers.
2010-09-20 15:12:32 +02:00
Henri Verbeet
b37ce45d6c
wined3d: Move pixel shader constants to wined3d_state.
2010-09-20 13:48:13 +02:00
Henri Verbeet
33dfb9539c
wined3d: Move the pixel shader to wined3d_state.
2010-09-20 13:48:13 +02:00
Henri Verbeet
8a148cc7c5
wined3d: Move vertex shader constants to wined3d_state.
2010-09-20 13:48:12 +02:00
Henri Verbeet
dd4aea36c9
wined3d: Move the vertex shader to wined3d_state.
2010-09-20 13:48:12 +02:00
Roderick Colenbrander
d73370313e
wined3d: Add Radeon HD3200 to gpu table.
2010-09-20 13:48:12 +02:00
Alexandre Julliard
81b8ee863e
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
Henri Verbeet
e31ea51bab
wined3d: Move the vertex declaration to wined3d_state.
2010-09-18 13:05:54 +02:00
Henri Verbeet
d728d5f0ec
wined3d: Move texture bindings to wined3d_state.
2010-09-18 13:05:49 +02:00
Henri Verbeet
5a3a4ac77a
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface.
2010-09-18 13:05:44 +02:00
Henri Verbeet
2e119ecd28
wined3d: Move the texture's target field to the base texture struct.
2010-09-18 13:05:36 +02:00