wined3d: Pass a wined3d_state structure to remove_vbos().
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@ -537,8 +537,8 @@ static void drawStridedInstanced(const struct wined3d_gl_info *gl_info, const st
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}
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}
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static inline void remove_vbos(IWineD3DDeviceImpl *This, const struct wined3d_gl_info *gl_info,
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struct wined3d_stream_info *s)
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static void remove_vbos(const struct wined3d_gl_info *gl_info,
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const struct wined3d_state *state, struct wined3d_stream_info *s)
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{
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unsigned int i;
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@ -551,7 +551,7 @@ static inline void remove_vbos(IWineD3DDeviceImpl *This, const struct wined3d_gl
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e = &s->elements[i];
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if (e->buffer_object)
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{
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struct wined3d_buffer *vb = This->stateBlock->state.streams[e->stream_idx].buffer;
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struct wined3d_buffer *vb = state->streams[e->stream_idx].buffer;
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e->buffer_object = 0;
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e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
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}
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@ -683,7 +683,7 @@ void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT StartIdx, UINT
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if(emulation) {
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stream_info = &stridedlcl;
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memcpy(&stridedlcl, &This->strided_streams, sizeof(stridedlcl));
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remove_vbos(This, context->gl_info, &stridedlcl);
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remove_vbos(context->gl_info, state, &stridedlcl);
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}
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}
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