wined3d: Flip destination coordinates when blitting to an offscreen target in BltOverride().

This commit is contained in:
Henri Verbeet 2010-10-15 14:35:11 +02:00 committed by Alexandre Julliard
parent 70c937f7a7
commit 1fa3365832
1 changed files with 5 additions and 0 deletions

View File

@ -3680,6 +3680,11 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
if (dstSwapchain && dst_surface == dstSwapchain->front_buffer)
surface_translate_frontbuffer_coords(dst_surface, context->win_handle, &dst_rect);
else if (surface_is_offscreen(dst_surface))
{
dst_rect.top = dst_surface->currentDesc.Height - dst_rect.top;
dst_rect.bottom = dst_surface->currentDesc.Height - dst_rect.bottom;
}
if (!device->blitter->blit_supported(gl_info, BLIT_OP_BLIT,
&src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,